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OsgPrismatic.h
Go to the documentation of this file.
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#pragma once
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namespace
OsgAnimatSim
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{
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namespace
Environment
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{
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namespace
Joints
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{
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class
ANIMAT_OSG_PORT
OsgPrismatic
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{
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protected
:
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virtual
void
DeletePrismaticGraphics(osg::ref_ptr<osg::MatrixTransform> osgJointMT,
OsgPrismaticLimit
*lpUpperLimit,
OsgPrismaticLimit
*lpLowerLimit,
OsgPrismaticLimit
*lpPosFlap);
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virtual
void
CreatePrismaticGraphics(
float
fltBoxSize,
float
fltRadius,
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osg::ref_ptr<osg::MatrixTransform> osgJointMT,
OsgPrismaticLimit
*lpUpperLimit,
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OsgPrismaticLimit
*lpLowerLimit,
OsgPrismaticLimit
*lpPosFlap);
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public
:
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OsgPrismatic
();
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virtual
~
OsgPrismatic
();
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};
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}
// Joints
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}
// Environment
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}
//OsgAnimatSim
OsgAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
OsgAttachment.cpp:23
OsgAnimatSim::Environment::Joints::OsgPrismatic
Definition:
OsgPrismatic.h:16
OsgAnimatSim::Environment::Joints::OsgPrismaticLimit
Definition:
OsgPrismaticLimit.h:11
Libraries
OsgAnimatSim
OsgPrismatic.h
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