3 #include "VsAutoTransform.h"
7 namespace Visualization
10 class VsDragger :
public osgManipulator::CompositeDragger
16 osg::ref_ptr< osg::MatrixTransform> m_osgGripperMT;
17 osg::ref_ptr< osg::AutoTransform > _autoTransform;
18 osg::ref_ptr< osg::MatrixTransform > _sizeTransform;
19 osg::ref_ptr< VsTranslateAxisDragger > _transDragger;
20 osg::ref_ptr< VsTrackballDragger > _tbDragger;
22 float m_fltUserDefinedRadius;
26 bool bAllowRotateX,
bool bAllowRotateY,
bool bAllowRotateZ,
float fltUserDefinedRadius);
31 virtual void AddToScene();
32 virtual void RemoveFromScene();
33 virtual bool IsInScene();
34 virtual void SetupMatrix();
void setupDefaultGeometry()
Classes for implementing the cm-labs vortex physics engine for AnimatLab.