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MaterialType.cpp
Go to the documentation of this file.
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#include "StdAfx.h"
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#include "IMovableItemCallback.h"
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#include "ISimGUICallback.h"
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#include "
AnimatBase.h
"
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#include "
Node.h
"
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#include "IPhysicsMovableItem.h"
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#include "IPhysicsBody.h"
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#include "
BoundingBox.h
"
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#include "MovableItem.h"
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#include "
BodyPart.h
"
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#include "
Joint.h
"
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#include "
ReceptiveField.h
"
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#include "
ContactSensor.h
"
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#include "
RigidBody.h
"
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#include "
Sensor.h
"
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#include "
Structure.h
"
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#include "
Organism.h
"
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#include "
ActivatedItem.h
"
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#include "
ActivatedItemMgr.h
"
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#include "
DataChartMgr.h
"
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#include "
ExternalStimuliMgr.h
"
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#include "
KeyFrame.h
"
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#include "
SimulationRecorder.h
"
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#include "
OdorType.h
"
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#include "
Odor.h
"
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#include "
Light.h
"
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#include "
LightManager.h
"
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#include "
Simulator.h
"
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namespace
AnimatSim
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{
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namespace
Environment
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{
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MaterialType::MaterialType
()
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{
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}
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MaterialType::~MaterialType
()
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{
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}
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}
// Visualization
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}
//VortexAnimatSim
AnimatBase.h
Base class file for all Animat simulation objects.
SimulationRecorder.h
Declares the simulation recorder class.
AnimatSim
Root namespace for the base simulation library for AnimatLab.
Definition:
ActivatedItem.cpp:37
BodyPart.h
Declares the body part class.
KeyFrame.h
Declares the key frame class.
Joint.h
Declares the joint class.
Organism.h
Declares the organism class.
Light.h
Declares a light object.
ActivatedItem.h
Declares the activated item class.
LightManager.h
Declares a light manager object.
BoundingBox.h
Declares the bounding box class.
Node.h
Declares the node class.
AnimatSim::Environment::MaterialType::~MaterialType
virtual ~MaterialType()
Destructor.
Definition:
MaterialType.cpp:57
Sensor.h
Declares the sensor class.
DataChartMgr.h
Declares the data chart manager class.
RigidBody.h
Declares the rigid body class.
AnimatSim::Environment::MaterialType::MaterialType
MaterialType()
Default constructor.
Definition:
MaterialType.cpp:47
Structure.h
Declares the structure class.
OdorType.h
Declares the odor type class.
Odor.h
Declares the odor class.
Simulator.h
Declares the simulator class.
ActivatedItemMgr.h
Declares the activated item manager class.
ContactSensor.h
Declares the contact sensor class.
ExternalStimuliMgr.h
Declares the external stimuli manager class.
ReceptiveField.h
Declares the receptive field class.
Libraries
AnimatSim
MaterialType.cpp
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