6 #include "VsMovableItem.h"
9 #include "VsMotorizedJoint.h"
10 #include "VsRigidBody.h"
11 #include "VsMeshBase.h"
13 #include "VsSimulator.h"
14 #include "VsDragger.h"
40 {
Std_TraceMsg(0,
"Caught Error in desctructor of VsMesh/\r\n",
"", -1,
false,
true);}
47 VsMeshBase::CreateItem();
49 VsMeshBase::SetBody();
58 VsMeshBase::Initialize();
virtual void CreateJoints()
Allows the rigid body to create its joints using the chosen physics engine.
virtual void CreateJoint()
Creates the joint.
virtual void CreateParts()
Allows the rigid body to create its parts using the chosen physics engine.
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
void Std_TraceMsg(const int iLevel, std::string strMessage, std::string strSourceFile, int iSourceLine, bool bLogToFile, bool bPrintHeader)
Traces a message to the debugger window.
Joint * m_lpJointToParent