AnimatLab  2
Test
VortexAnimatSim::Environment::VsMaterialType Class Reference
+ Inheritance diagram for VortexAnimatSim::Environment::VsMaterialType:
+ Collaboration diagram for VortexAnimatSim::Environment::VsMaterialType:

Public Member Functions

virtual float Compliance ()
 Gets the compliance for collisions between RigidBodies with these two materials. More...
 
virtual void Compliance (float fltVal, bool bUseScaling=true)
 Sets the compliance for collisions between RigidBodies with these two materials. More...
 
virtual void CreateDefaultUnits ()
 This takes the default values defined in the constructor and scales them according to the distance and mass units to be acceptable values. More...
 
virtual float Damping ()
 Gets the damping for collisions between RigidBodies with these two materials. More...
 
virtual void Damping (float fltVal, bool bUseScaling=true)
 Sets the damping for collisions between RigidBodies with these two materials. More...
 
virtual float FrictionAngularNormal ()
 Gets the angular normal friction coefficient. More...
 
virtual void FrictionAngularNormal (float fltVal)
 Sets the angular normal friction coefficient. More...
 
virtual float FrictionAngularNormalMax ()
 Gets the maximum angular normal friction allowed. More...
 
virtual void FrictionAngularNormalMax (float fltVal, bool bUseScaling=true)
 Sets the maximum angular normal friction allowed. More...
 
virtual float FrictionAngularPrimary ()
 Gets the angular primary friction coefficient. More...
 
virtual void FrictionAngularPrimary (float fltVal)
 Sets the angular primary friction coefficient. More...
 
virtual float FrictionAngularPrimaryMax ()
 Gets the maximum angular primary friction allowed. More...
 
virtual void FrictionAngularPrimaryMax (float fltVal, bool bUseScaling=true)
 Sets the maximum angular primary friction allowed. More...
 
virtual float FrictionAngularSecondary ()
 Gets the angular secondary friction coefficient. More...
 
virtual void FrictionAngularSecondary (float fltVal)
 Sets the angular secondary friction coefficient. More...
 
virtual float FrictionAngularSecondaryMax ()
 Gets the maximum angular secondary friction allowed. More...
 
virtual void FrictionAngularSecondaryMax (float fltVal, bool bUseScaling=true)
 Sets the maximum angular secondary friction allowed. More...
 
virtual float FrictionLinearPrimary ()
 Gets the primary friction coefficient. More...
 
virtual void FrictionLinearPrimary (float fltVal)
 Sets the primary linear friction coefficient. More...
 
virtual float FrictionLinearPrimaryMax ()
 Gets the maximum primary friction allowed. More...
 
virtual void FrictionLinearPrimaryMax (float fltVal, bool bUseScaling=true)
 Sets the maximum primary friction allowed. More...
 
virtual float FrictionLinearSecondary ()
 Gets the secondary linear friction coefficient. More...
 
virtual void FrictionLinearSecondary (float fltVal)
 Sets the secondary friction coefficient. More...
 
virtual float FrictionLinearSecondaryMax ()
 Gets the maximum secondary friction allowed. More...
 
virtual void FrictionLinearSecondaryMax (float fltVal, bool bUseScaling=true)
 Sets the maximum secondary friction allowed. More...
 
virtual int GetMaterialID (std::string strName)
 Gets a material identifier used by the physics engine. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Load (CStdXml &oXml)
 
virtual float MaxAdhesive ()
 Gets the maximum adhesive for collisions between RigidBodies with these two materials. More...
 
virtual void MaxAdhesive (float fltVal, bool bUseScaling=true)
 Sets the maximum adhesive for collisions between RigidBodies with these two materials. More...
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 
virtual float Restitution ()
 Gets the restitution for collisions between RigidBodies with these two materials. More...
 
virtual void Restitution (float fltVal)
 Sets the restitution for collisions between RigidBodies with these two materials. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual float SlideAngularNormal ()
 Gets the angular normal slide value. More...
 
virtual void SlideAngularNormal (float fltVal, bool bUseScaling=true)
 Sets the angular normal slide value. More...
 
virtual float SlideAngularPrimary ()
 Gets the angular primary slide value. More...
 
virtual void SlideAngularPrimary (float fltVal, bool bUseScaling=true)
 Sets the angular primary slide value. More...
 
virtual float SlideAngularSecondary ()
 Gets the angular secondary slide value. More...
 
virtual void SlideAngularSecondary (float fltVal, bool bUseScaling=true)
 Sets the angular secondary slide value. More...
 
virtual float SlideLinearPrimary ()
 Gets the linear primary slide value. More...
 
virtual void SlideLinearPrimary (float fltVal, bool bUseScaling=true)
 Sets the linear primary slide value. More...
 
virtual float SlideLinearSecondary ()
 Gets the linear secondary slide value. More...
 
virtual void SlideLinearSecondary (float fltVal, bool bUseScaling=true)
 Sets the linear secondary slide value. More...
 
virtual float SlipAngularNormal ()
 Gets the angular normal slip value. More...
 
virtual void SlipAngularNormal (float fltVal, bool bUseScaling=true)
 Sets the angular normal slip value. More...
 
virtual float SlipAngularPrimary ()
 Gets the angular primary slip value. More...
 
virtual void SlipAngularPrimary (float fltVal, bool bUseScaling=true)
 Sets the angular primary slip value. More...
 
virtual float SlipAngularSecondary ()
 Gets the angular secondary slip value. More...
 
virtual void SlipAngularSecondary (float fltVal, bool bUseScaling=true)
 Sets the angular secondary slip value. More...
 
virtual float SlipLinearPrimary ()
 Gets the primary linear slip value. More...
 
virtual void SlipLinearPrimary (float fltVal, bool bUseScaling=true)
 Sets the primary linear slip value. More...
 
virtual float SlipLinearSecondary ()
 Gets the secondary linear slip value. More...
 
virtual void SlipLinearSecondary (float fltVal, bool bUseScaling=true)
 Sets the secondary linear slip value. More...
 
- Public Member Functions inherited from AnimatSim::Environment::MaterialType
 MaterialType ()
 Default constructor. More...
 
virtual ~MaterialType ()
 Destructor. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Protected Member Functions

virtual void RegisterMaterialType ()
 Registers the material types within the physics engine. More...
 
virtual void SetMaterialProperties ()
 

Protected Attributes

float m_fltCompliance
 The compliance of the collision between those two materials.
 
float m_fltDamping
 The damping of the collision between those two materials.
 
float m_fltFrictionAngularNormal
 The angular normal coefficient of friction parameter. (this simulates spinning resistance)
 
float m_fltFrictionAngularNormalMax
 The maximum angular normal friction that can created.
 
float m_fltFrictionAngularPrimary
 The angular primary coefficient of friction parameter.(this simulates rolling resistance)
 
float m_fltFrictionAngularPrimaryMax
 The maximum angular primary friction that can created.
 
float m_fltFrictionAngularSecondary
 The angular secondary coefficient of friction parameter.(this simulates rolling resistance)
 
float m_fltFrictionAngularSecondaryMax
 The maximum angular secondary friction that can created.
 
float m_fltFrictionLinearPrimary
 The primary linear coefficient of friction parameter.
 
float m_fltFrictionLinearPrimaryMax
 The maximum linear primary friction that can created.
 
float m_fltFrictionLinearSecondary
 The secondary linear coefficient of friction parameter.
 
float m_fltFrictionLinearSecondaryMax
 The maximum linear secondary friction that can created.
 
float m_fltMaxAdhesive
 The maximum adhesion of the collision between those two materials.
 
float m_fltRestitution
 The restitution of the collision between those two materials.
 
float m_fltSlideAngularNormal
 The angular normal slide of the collision between those two materials.
 
float m_fltSlideAngularPrimary
 The angular primary slide of the collision between those two materials.
 
float m_fltSlideAngularSecondary
 The angular secondary slide of the collision between those two materials.
 
float m_fltSlideLinearPrimary
 The primary linear slide of the collision between those two materials.
 
float m_fltSlideLinearSecondary
 The primary linear slide of the collision between those two materials.
 
float m_fltSlipAngularNormal
 The angular normal slip of the collision between those two materials.
 
float m_fltSlipAngularPrimary
 The angular primary slip of the collision between those two materials.
 
float m_fltSlipAngularSecondary
 The angular secondary slip of the collision between those two materials.
 
float m_fltSlipLinearPrimary
 The primary linear slip of the collision between those two materials.
 
float m_fltSlipLinearSecondary
 The secondary linear slip of the collision between those two materials.
 
VxMaterial * m_vxMaterial
 
VxMaterialTable * m_vxMaterialTable
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Additional Inherited Members

- Static Public Member Functions inherited from AnimatSim::Environment::MaterialType
static MaterialTypeCastToDerived (AnimatBase *lpBase)
 

Detailed Description

Definition at line 11 of file VsMaterialType.h.

Member Function Documentation

float VortexAnimatSim::Environment::VsMaterialType::Compliance ( )
virtual

Gets the compliance for collisions between RigidBodies with these two materials.

Author
dcofer
Date
3/23/2011
Returns
compliance.

Definition at line 728 of file VsMaterialType.cpp.

References m_fltCompliance.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::Compliance ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the compliance for collisions between RigidBodies with these two materials.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 739 of file VsMaterialType.cpp.

References m_fltCompliance, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::Damping ( )
virtual

Gets the damping for collisions between RigidBodies with these two materials.

Author
dcofer
Date
3/23/2011
Returns
damping value.

Definition at line 758 of file VsMaterialType.cpp.

References m_fltDamping.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::Damping ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the damping for collisions between RigidBodies with these two materials.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 769 of file VsMaterialType.cpp.

References AnimatSim::Simulator::DisplayMassUnits(), m_fltDamping, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionAngularNormal ( )
virtual

Gets the angular normal friction coefficient.

Author
dcofer
Date
3/23/2011
Returns
friction coefficient.

Definition at line 112 of file VsMaterialType.cpp.

References m_fltFrictionAngularNormal.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionAngularNormal ( float  fltVal)
virtual

Sets the angular normal friction coefficient.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.

Definition at line 122 of file VsMaterialType.cpp.

References m_fltFrictionAngularNormal, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionAngularNormalMax ( )
virtual

Gets the maximum angular normal friction allowed.

Author
dcofer
Date
3/23/2011
Returns
max friction.

Definition at line 250 of file VsMaterialType.cpp.

References m_fltFrictionAngularNormalMax.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionAngularNormalMax ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the maximum angular normal friction allowed.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 261 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionAngularNormalMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionAngularPrimary ( )
virtual

Gets the angular primary friction coefficient.

Author
dcofer
Date
3/23/2011
Returns
friction coefficient.

Definition at line 138 of file VsMaterialType.cpp.

References m_fltFrictionAngularPrimary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionAngularPrimary ( float  fltVal)
virtual

Sets the angular primary friction coefficient.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.

Definition at line 148 of file VsMaterialType.cpp.

References m_fltFrictionAngularPrimary, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionAngularPrimaryMax ( )
virtual

Gets the maximum angular primary friction allowed.

Author
dcofer
Date
3/23/2011
Returns
max friction.

Definition at line 280 of file VsMaterialType.cpp.

References m_fltFrictionAngularPrimaryMax.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionAngularPrimaryMax ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the maximum angular primary friction allowed.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 291 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionAngularPrimaryMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionAngularSecondary ( )
virtual

Gets the angular secondary friction coefficient.

Author
dcofer
Date
3/23/2011
Returns
friction coefficient.

Definition at line 164 of file VsMaterialType.cpp.

References m_fltFrictionAngularSecondary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionAngularSecondary ( float  fltVal)
virtual

Sets the angular secondary friction coefficient.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.

Definition at line 174 of file VsMaterialType.cpp.

References m_fltFrictionAngularSecondary, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionAngularSecondaryMax ( )
virtual

Gets the maximum angular secondary friction allowed.

Author
dcofer
Date
3/23/2011
Returns
max friction.

Definition at line 310 of file VsMaterialType.cpp.

References m_fltFrictionAngularSecondaryMax.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionAngularSecondaryMax ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the maximum angular secondary friction allowed.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 321 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionAngularSecondaryMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionLinearPrimary ( )
virtual

Gets the primary friction coefficient.

Author
dcofer
Date
3/23/2011
Returns
friction coefficient.

Definition at line 61 of file VsMaterialType.cpp.

References m_fltFrictionLinearPrimary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionLinearPrimary ( float  fltVal)
virtual

Sets the primary linear friction coefficient.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.

Definition at line 71 of file VsMaterialType.cpp.

References m_fltFrictionLinearPrimary, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionLinearPrimaryMax ( )
virtual

Gets the maximum primary friction allowed.

Author
dcofer
Date
3/23/2011
Returns
max friction.

Definition at line 190 of file VsMaterialType.cpp.

References m_fltFrictionLinearPrimaryMax.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionLinearPrimaryMax ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the maximum primary friction allowed.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 201 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionLinearPrimaryMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionLinearSecondary ( )
virtual

Gets the secondary linear friction coefficient.

Author
dcofer
Date
3/23/2011
Returns
friction coefficient.

Definition at line 87 of file VsMaterialType.cpp.

References m_fltFrictionLinearSecondary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionLinearSecondary ( float  fltVal)
virtual

Sets the secondary friction coefficient.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.

Definition at line 97 of file VsMaterialType.cpp.

References m_fltFrictionLinearSecondary, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::FrictionLinearSecondaryMax ( )
virtual

Gets the maximum secondary friction allowed.

Author
dcofer
Date
3/23/2011
Returns
max friction.

Definition at line 220 of file VsMaterialType.cpp.

References m_fltFrictionLinearSecondaryMax.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::FrictionLinearSecondaryMax ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the maximum secondary friction allowed.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 231 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionLinearSecondaryMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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int VortexAnimatSim::Environment::VsMaterialType::GetMaterialID ( std::string  strName)
virtual

Gets a material identifier used by the physics engine.

This is a pure virtual function that must be overridden in the derived physics class.

Author
dcofer
Date
3/23/2011
Parameters
strNameName of the string.
Returns
The material identifier.

Implements AnimatSim::Environment::MaterialType.

Definition at line 1137 of file VsMaterialType.cpp.

void VortexAnimatSim::Environment::VsMaterialType::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 1159 of file VsMaterialType.cpp.

References RegisterMaterialType().

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float VortexAnimatSim::Environment::VsMaterialType::MaxAdhesive ( )
virtual

Gets the maximum adhesive for collisions between RigidBodies with these two materials.

Adhesive force allows objects to stick together, as if they were glued. This property provides the minimal force needed to separate the two objects.

Author
dcofer
Date
3/23/2011
Returns
Maximum adhesive force.

Definition at line 832 of file VsMaterialType.cpp.

References m_fltMaxAdhesive.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::MaxAdhesive ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the maximum adhesive for collisions between RigidBodies with these two materials.

Adhesive force allows objects to stick together, as if they were glued. This property provides the minimal force needed to separate the two objects.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 846 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltMaxAdhesive, and AnimatSim::AnimatBase::m_lpSim.

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void VortexAnimatSim::Environment::VsMaterialType::RegisterMaterialType ( )
protectedvirtual

Registers the material types within the physics engine.

This is a pure virtual function that must be overridden in the derived physics class.

Author
dcofer
Date
3/23/2011
Parameters
aryMaterialTypesList of types of the ary materials.

Implements AnimatSim::Environment::MaterialType.

Definition at line 1145 of file VsMaterialType.cpp.

References AnimatSim::AnimatBase::m_lpSim, and AnimatSim::AnimatBase::m_strID.

Referenced by Initialize().

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float VortexAnimatSim::Environment::VsMaterialType::Restitution ( )
virtual

Gets the restitution for collisions between RigidBodies with these two materials.

When a collision occurs between two rigid bodies, the impulse corresponding to the force is equal to the total change in momentum that each body undergoes. This change of momentum is affected by the degree of resilience of each body, that is, the extent to which energy is diffused.
The coefficient of restitution is a parameter representing the degree of resilience of a particular material pair. To make simulations more efficient, it is best to set a restitution threshold as well. Impacts that measure less than the threshold will be ignored, to avoid jitter in the simulation. Small impulses do not add to the realism of most simulations.

Author
dcofer
Date
3/23/2011
Returns
Restitution value.

Definition at line 796 of file VsMaterialType.cpp.

References m_fltRestitution.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::Restitution ( float  fltVal)
virtual

Sets the restitution for collisions between RigidBodies with these two materials.

When a collision occurs between two rigid bodies, the impulse corresponding to the force is equal to the total change in momentum that each body undergoes. This change of momentum is affected by the degree of resilience of each body, that is, the extent to which energy is diffused.
The coefficient of restitution is a parameter representing the degree of resilience of a particular material pair. To make simulations more efficient, it is best to set a restitution threshold as well. Impacts that measure less than the threshold will be ignored, to avoid jitter in the simulation. Small impulses do not add to the realism of most simulations.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.

Definition at line 814 of file VsMaterialType.cpp.

References m_fltRestitution, and StdUtils::Std_InValidRange().

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bool VortexAnimatSim::Environment::VsMaterialType::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 911 of file VsMaterialType.cpp.

References Compliance(), Damping(), FrictionAngularNormal(), FrictionAngularNormalMax(), FrictionAngularPrimary(), FrictionAngularPrimaryMax(), FrictionAngularSecondary(), FrictionAngularSecondaryMax(), FrictionLinearPrimary(), FrictionLinearPrimaryMax(), FrictionLinearSecondary(), FrictionLinearSecondaryMax(), MaxAdhesive(), Restitution(), SlideAngularNormal(), SlideAngularPrimary(), SlideAngularSecondary(), SlideLinearPrimary(), SlideLinearSecondary(), SlipAngularNormal(), SlipAngularPrimary(), SlipAngularSecondary(), SlipLinearPrimary(), SlipLinearSecondary(), and StdUtils::Std_CheckString().

float VortexAnimatSim::Environment::VsMaterialType::SlideAngularNormal ( )
virtual

Gets the angular normal slide value.

The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Returns
slide value.

Definition at line 615 of file VsMaterialType.cpp.

References m_fltSlideAngularNormal.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlideAngularNormal ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the angular normal slide value.

The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 631 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideAngularNormal, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::SlideAngularPrimary ( )
virtual

Gets the angular primary slide value.

The contact sliding parameter allows a desired relative Angular velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Returns
slide value.

Definition at line 654 of file VsMaterialType.cpp.

References m_fltSlideAngularPrimary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlideAngularPrimary ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the angular primary slide value.

The contact sliding parameter allows a desired relative Angular velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 669 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideAngularPrimary, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::SlideAngularSecondary ( )
virtual

Gets the angular secondary slide value.

The contact sliding parameter allows a desired relative Angular velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Returns
slide value.

Definition at line 693 of file VsMaterialType.cpp.

References m_fltSlideAngularSecondary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlideAngularSecondary ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the angular secondary slide value.

The contact sliding parameter allows a desired relative Angular velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 709 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideAngularSecondary, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::SlideLinearPrimary ( )
virtual

Gets the linear primary slide value.

The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Returns
slide value.

Definition at line 537 of file VsMaterialType.cpp.

References m_fltSlideLinearPrimary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlideLinearPrimary ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the linear primary slide value.

The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 552 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideLinearPrimary, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::SlideLinearSecondary ( )
virtual

Gets the linear secondary slide value.

The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Returns
slide value.

Definition at line 576 of file VsMaterialType.cpp.

References m_fltSlideLinearSecondary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlideLinearSecondary ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the linear secondary slide value.

The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 592 of file VsMaterialType.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideLinearSecondary, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::SlipAngularNormal ( )
virtual

Gets the angular normal slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Returns
slip value.

Definition at line 421 of file VsMaterialType.cpp.

References m_fltSlipAngularNormal.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlipAngularNormal ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the angular normal slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 437 of file VsMaterialType.cpp.

References m_fltSlipAngularNormal, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::SlipAngularPrimary ( )
virtual

Gets the angular primary slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Returns
slip value.

Definition at line 460 of file VsMaterialType.cpp.

References m_fltSlipAngularPrimary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlipAngularPrimary ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the angular primary slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 475 of file VsMaterialType.cpp.

References m_fltSlipAngularPrimary, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::SlipAngularSecondary ( )
virtual

Gets the angular secondary slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Returns
slip value.

Definition at line 498 of file VsMaterialType.cpp.

References m_fltSlipAngularSecondary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlipAngularSecondary ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the angular secondary slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 514 of file VsMaterialType.cpp.

References m_fltSlipAngularSecondary, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::SlipLinearPrimary ( )
virtual

Gets the primary linear slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Returns
slip value.

Definition at line 344 of file VsMaterialType.cpp.

References m_fltSlipLinearPrimary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlipLinearPrimary ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the primary linear slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 359 of file VsMaterialType.cpp.

References m_fltSlipLinearPrimary, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().

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float VortexAnimatSim::Environment::VsMaterialType::SlipLinearSecondary ( )
virtual

Gets the secondary linear slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Returns
slip value.

Definition at line 382 of file VsMaterialType.cpp.

References m_fltSlipLinearSecondary.

Referenced by SetData().

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void VortexAnimatSim::Environment::VsMaterialType::SlipLinearSecondary ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the secondary linear slip value.

Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 398 of file VsMaterialType.cpp.

References m_fltSlipLinearSecondary, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().

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The documentation for this class was generated from the following files: