AnimatLab  2
Test
VortexAnimatSim::Environment::VsMaterialType Member List

This is the complete list of members for VortexAnimatSim::Environment::VsMaterialType, including all inherited members.

AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::AnimatBasevirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AnimatBase()AnimatSim::AnimatBase
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::MaterialType)AnimatSim::Environment::MaterialTypeinlinestatic
Compliance()VortexAnimatSim::Environment::VsMaterialTypevirtual
Compliance(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
CreateDefaultUnits()VortexAnimatSim::Environment::VsMaterialTypevirtual
Damping()VortexAnimatSim::Environment::VsMaterialTypevirtual
Damping(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
Enabled(bool bVal)AnimatSim::AnimatBasevirtual
Enabled()AnimatSim::AnimatBasevirtual
FrictionAngularNormal()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularNormal(float fltVal)VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularNormalMax()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularNormalMax(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularPrimary()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularPrimary(float fltVal)VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularPrimaryMax()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularPrimaryMax(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularSecondary()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularSecondary(float fltVal)VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularSecondaryMax()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionAngularSecondaryMax(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionLinearPrimary()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionLinearPrimary(float fltVal)VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionLinearPrimaryMax()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionLinearPrimaryMax(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionLinearSecondary()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionLinearSecondary(float fltVal)VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionLinearSecondaryMax()VortexAnimatSim::Environment::VsMaterialTypevirtual
FrictionLinearSecondaryMax(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
GetDataPointer(const std::string &strDataType)AnimatSim::AnimatBasevirtual
GetMaterialID(std::string strName)VortexAnimatSim::Environment::VsMaterialTypevirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize()VortexAnimatSim::Environment::VsMaterialTypevirtual
Kill(bool bState=true)AnimatSim::AnimatBasevirtual
Load(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMaterialType)VortexAnimatSim::Environment::VsMaterialTypevirtual
AnimatSim::Environment::MaterialType::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
m_bEnabledAnimatSim::AnimatBaseprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_fltComplianceVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltDampingVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionAngularNormalVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionAngularNormalMaxVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionAngularPrimaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionAngularPrimaryMaxVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionAngularSecondaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionAngularSecondaryMaxVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionLinearPrimaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionLinearPrimaryMaxVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionLinearSecondaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltFrictionLinearSecondaryMaxVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltMaxAdhesiveVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltRestitutionVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlideAngularNormalVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlideAngularPrimaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlideAngularSecondaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlideLinearPrimaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlideLinearSecondaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlipAngularNormalVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlipAngularPrimaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlipAngularSecondaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlipLinearPrimaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_fltSlipLinearSecondaryVortexAnimatSim::Environment::VsMaterialTypeprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vxMaterial (defined in VortexAnimatSim::Environment::VsMaterialType)VortexAnimatSim::Environment::VsMaterialTypeprotected
m_vxMaterialTable (defined in VortexAnimatSim::Environment::VsMaterialType)VortexAnimatSim::Environment::VsMaterialTypeprotected
MaterialType()AnimatSim::Environment::MaterialType
MaxAdhesive()VortexAnimatSim::Environment::VsMaterialTypevirtual
MaxAdhesive(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in VortexAnimatSim::Environment::VsMaterialType)VortexAnimatSim::Environment::VsMaterialTypevirtual
AnimatSim::Environment::MaterialType::QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::AnimatBasevirtual
RegisterMaterialType()VortexAnimatSim::Environment::VsMaterialTypeprotectedvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::AnimatBasevirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()AnimatSim::AnimatBasevirtual
Restitution()VortexAnimatSim::Environment::VsMaterialTypevirtual
Restitution(float fltVal)VortexAnimatSim::Environment::VsMaterialTypevirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected()AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::AnimatBasevirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
AnimatSim::Environment::MaterialType::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::Environment::MaterialType::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetMaterialProperties() (defined in VortexAnimatSim::Environment::VsMaterialType)VortexAnimatSim::Environment::VsMaterialTypeprotectedvirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
SlideAngularNormal()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlideAngularNormal(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
SlideAngularPrimary()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlideAngularPrimary(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
SlideAngularSecondary()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlideAngularSecondary(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
SlideLinearPrimary()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlideLinearPrimary(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
SlideLinearSecondary()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlideLinearSecondary(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipAngularNormal()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipAngularNormal(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipAngularPrimary()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipAngularPrimary(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipAngularSecondary()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipAngularSecondary(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipLinearPrimary()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipLinearPrimary(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipLinearSecondary()VortexAnimatSim::Environment::VsMaterialTypevirtual
SlipLinearSecondary(float fltVal, bool bUseScaling=true)VortexAnimatSim::Environment::VsMaterialTypevirtual
StepSimulation()AnimatSim::AnimatBasevirtual
TimeStepModified()AnimatSim::AnimatBasevirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
VerifySystemPointers()AnimatSim::AnimatBasevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
VsMaterialType() (defined in VortexAnimatSim::Environment::VsMaterialType)VortexAnimatSim::Environment::VsMaterialType
~AnimatBase()AnimatSim::AnimatBasevirtual
~MaterialType()AnimatSim::Environment::MaterialTypevirtual
~VsMaterialType() (defined in VortexAnimatSim::Environment::VsMaterialType)VortexAnimatSim::Environment::VsMaterialTypevirtual