AnimatLab  2
Test
VortexAnimatSim::Environment::Joints::VsPrismatic Member List

This is the complete list of members for VortexAnimatSim::Environment::Joints::VsPrismatic, including all inherited members.

AbsolutePosition()AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ)AnimatSim::Environment::BodyPartvirtual
AddExternalNodeInput(int iTargetDataType, float fltInput)AnimatSim::Environment::Joints::Prismaticvirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::AnimatBasevirtual
AddRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::MotorizedJoint)AnimatSim::Environment::MotorizedJointprotectedvirtual
AfterResetSimulation()AnimatSim::Environment::Jointvirtual
AllowMouseManipulation()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragX()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragY()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragZ()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragX()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragY()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragZ()AnimatSim::Environment::MovableItemvirtual
Alpha()AnimatSim::Environment::MovableItemvirtual
Alpha(float fltAlpha)AnimatSim::Environment::MovableItemvirtual
Ambient()AnimatSim::Environment::MovableItemvirtual
Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Ambient(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Ambient(std::string strXml)AnimatSim::Environment::MovableItemvirtual
AnimatBase()AnimatSim::AnimatBase
ApplyMotorAssist()AnimatSim::Environment::MotorizedJointprotectedvirtual
AssistCountdown()AnimatSim::Environment::MotorizedJointvirtual
AssistCountdown(int iVal)AnimatSim::Environment::MotorizedJointvirtual
AssistPid()AnimatSim::Environment::MotorizedJointvirtual
AttachedPartMovedOrRotated(std::string strID) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
BodyPart(void)AnimatSim::Environment::BodyPart
BoxSize()AnimatSim::Environment::Joints::Prismatic
BuildLocalMatrix() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
BuildLocalMatrix(CStdFPoint localPos, CStdFPoint localRot, std::string strName) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)AnimatSim::Environment::MovableItemvirtual
CalculateServoVelocity() (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJointprotectedvirtual
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
Callback()AnimatSim::Environment::MovableItemvirtual
Callback(IMovableItemCallback *lpCallback)AnimatSim::Environment::MovableItemvirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Joints::Prismatic)AnimatSim::Environment::Joints::Prismaticinlinestatic
Child()AnimatSim::Environment::Jointvirtual
Child(RigidBody *lpValue)AnimatSim::Environment::Jointvirtual
ChildOffsetMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotectedvirtual
ChildOSG() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
ClearAssistForces()AnimatSim::Environment::MotorizedJointprotectedvirtual
ClearRelaxations()AnimatSim::Environment::Jointprotectedvirtual
CollisionsAlpha()AnimatSim::Environment::MovableItemvirtual
CollisionsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Constraint() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
CoordinateID() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::Node)AnimatSim::Nodevirtual
CreateDragger(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateGraphicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateItem() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
CreateJoint()VortexAnimatSim::Environment::Joints::VsPrismaticvirtual
CreateJointGraphics()VortexAnimatSim::Environment::Joints::VsPrismaticprotectedvirtual
CreatePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateSelectedGraphics(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateSelectedVertex(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CylinderRadius()AnimatSim::Environment::Joints::Prismatic
DeleteGraphics() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotectedvirtual
DeleteJointGraphics() (defined in VortexAnimatSim::Environment::Joints::VsPrismatic)VortexAnimatSim::Environment::Joints::VsPrismaticprotectedvirtual
DeletePhysics() (defined in VortexAnimatSim::Environment::Joints::VsPrismatic)VortexAnimatSim::Environment::Joints::VsPrismaticprotectedvirtual
DeleteSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
DesiredPosition()AnimatSim::Environment::MotorizedJointvirtual
DesiredPosition(float fltPosition)AnimatSim::Environment::MotorizedJointvirtual
DesiredVelocity()AnimatSim::Environment::MotorizedJointvirtual
DesiredVelocity(float fltVelocity)AnimatSim::Environment::MotorizedJointvirtual
Diffuse()AnimatSim::Environment::MovableItemvirtual
Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Diffuse(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Diffuse(std::string strXml)AnimatSim::Environment::MovableItemvirtual
Enabled(bool bValue)AnimatSim::Environment::Joints::Prismaticvirtual
AnimatSim::Environment::MotorizedJoint::Enabled()AnimatSim::Nodevirtual
EnableFeedback()AnimatSim::Environment::MotorizedJointprotectedvirtual
EnableLimits(bool bVal)VortexAnimatSim::Environment::Joints::VsPrismaticvirtual
AnimatSim::Environment::Joints::Prismatic::EnableLimits()AnimatSim::Environment::Jointvirtual
EnableLock(bool bOn, float fltPosition, float fltMaxLockForce)AnimatSim::Environment::MotorizedJointvirtual
EnableMotor()AnimatSim::Environment::MotorizedJointvirtual
EnableMotor(bool bVal)AnimatSim::Environment::MotorizedJointvirtual
EndGripDrag() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
FinalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
FindRobotPartListIndex(std::string strID, bool bThrowError=true)AnimatSim::Environment::BodyPartvirtual
Friction()AnimatSim::Environment::Jointvirtual
Friction(ConstraintFriction *lpFriction)AnimatSim::Environment::Jointvirtual
Friction(std::string strXml)AnimatSim::Environment::Jointvirtual
GeometryRotationMatrix(osg::Matrix osgGeometryMT) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
GetBoundingBox()AnimatSim::Environment::MovableItemvirtual
GetBoundingRadius()AnimatSim::Environment::MovableItemvirtual
GetCameraMatrixTransform()VortexAnimatSim::Environment::VsMovableItemvirtual
GetCurrentPosition()AnimatSim::Environment::MovableItemvirtual
GetCurrentVxJointPos() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotectedvirtual
GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::Joints::VsPrismatic)VortexAnimatSim::Environment::Joints::VsPrismaticvirtual
GetLimitRange()AnimatSim::Environment::Joints::Prismaticvirtual
GetMatrixTransform() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetOSGWorldCoords() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetOSGWorldMatrix(bool bUpdate=false) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetParentWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetPositionWithinLimits(float fltPos)AnimatSim::Environment::Joints::Prismaticvirtual
GetRobotPartInterfaces()AnimatSim::Environment::BodyPartvirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GetTargetDataTypeIndex(const std::string &strDataType)AnimatSim::Environment::Joints::Prismaticvirtual
GetVsSimulator() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GraphicsAlpha()AnimatSim::Environment::MovableItemvirtual
GraphicsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
HideSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
AnimatSim::Environment::Joints::Prismatic::Initialize()AnimatSim::Environment::MotorizedJointvirtual
IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBody
IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItem
IsSelected()AnimatSim::Environment::MovableItemvirtual
IsVisible()AnimatSim::Environment::MovableItemvirtual
IsVisible(bool bVal)AnimatSim::Environment::MovableItemvirtual
Joint()AnimatSim::Environment::Joint
JointForce()AnimatSim::Environment::Jointvirtual
JointForce(float fltForce)AnimatSim::Environment::Jointvirtual
JointPosition(float fltPos)VortexAnimatSim::Environment::Joints::VsPrismaticvirtual
AnimatSim::Environment::Joints::Prismatic::JointPosition()AnimatSim::Environment::Jointvirtual
JointsAlpha()AnimatSim::Environment::MovableItemvirtual
JointsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
JointVelocity()AnimatSim::Environment::Jointvirtual
JointVelocity(float fltVel)AnimatSim::Environment::Jointvirtual
Kill(bool bState=true)AnimatSim::Nodevirtual
Load(CStdXml &oXml) (defined in AnimatSim::Environment::Joints::Prismatic)AnimatSim::Environment::Joints::Prismaticvirtual
AnimatSim::Node::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadConstraintFriction(CStdXml &oXml)AnimatSim::Environment::Jointprotectedvirtual
LoadConstraintRelaxation(CStdXml &oXml, std::string strName)AnimatSim::Environment::Jointprotectedvirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
LoadPosition(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LoadRotation(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LocalMatrix(osg::Matrix osgLocalMT) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotectedvirtual
LocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
LocalTransformationMatrixString()AnimatSim::Environment::MovableItemvirtual
LowerLimit()AnimatSim::Environment::Joints::Prismaticvirtual
m_aryRelaxationsAnimatSim::Environment::Jointprotected
m_aryRobotPartsAnimatSim::Environment::BodyPartprotected
m_bCullBackfaces (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bEnableLimitsAnimatSim::Environment::Jointprotected
m_bEnableMotorAnimatSim::Environment::MotorizedJointprotected
m_bEnableMotorInitAnimatSim::Environment::MotorizedJointprotected
m_bInitEnabledAnimatSim::Nodeprotected
m_bIsSelectedAnimatSim::Environment::MovableItemprotected
m_bIsVisibleAnimatSim::Environment::MovableItemprotected
m_bMotorOn (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJointprotected
m_bReachedSetPosAnimatSim::Environment::MotorizedJointprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_bSynchWithRobotAnimatSim::Environment::BodyPartprotected
m_eControlType (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyprotected
m_eMotorTypeAnimatSim::Environment::MotorizedJointprotected
m_eTextureMode (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_fltAlphaAnimatSim::Environment::MovableItemprotected
m_fltCollisionsAlphaAnimatSim::Environment::MovableItemprotected
m_fltDesiredPositionAnimatSim::Environment::MotorizedJointprotected
m_fltDesiredVelocityAnimatSim::Environment::MotorizedJointprotected
m_fltEnabledAnimatSim::Nodeprotected
m_fltForceAnimatSim::Environment::Jointprotected
m_fltGraphicsAlphaAnimatSim::Environment::MovableItemprotected
m_fltJointsAlphaAnimatSim::Environment::MovableItemprotected
m_fltMaxForceAnimatSim::Environment::MotorizedJointprotected
m_fltMaxForceNotScaledAnimatSim::Environment::MotorizedJointprotected
m_fltMaxVelocityAnimatSim::Environment::MotorizedJointprotected
m_fltMotorAssistMagnitudeAnimatSim::Environment::MotorizedJointprotected
m_fltMotorAssistMagnitudeReportAnimatSim::Environment::MotorizedJointprotected
m_fltMotorForceAMagnitudeAnimatSim::Environment::MotorizedJointprotected
m_fltMotorForceBMagnitudeAnimatSim::Environment::MotorizedJointprotected
m_fltMotorTorqueAMagnitudeAnimatSim::Environment::MotorizedJointprotected
m_fltMotorTorqueBMagnitudeAnimatSim::Environment::MotorizedJointprotected
m_fltNullReportVortexAnimatSim::Environment::VsMovableItemprotected
m_fltPositionAnimatSim::Environment::Jointprotected
m_fltPrevSetPositionAnimatSim::Environment::MotorizedJointprotected
m_fltPrevSetVelocityAnimatSim::Environment::MotorizedJointprotected
m_fltPrevVelocityAnimatSim::Environment::MotorizedJointprotected
m_fltReceptiveFieldsAlphaAnimatSim::Environment::MovableItemprotected
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemprotected
m_fltReportSetPositionAnimatSim::Environment::MotorizedJointprotected
m_fltReportSetVelocityAnimatSim::Environment::MotorizedJointprotected
m_fltSetPositionAnimatSim::Environment::MotorizedJointprotected
m_fltSetPositionDeltaCheckAnimatSim::Environment::MotorizedJointprotected
m_fltSetVelocityAnimatSim::Environment::MotorizedJointprotected
m_fltShininessAnimatSim::Environment::MovableItemprotected
m_fltSimulationAlphaAnimatSim::Environment::MovableItemprotected
m_fltSizeAnimatSim::Environment::Jointprotected
m_fltSynchUpdateIntervalAnimatSim::Environment::BodyPartprotected
m_fltTemperature (defined in AnimatSim::Environment::MotorizedJoint)AnimatSim::Environment::MotorizedJointprotected
m_fltUserDefinedDraggerRadiusAnimatSim::Environment::MovableItemprotected
m_fltVelocityAnimatSim::Environment::Jointprotected
m_fltVoltage (defined in AnimatSim::Environment::MotorizedJoint)AnimatSim::Environment::MotorizedJointprotected
m_ftlServoGainAnimatSim::Environment::MotorizedJointprotected
m_iAssistCountdownAnimatSim::Environment::MotorizedJointprotected
m_iCoordID (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotected
m_iSynchCountAnimatSim::Environment::BodyPartprotected
m_iSynchUpdateIntervalAnimatSim::Environment::BodyPartprotected
m_lpAssistPidAnimatSim::Environment::MotorizedJointprotected
m_lpCallbackAnimatSim::Environment::MovableItemprotected
m_lpChildAnimatSim::Environment::Jointprotected
m_lpFrictionAnimatSim::Environment::Jointprotected
m_lpLowerLimitAnimatSim::Environment::Joints::Prismaticprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpMovableSimAnimatSim::Environment::MovableItemprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpOrganismAnimatSim::Nodeprotected
m_lpParentAnimatSim::Environment::MovableItemprotected
m_lpParentVsMI (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpPhysicsBodyAnimatSim::Environment::BodyPartprotected
m_lpPhysicsMotorJointAnimatSim::Environment::MotorizedJointprotected
m_lpPhysicsMovableItemAnimatSim::Environment::MovableItemprotected
m_lpPosFlapAnimatSim::Environment::Joints::Prismaticprotected
m_lpRobotMotorControlAnimatSim::Environment::MotorizedJointprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_lpThisAB (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpThisBP (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyprotected
m_lpThisJoint (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotected
m_lpThisMI (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpThisMotorJoint (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJointprotected
m_lpThisVsMI (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpUpperLimitAnimatSim::Environment::Joints::Prismaticprotected
m_lpVsChild (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotected
m_lpVsParent (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotected
m_oAbsPositionAnimatSim::Environment::MovableItemprotected
m_oPositionAnimatSim::Environment::MovableItemprotected
m_oReportPositionAnimatSim::Environment::MovableItemprotected
m_oReportRotationAnimatSim::Environment::MovableItemprotected
m_oReportWorldPositionAnimatSim::Environment::MovableItemprotected
m_oRotationAnimatSim::Environment::MovableItemprotected
m_osgChildOffsetMatrix (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotected
m_osgChildOffsetMT (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotected
m_osgCull (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgDefaultBallVortexAnimatSim::Environment::VsJointprotected
m_osgDefaultBallMatVortexAnimatSim::Environment::VsJointprotected
m_osgDefaultBallMTVortexAnimatSim::Environment::VsJointprotected
m_osgDefaultBallSSVortexAnimatSim::Environment::VsJointprotected
m_osgDragger (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgFinalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgGeometry (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgGeometryRotationMTVortexAnimatSim::Environment::VsMovableItemprotected
m_osgJointMTVortexAnimatSim::Environment::VsJointprotected
m_osgLocalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgMaterial (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgMT (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgNode (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgNodeGroup (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgParent (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgRoot (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgSelectedGroup (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgSelVertexMT (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgSelVertexNode (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgStateSet (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgTexture (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgWorldMatrix (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTextureAnimatSim::Environment::MovableItemprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vAmbientAnimatSim::Environment::MovableItemprotected
m_vDiffuseAnimatSim::Environment::MovableItemprotected
m_vMotorAssistForceToAAnimatSim::Environment::MotorizedJointprotected
m_vMotorAssistForceToAReportAnimatSim::Environment::MotorizedJointprotected
m_vMotorAssistForceToBAnimatSim::Environment::MotorizedJointprotected
m_vMotorAssistForceToBReportAnimatSim::Environment::MotorizedJointprotected
m_vMotorAssistTorqueToAAnimatSim::Environment::MotorizedJointprotected
m_vMotorAssistTorqueToAReportAnimatSim::Environment::MotorizedJointprotected
m_vMotorAssistTorqueToBAnimatSim::Environment::MotorizedJointprotected
m_vMotorAssistTorqueToBReportAnimatSim::Environment::MotorizedJointprotected
m_vMotorForceToAAnimatSim::Environment::MotorizedJointprotected
m_vMotorForceToBAnimatSim::Environment::MotorizedJointprotected
m_vMotorTorqueToAAnimatSim::Environment::MotorizedJointprotected
m_vMotorTorqueToBAnimatSim::Environment::MotorizedJointprotected
m_vSelectedVertexAnimatSim::Environment::MovableItemprotected
m_vSpecularAnimatSim::Environment::MovableItemprotected
m_vxJoint (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotected
m_vxPrismatic (defined in VortexAnimatSim::Environment::Joints::VsPrismatic)VortexAnimatSim::Environment::Joints::VsPrismaticprotected
MaxForce(float fltVal, bool bUseScaling=true)AnimatSim::Environment::MotorizedJointvirtual
MaxForce()AnimatSim::Environment::MotorizedJointvirtual
MaxForceNotScaled()AnimatSim::Environment::MotorizedJointvirtual
MaxVelocity()AnimatSim::Environment::MotorizedJointvirtual
MaxVelocity(float fltVal, bool bUseScaling=true)AnimatSim::Environment::MotorizedJointvirtual
MotorAssistForceToA()AnimatSim::Environment::MotorizedJointvirtual
MotorAssistForceToA(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorAssistForceToAReport()AnimatSim::Environment::MotorizedJointvirtual
MotorAssistForceToAReport(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorAssistForceToB()AnimatSim::Environment::MotorizedJointvirtual
MotorAssistForceToB(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorAssistForceToBReport()AnimatSim::Environment::MotorizedJointvirtual
MotorAssistForceToBReport(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorAssistTorqueToA()AnimatSim::Environment::MotorizedJointvirtual
MotorAssistTorqueToA(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorAssistTorqueToAReport()AnimatSim::Environment::MotorizedJointvirtual
MotorAssistTorqueToAReport(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorAssistTorqueToB()AnimatSim::Environment::MotorizedJointvirtual
MotorAssistTorqueToB(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorAssistTorqueToBReport()AnimatSim::Environment::MotorizedJointvirtual
MotorAssistTorqueToBReport(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorForceToA()AnimatSim::Environment::MotorizedJointvirtual
MotorForceToA(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorForceToAMagnitude()AnimatSim::Environment::MotorizedJointvirtual
MotorForceToAMagnitude(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
MotorForceToB()AnimatSim::Environment::MotorizedJointvirtual
MotorForceToB(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorForceToBMagnitude()AnimatSim::Environment::MotorizedJointvirtual
MotorForceToBMagnitude(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
MotorInput(float fltInput)AnimatSim::Environment::MotorizedJointvirtual
MotorizedJoint(void) (defined in AnimatSim::Environment::MotorizedJoint)AnimatSim::Environment::MotorizedJoint
MotorTorqueToA()AnimatSim::Environment::MotorizedJointvirtual
MotorTorqueToA(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorTorqueToAMagnitude()AnimatSim::Environment::MotorizedJointvirtual
MotorTorqueToAMagnitude(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
MotorTorqueToB()AnimatSim::Environment::MotorizedJointvirtual
MotorTorqueToB(CStdFPoint &vVal)AnimatSim::Environment::MotorizedJointvirtual
MotorTorqueToBMagnitude()AnimatSim::Environment::MotorizedJointvirtual
MotorTorqueToBMagnitude(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
MotorType(eJointMotorType eServo)AnimatSim::Environment::MotorizedJointvirtual
MotorType()AnimatSim::Environment::MotorizedJointvirtual
MovableItem(void)AnimatSim::Environment::MovableItem
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
NeedsRobotSynch() (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
Node()AnimatSim::Node
NodeGroup() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
NormalizeAxis(CStdFPoint vLocalRot) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotectedvirtual
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)AnimatSim::Environment::MovableItemvirtual
Parent()AnimatSim::Environment::MovableItem
Parent(RigidBody *lpValue)AnimatSim::Environment::MovableItem
ParentOSG() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_AddBodyForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
Physics_AddBodyForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
Physics_AddBodyTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
Physics_AfterResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_ChildBodyAdded(RigidBody *lpChild) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_ChildBodyAdded(RigidBody *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_ChildBodyRemoved(bool bHasStaticJoint) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_CollectData() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_CollectExtraData() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_ContactSensorAdded(ContactSensor *lpSensor) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_ContactSensorAdded(ContactSensor *lpSensor)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_ContactSensorRemoved() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_DeleteStickyLock() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_DisableCollision(RigidBody *lpBody) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
Physics_DisableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_EnableCollision(RigidBody *lpBody) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
Physics_EnableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_EnableLock(bool bOn, float fltPosition, float fltMaxLockForce) (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJointvirtual
Physics_EnableMotor(bool bOn, float fltDesiredVelocity, float fltMaxForce, bool bForceWakeup) (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJointvirtual
Physics_FluidDataChanged() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_GetBoundingBox() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetBoundingRadius() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetDensity() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
Physics_GetLocalTransformMatrixString() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetMass() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
Physics_GetVelocityAtPoint(float x, float y, float z) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointinlinevirtual
Physics_HasCollisionGeometry() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_ID() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_IsDefined() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_IsGeometryDefined() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_LoadLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_MaxForce(float fltVal) (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJointvirtual
Physics_OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_PositionChanged() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_ResetGraphicsAndPhysics() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_ResetSimulation() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_Resize() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_ResizeDragHandler(float fltRadius) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_ResizeSelectedReceptiveFieldVertex() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_RotationChanged() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_SaveLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_Selected(bool bValue, bool bSelectMultiple) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_SelectedVertex(float fltXPos, float fltYPos, float fltZPos) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_SetCenterOfMass(float fltTx, float fltTy, float fltTz) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_SetChild(MovableItem *lpChild) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_SetChild(MovableItem *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItempure virtual
Physics_SetColor() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_SetData(const std::string &strDataType, const std::string &strValue) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_SetDensity(float fltVal) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_SetFreeze(bool bVal) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_SetMass(float fltVal) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_SetMaterialID(std::string strID) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_SetParent(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_SetParent(MovableItem *lpParent)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItempure virtual
Physics_SetVelocityDamping(float fltLinear, float fltAngular) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_SetVelocityToDesired() (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJointvirtual
Physics_StepHydrodynamicSimulation() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_TextureChanged() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_UpdateAbsolutePosition() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_UpdateMatrix() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
Physics_UpdateNode() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_WakeDynamics() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
PhysicsBody()AnimatSim::Environment::BodyPartvirtual
PhysicsBody(IPhysicsBody *lpBody)AnimatSim::Environment::BodyPartvirtual
PhysicsMotorJoint()AnimatSim::Environment::MotorizedJointvirtual
PhysicsMotorJoint(IMotorizedJoint *lpJoint)AnimatSim::Environment::MotorizedJointvirtual
PhysicsMovableItem()AnimatSim::Environment::MovableItemvirtual
PhysicsMovableItem(IPhysicsMovableItem *lpBase)AnimatSim::Environment::MovableItemvirtual
Position()AnimatSim::Environment::MovableItemvirtual
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
PrevSetPosition()AnimatSim::Environment::MotorizedJointvirtual
PrevSetPosition(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
PrevSetVelocity()AnimatSim::Environment::MotorizedJointvirtual
PrevSetVelocity(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
PrevVelocity()AnimatSim::Environment::MotorizedJointvirtual
PrevVelocity(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
Prismatic()AnimatSim::Environment::Joints::Prismatic
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in VortexAnimatSim::Environment::Joints::VsPrismatic)VortexAnimatSim::Environment::Joints::VsPrismaticvirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in AnimatSim::Environment::MotorizedJoint)AnimatSim::Environment::MotorizedJointvirtual
ReachedSetPosition()AnimatSim::Environment::MotorizedJointvirtual
ReachedSetPosition(bool bVal)AnimatSim::Environment::MotorizedJointvirtual
ReceptiveFieldsAlpha()AnimatSim::Environment::MovableItemvirtual
ReceptiveFieldsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
Relaxation1()AnimatSim::Environment::Jointvirtual
Relaxation1(ConstraintRelaxation *lpRelax)AnimatSim::Environment::Jointvirtual
Relaxation1(std::string strXml)AnimatSim::Environment::Jointvirtual
Relaxation2()AnimatSim::Environment::Jointvirtual
Relaxation2(ConstraintRelaxation *lpRelax)AnimatSim::Environment::Jointvirtual
Relaxation2(std::string strXml)AnimatSim::Environment::Jointvirtual
Relaxation3()AnimatSim::Environment::Jointvirtual
Relaxation3(ConstraintRelaxation *lpRelax)AnimatSim::Environment::Jointvirtual
Relaxation3(std::string strXml)AnimatSim::Environment::Jointvirtual
Relaxation4()AnimatSim::Environment::Jointvirtual
Relaxation4(ConstraintRelaxation *lpRelax)AnimatSim::Environment::Jointvirtual
Relaxation4(std::string strXml)AnimatSim::Environment::Jointvirtual
Relaxation5()AnimatSim::Environment::Jointvirtual
Relaxation5(ConstraintRelaxation *lpRelax)AnimatSim::Environment::Jointvirtual
Relaxation5(std::string strXml)AnimatSim::Environment::Jointvirtual
Relaxation6()AnimatSim::Environment::Jointvirtual
Relaxation6(ConstraintRelaxation *lpRelax)AnimatSim::Environment::Jointvirtual
Relaxation6(std::string strXml)AnimatSim::Environment::Jointvirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::AnimatBasevirtual
RemoveRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::MotorizedJoint)AnimatSim::Environment::MotorizedJointprotectedvirtual
ReportPosition()AnimatSim::Environment::MovableItemvirtual
ReportPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportRotation()AnimatSim::Environment::MovableItemvirtual
ReportRotation(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportRotation(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition()AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetDraggerOnResize() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotectedvirtual
ResetSimulation()AnimatSim::Environment::MotorizedJointvirtual
Resize()AnimatSim::Environment::BodyPartvirtual
ResizePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RobotMotorControl(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::MotorizedJoint)AnimatSim::Environment::MotorizedJointvirtual
RobotMotorControl()AnimatSim::Environment::MotorizedJointvirtual
RootGroup() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Rotation()AnimatSim::Environment::MovableItemvirtual
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AnimatSim::Node::Selected()AnimatSim::AnimatBasevirtual
SelectedVertex()AnimatSim::Environment::MovableItemvirtual
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
ServoGain(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
ServoGain()AnimatSim::Environment::MotorizedJointvirtual
SetAlpha() (defined in VortexAnimatSim::Environment::Joints::VsPrismatic)VortexAnimatSim::Environment::Joints::VsPrismaticvirtual
SetBody() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
SetBoundingBox(int iIdx, float fltVal)AnimatSim::Environment::MovableItemvirtual
SetColor(CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetCulling() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) (defined in VortexAnimatSim::Environment::Joints::VsPrismatic)VortexAnimatSim::Environment::Joints::VsPrismaticvirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetMaterialAlpha(osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetPosition()AnimatSim::Environment::MotorizedJointvirtual
SetPosition(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AnimatSim::Node::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::Nodevirtual
SetTexture(std::string strTexture) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetThisPointers() (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJointprotectedvirtual
SetupGraphics()VortexAnimatSim::Environment::Joints::VsPrismaticprotectedvirtual
SetupPhysics() (defined in VortexAnimatSim::Environment::Joints::VsPrismatic)VortexAnimatSim::Environment::Joints::VsPrismaticprotectedvirtual
SetVelocity()AnimatSim::Environment::MotorizedJointvirtual
SetVelocity(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
SetVelocityToDesired()AnimatSim::Environment::MotorizedJointvirtual
SetVisible(bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetVisible(osg::Node *osgNode, bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Shininess()AnimatSim::Environment::MovableItemvirtual
Shininess(float fltVal)AnimatSim::Environment::MovableItemvirtual
ShowSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
SimulationAlpha()AnimatSim::Environment::MovableItemvirtual
SimulationAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Size()AnimatSim::Environment::Jointvirtual
Size(float fltVal, bool bUseScaling=true)AnimatSim::Environment::Jointvirtual
Specular()AnimatSim::Environment::MovableItemvirtual
Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Specular(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Specular(std::string strXml)AnimatSim::Environment::MovableItemvirtual
StepSimulation()VortexAnimatSim::Environment::Joints::VsPrismaticvirtual
SynchUpdateInterval()AnimatSim::Environment::BodyPartvirtual
SynchUpdateInterval(float fltVal)AnimatSim::Environment::BodyPartvirtual
SynchWithRobot()AnimatSim::Environment::BodyPartvirtual
SynchWithRobot(bool bVal)AnimatSim::Environment::BodyPartvirtual
Temperature()AnimatSim::Environment::MotorizedJointvirtual
Temperature(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
Texture()AnimatSim::Environment::MovableItemvirtual
Texture(std::string strValue)AnimatSim::Environment::MovableItemvirtual
TimeStepModified()AnimatSim::Environment::BodyPartvirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
UpdateData()AnimatSim::Environment::BodyPartprotectedvirtual
UpdateExtraData()AnimatSim::Environment::BodyPartvirtual
UpdatePhysicsPosFromGraphics()AnimatSim::Environment::Jointvirtual
UpdatePosition() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotected
UpdatePositionAndRotationFromMatrix() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointprotectedvirtual
UpdatePositionAndRotationFromMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
UpdateWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
UpperLimit()AnimatSim::Environment::Joints::Prismaticvirtual
UserDefinedDraggerRadius(float fltRadius)AnimatSim::Environment::MovableItemvirtual
UserDefinedDraggerRadius()AnimatSim::Environment::MovableItemvirtual
UsesRadians()AnimatSim::Environment::Joints::Prismaticinlinevirtual
VerifySystemPointers()AnimatSim::Nodevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::Environment::BodyPartvirtual
VisualSelectionType()AnimatSim::Environment::Jointvirtual
Voltage()AnimatSim::Environment::MotorizedJointvirtual
Voltage(float fltVal)AnimatSim::Environment::MotorizedJointvirtual
VsBody()VortexAnimatSim::Environment::VsBody
VsJoint() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJoint
VsMotorizedJoint() (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJoint
VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItem
VsParent() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
VsPrismatic()VortexAnimatSim::Environment::Joints::VsPrismatic
WakeDynamics() (defined in AnimatSim::Environment::Joint)AnimatSim::Environment::Jointvirtual
WorldToBodyCoords(VxReal3 vWorldPos, StdVector3 &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~BodyPart(void)AnimatSim::Environment::BodyPartvirtual
~IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodyvirtual
~IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItemvirtual
~Joint()AnimatSim::Environment::Jointvirtual
~MotorizedJoint(void) (defined in AnimatSim::Environment::MotorizedJoint)AnimatSim::Environment::MotorizedJointvirtual
~MovableItem(void)AnimatSim::Environment::MovableItemvirtual
~Node()AnimatSim::Nodevirtual
~Prismatic()AnimatSim::Environment::Joints::Prismaticvirtual
~VsBody()VortexAnimatSim::Environment::VsBodyvirtual
~VsJoint() (defined in VortexAnimatSim::Environment::VsJoint)VortexAnimatSim::Environment::VsJointvirtual
~VsMotorizedJoint() (defined in VortexAnimatSim::Environment::VsMotorizedJoint)VortexAnimatSim::Environment::VsMotorizedJointvirtual
~VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
~VsPrismatic()VortexAnimatSim::Environment::Joints::VsPrismaticvirtual