3 #include "OsgMovableItem.h"
5 #include "OsgRigidBody.h"
8 #include "OsgUserData.h"
9 #include "OsgUserDataVisitor.h"
11 #include "OsgMouseSpring.h"
13 #include "OsgCameraManipulator.h"
14 #include "OsgDragger.h"
28 m_eControlType = DynamicsControlType::ControlDynamic;
41 void OsgBody::SetThisPointers()
43 OsgMovableItem::SetThisPointers();
45 m_lpThisBP =
dynamic_cast<BodyPart *
>(
this);
47 THROW_TEXT_ERROR(Osg_Err_lThisPointerNotDefined, Osg_Err_strThisPointerNotDefined,
"m_lpThisBP, " + m_lpThisAB->Name());
OsgBody()
Default constructor.
Declares the vortex Light class.
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
virtual ~OsgBody()
Destructor.
Declares the vortex structure class.