AnimatLab
2
Test
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Firing rate synapse model. More...
#include <CsConnectionGenerator.h>
Public Member Functions | |
CsConnectionGenerator () | |
Default constructor. More... | |
CsConnectionGenerator (int iFromGroupID, int iToGroupID, bool bPlastic, Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule) | |
Default constructor. More... | |
virtual | ~CsConnectionGenerator () |
Destructor. More... | |
virtual void | connect (CpuSNN *s, int srcGrpId, int i, int destGrpId, int j, float &weight, float &maxWt, float &delay, bool &connected) |
specifies which synaptic connections (per group, per neuron, per synapse) should be made More... | |
virtual void | FromGroupID (int iVal) |
virtual int | FromGroupID () |
virtual void | Plastic (bool bVal) |
virtual bool | Plastic () |
virtual void | SetCARLSimulation () |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
std::multimap< std::pair< int, int >, CsSynapseIndividual * > * | SynapseMap () |
virtual void | ToGroupID (int iVal) |
virtual int | ToGroupID () |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Protected Attributes | |
std::multimap< std::pair< int, int >, CsSynapseIndividual * > | m_arySynapseMap |
A map relating the pre/post synaptic index to a given synapse. | |
bool | m_bPlastic |
Tells whether the connections generated by this class are plastic or fixed. | |
int | m_iFromGroupID |
The ID of the pre-synaptic neuron population. | |
int | m_iToGroupID |
The ID of the post-synaptic neuron population. | |
CsNeuralModule * | m_lpCsModule |
Pointer to parent CsNeuralModule. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Firing rate synapse model.
This synapse type has a weight that is a current value. It injects a portion of that weight into the post-synaptic neuron based on the pre-synaptic neurons firing rate. I = W*F. (Where W is the weight, F is the firing rate, and I is the current.)
Definition at line 23 of file CsConnectionGenerator.h.
AnimatCarlSim::CsConnectionGenerator::CsConnectionGenerator | ( | ) |
Default constructor.
Definition at line 23 of file CsConnectionGenerator.cpp.
References m_iFromGroupID, m_iToGroupID, and m_lpCsModule.
AnimatCarlSim::CsConnectionGenerator::CsConnectionGenerator | ( | int | iFromGroupID, |
int | iToGroupID, | ||
bool | bPlastic, | ||
Simulator * | lpSim, | ||
Structure * | lpStructure, | ||
NeuralModule * | lpModule | ||
) |
Default constructor.
Definition at line 36 of file CsConnectionGenerator.cpp.
References m_bPlastic, m_iFromGroupID, and m_iToGroupID.
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Destructor.
Definition at line 51 of file CsConnectionGenerator.cpp.
References StdUtils::Std_TraceMsg().
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specifies which synaptic connections (per group, per neuron, per synapse) should be made
Reimplemented from ConnectionGenerator.
Definition at line 100 of file CsConnectionGenerator.cpp.
References m_arySynapseMap.
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Verify that system pointers have been set correctly.
The system pointers should be set just after an object is created. However, if for some reason it was not then this could cause read/write memory access errors later on because we would be using NULL pointers. This method is called during SetSystemPointers, Load, and Initialize to verify that the pointers for that type of object have been set correctly. We are calling three different places to ensure that it is checked before use. For example, if you are doing a Load call then you want to check it before attempting the load, but there may be an object that does not Load, but only does Initialize. So we need to check it there as well.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 83 of file CsConnectionGenerator.cpp.
References AnimatSim::AnimatBase::ID(), m_lpCsModule, AnimatSim::AnimatBase::m_lpStructure, and AnimatSim::AnimatBase::m_strID.