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BlPlane.h
Go to the documentation of this file.
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#pragma once
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namespace
BulletAnimatSim
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{
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namespace
Environment
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{
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namespace
Bodies
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{
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class
BULLET_PORT
BlPlane
:
public
AnimatSim::Environment::Bodies::Plane
,
public
BlRigidBody
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{
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protected
:
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virtual
void
CreateGraphicsGeometry();
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virtual
void
CreatePhysicsGeometry();
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//virtual void ResizePhysicsGeometry();
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virtual
void
CreateDynamicPart();
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public
:
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BlPlane
();
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virtual
~
BlPlane
();
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virtual
void
CreateParts();
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virtual
void
Physics_FluidDataChanged();
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};
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}
//Bodies
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}
// Environment
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}
//BulletAnimatSim
BulletAnimatSim::Environment::BlRigidBody
A common class for all rigid body data specific to vortex.
Definition:
BlRigidBody.h:87
BulletAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
BlAnimatCollisionDispatcher.cpp:10
AnimatSim::Environment::Bodies::Plane
A ground plane type of rigid body.
Definition:
Plane.h:41
BulletAnimatSim::Environment::Bodies::BlPlane
Definition:
BlPlane.h:16
Libraries
BulletAnimatSim
BlPlane.h
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