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VsSphere.h
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// VsSphere.h: interface for the VsSphere class.
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//
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#if !defined(AFX_VSSPHERE_H__B6B13C0B_D733_44AF_917D_372FE21A4A2D__INCLUDED_)
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#define AFX_VSSPHERE_H__B6B13C0B_D733_44AF_917D_372FE21A4A2D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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namespace
VortexAnimatSim
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{
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namespace
Environment
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{
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namespace
Bodies
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{
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class
VORTEX_PORT
VsSphere
:
public
AnimatSim::Environment::Bodies::Sphere
,
public
VsRigidBody
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{
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protected
:
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virtual
void
CreateGraphicsGeometry();
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virtual
void
CreatePhysicsGeometry();
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virtual
void
ResizePhysicsGeometry();
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virtual
void
CalculateEstimatedMassAndVolume();
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public
:
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VsSphere
();
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virtual
~
VsSphere
();
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virtual
void
CreateParts();
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virtual
void
CreateJoints();
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};
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}
//Bodies
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}
// Environment
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}
//VortexAnimatSim
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#endif // !defined(AFX_VSSPHERE_H__B6B13C0B_D733_44AF_917D_372FE21A4A2D__INCLUDED_)
VortexAnimatSim::Environment::VsRigidBody
A common class for all rigid body data specific to vortex.
Definition:
VsRigidBody.h:55
VortexAnimatSim::Environment::Bodies::VsSphere
Definition:
VsSphere.h:19
AnimatSim::Environment::Bodies::Sphere
Sphere.
Definition:
Sphere.h:24
VortexAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
MeshMinVertexDistanceVisitor.cpp:5
Libraries
VortexAnimatSim
VsSphere.h
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