3 #include "VsMovableItem.h"
4 #include "VsMovableItem.h"
7 #include "VsMotorizedJoint.h"
8 #include "VsRigidBody.h"
11 #include "VsClassFactory.h"
12 #include "VsSimulator.h"
13 #include "VsOsgUserData.h"
14 #include "VsOsgUserDataVisitor.h"
17 #include "VsMouseSpring.h"
19 #include "VsCameraManipulator.h"
20 #include "VsDragger.h"
34 m_eControlType = VxEntity::kControlDynamic;
47 void VsBody::SetThisPointers()
49 VsMovableItem::SetThisPointers();
51 m_lpThisBP =
dynamic_cast<BodyPart *
>(
this);
53 THROW_TEXT_ERROR(Vs_Err_lThisPointerNotDefined, Vs_Err_strThisPointerNotDefined,
"m_lpThisBP, " + m_lpThisAB->Name());
virtual ~VsBody()
Destructor.
Declares the vortex organism class.
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
VsBody()
Default constructor.
Declares the vortex Light class.
Declares the vortex structure class.