36 virtual void SetGravity();
44 virtual bool AllowRotateDragX();
45 virtual bool AllowRotateDragY();
46 virtual bool AllowRotateDragZ();
48 virtual float Height() {
return 0;};
50 virtual CStdFPoint Velocity();
51 virtual void Velocity(CStdFPoint &oPoint,
bool bUseScaling =
true);
52 virtual void Velocity(
float fltX,
float fltY,
float fltZ,
bool bUseScaling =
true);
53 virtual void Velocity(std::string strXml,
bool bUseScaling =
true);
55 virtual bool SetData(
const std::string &strDataType,
const std::string &strValue,
bool bThrowError =
true);
56 virtual void QueryProperties(CStdPtrArray<TypeProperty> &aryProperties);
57 virtual void Load(CStdXml &oXml);
CStdFPoint m_vVelocity
This is the velocity of the fluid.
Root namespace for the base simulation library for AnimatLab.
A ground plane type of rigid body.