17 virtual void SetVisible(
bool bVisible) = 0;
18 virtual void SetAlpha() = 0;
20 virtual void Physics_SetParent(
MovableItem *lpParent) = 0;
21 virtual void Physics_SetChild(
MovableItem *lpChild) = 0;
22 virtual void Physics_UpdateMatrix() = 0;
23 virtual void Physics_ResetGraphicsAndPhysics() = 0;
24 virtual void Physics_PositionChanged() = 0;
25 virtual void Physics_RotationChanged() = 0;
26 virtual void Physics_UpdateAbsolutePosition() = 0;
27 virtual void Physics_CollectData() = 0;
28 virtual void Physics_CollectExtraData() = 0;
29 virtual void Physics_ResetSimulation() = 0;
30 virtual void Physics_AfterResetSimulation() = 0;
31 virtual float *Physics_GetDataPointer(
const std::string &strDataType) = 0;
32 virtual void Physics_Selected(
bool bValue,
bool bSelectMultiple) = 0;
33 virtual float Physics_GetBoundingRadius() = 0;
35 virtual void Physics_SetColor() = 0;
36 virtual void Physics_TextureChanged() = 0;
37 virtual void Physics_OrientNewPart(
float fltXPos,
float fltYPos,
float fltZPos,
float fltXNorm,
float fltYNorm,
float fltZNorm) = 0;
38 virtual void Physics_SelectedVertex(
float fltXPos,
float fltYPos,
float fltZPos) = 0;
39 virtual bool Physics_CalculateLocalPosForWorldPos(
float fltWorldX,
float fltWorldY,
float fltWorldZ, CStdFPoint &vLocalPos) = 0;
40 virtual void Physics_Resize() = 0;
41 virtual void Physics_LoadLocalTransformMatrix(CStdXml &oXml) = 0;
42 virtual void Physics_SaveLocalTransformMatrix(CStdXml &oXml) = 0;
43 virtual std::string Physics_GetLocalTransformMatrixString() = 0;
44 virtual void Physics_ResizeDragHandler(
float fltRadius) = 0;
Root namespace for the base simulation library for AnimatLab.
Baes class for all items that can be moved/roated within the environment.
Bounding box class for geometric objects.