AnimatLab  2
Test
OsgAnimatSim::Environment::OsgRigidBody Class Referenceabstract

A common class for all rigid body data specific to vortex. More...

#include <OsgRigidBody.h>

+ Inheritance diagram for OsgAnimatSim::Environment::OsgRigidBody:
+ Collaboration diagram for OsgAnimatSim::Environment::OsgRigidBody:

Public Member Functions

virtual bool AddOsgNodeToParent ()
 
virtual void BuildLocalMatrix ()
 Builds the local matrix. More...
 
virtual void EndGripDrag ()
 
virtual osg::Matrix GetComMatrix (bool bInvert=false)
 
virtual void Initialize ()
 
virtual osg::MatrixTransform * ParentOSG ()
 Gets the parent osg node. More...
 
virtual float * Physics_GetDataPointer (const std::string &strDataType)
 
virtual void Physics_Resize ()
 
virtual void Physics_ResizeSelectedReceptiveFieldVertex ()
 
virtual void Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos)
 
virtual void Physics_SetColor ()
 
virtual void Physics_TextureChanged ()
 
virtual void Physics_UpdateMatrix ()
 
virtual void SetupPhysics ()
 
virtual void StartGripDrag ()
 
- Public Member Functions inherited from OsgAnimatSim::Environment::OsgBody
 OsgBody ()
 Default constructor. More...
 
virtual ~OsgBody ()
 Destructor. More...
 
virtual void Physics_ChildBodyAdded (RigidBody *lpChild)
 
virtual void Physics_ChildBodyRemoved (bool bHasStaticJoint)
 
virtual void Physics_ContactSensorAdded (ContactSensor *lpSensor)
 
virtual void Physics_ContactSensorRemoved ()
 
virtual void Physics_DeleteStickyLock ()
 
virtual void Physics_FluidDataChanged ()
 
virtual float Physics_GetDensity ()
 
virtual float Physics_GetMass ()
 
virtual bool Physics_HasCollisionGeometry ()
 
virtual void Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz)
 
virtual void Physics_SetDensity (float fltVal)
 
virtual void Physics_SetFreeze (bool bVal)
 
virtual void Physics_SetMass (float fltVal)
 
virtual void Physics_SetMaterialID (std::string strID)
 
virtual void Physics_SetVelocityDamping (float fltLinear, float fltAngular)
 
virtual void Physics_StepHydrodynamicSimulation ()
 
virtual void Physics_UpdateNode ()
 
virtual void Physics_WakeDynamics ()
 
- Public Member Functions inherited from OsgAnimatSim::Environment::OsgMovableItem
virtual void BuildLocalMatrix (CStdFPoint vLocalOffset)
 
virtual void BuildLocalMatrix (CStdFPoint localPos, CStdFPoint vLocalOffset, CStdFPoint localRot, std::string strName)
 
virtual void CreateItem ()
 
virtual void DeleteGraphics ()
 
virtual void DeletePhysics (bool bIncludeChildren)=0
 
virtual osg::Matrix FinalMatrix ()
 
virtual void FinalMatrix (osg::Matrix vFinal)
 
virtual osg::MatrixTransform * GetCameraMatrixTransform ()
 Gets the matrix transform used by the camera for the mouse spring. More...
 
virtual osg::MatrixTransform * GetMatrixTransform ()
 
virtual OsgSimulatorGetOsgSimulator ()
 
virtual CStdFPoint GetOSGWorldCoords ()
 
virtual osg::Matrix GetOSGWorldMatrix (bool bUpdate=false)
 
virtual osg::Matrix GetParentComMatrix (bool bInvert=false)
 
virtual osg::Matrix GetParentPhysicsWorldMatrix ()
 
virtual osg::Matrix GetParentWorldMatrix ()
 
virtual osg::Matrix GetPhysicsWorldMatrix ()
 
virtual osg::Matrix GetWorldMatrix ()
 
virtual osg::Matrix LocalMatrix ()
 
virtual osg::Group * NodeGroup ()
 
virtual void Physics_AfterResetSimulation ()
 
virtual bool Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)
 
virtual void Physics_CollectData ()
 
virtual void Physics_CollectExtraData ()
 
virtual BoundingBox Physics_GetBoundingBox ()
 
virtual float Physics_GetBoundingRadius ()
 
virtual std::string Physics_GetLocalTransformMatrixString ()
 
virtual std::string Physics_ID ()
 
virtual void Physics_LoadLocalTransformMatrix (CStdXml &oXml)
 
virtual void Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)
 
virtual void Physics_PositionChanged ()
 
virtual void Physics_ResetGraphicsAndPhysics ()
 
virtual void Physics_ResetSimulation ()
 
virtual void Physics_ResizeDragHandler (float fltRadius)
 
virtual void Physics_RotationChanged ()
 
virtual void Physics_SaveLocalTransformMatrix (CStdXml &oXml)
 
virtual void Physics_Selected (bool bValue, bool bSelectMultiple)
 
virtual void Physics_SetChild (MovableItem *lpParent)
 
virtual void Physics_SetParent (MovableItem *lpParent)
 
virtual void Physics_UpdateAbsolutePosition ()
 
virtual osg::Group * RootGroup ()
 
virtual void SetAlpha ()
 
virtual void SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess)
 
virtual void SetCulling ()
 
virtual void SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha)
 
virtual void SetTexture (std::string strTexture)
 
virtual void SetupGraphics ()
 
virtual void SetVisible (bool bVisible)
 
virtual void SetVisible (osg::Node *osgNode, bool bVisible)
 
virtual OsgMovableItemVsParent ()
 
- Public Member Functions inherited from AnimatSim::Environment::IPhysicsMovableItem
virtual void Physics_SetChild (MovableItem *lpChild)=0
 
virtual void Physics_SetParent (MovableItem *lpParent)=0
 
- Public Member Functions inherited from AnimatSim::Environment::IPhysicsBody
virtual void Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0
 
virtual void Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0
 
virtual void Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits)=0
 
virtual void Physics_ChildBodyAdded (RigidBody *lpChild)=0
 
virtual void Physics_ContactSensorAdded (ContactSensor *lpSensor)=0
 
virtual void Physics_DisableCollision (RigidBody *lpBody)=0
 
virtual void Physics_EnableCollision (RigidBody *lpBody)=0
 
virtual CStdFPoint Physics_GetVelocityAtPoint (float x, float y, float z)=0
 
virtual bool Physics_IsDefined ()=0
 
virtual bool Physics_IsGeometryDefined ()=0
 

Protected Member Functions

virtual void CreateDynamicPart ()=0
 
virtual void CreateGeometry (bool bOverrideStatic=false)
 
virtual void CreateSensorPart ()=0
 
virtual void DeleteChildGraphics (bool bRoot)
 
virtual void GetBaseValues ()=0
 
virtual void HideSelectedVertex ()
 
virtual void ProcessContacts ()=0
 
virtual void SetThisPointers ()
 
virtual void SetupChildGraphics (bool bRoot)
 
virtual void ShowSelectedVertex ()
 
virtual void UpdatePositionAndRotationFromMatrix ()
 
- Protected Member Functions inherited from OsgAnimatSim::Environment::OsgMovableItem
virtual void AttachedPartMovedOrRotated (std::string strID)
 
virtual osg::Matrix CalculateTransformRelativeToParent (osg::Matrix osgLocalMatrix)
 
virtual void CreateDragger (std::string strName)
 
virtual void CreateGraphicsGeometry ()
 
virtual void CreatePhysicsGeometry ()
 
virtual void CreateSelectedGraphics (std::string strName)
 
virtual void CreateSelectedVertex (std::string strName)
 
virtual void DeleteSelectedVertex ()
 
virtual void GeometryRotationMatrix (osg::Matrix osgGeometryMT)
 
virtual void InitializeGraphicsGeometry ()
 
virtual void LocalMatrix (osg::Matrix osgLocalMT)
 
virtual void ResetPhyiscsAndChildJoints ()
 
virtual void ResizePhysicsGeometry ()
 
virtual void UpdatePositionAndRotationFromMatrix (osg::Matrix osgMT)
 
virtual void UpdateWorldMatrix ()
 

Protected Attributes

RigidBody * m_lpThisRB
 
float m_vAngularAcceleration [3]
 
float m_vAngularVelocity [3]
 
float m_vForce [3]
 
float m_vLinearAcceleration [3]
 
float m_vLinearVelocity [3]
 
CStdFPoint m_vPos
 
float m_vTorque [3]
 
- Protected Attributes inherited from OsgAnimatSim::Environment::OsgBody
DynamicsControlType m_eControlType
 
BodyPart * m_lpThisBP
 
- Protected Attributes inherited from OsgAnimatSim::Environment::OsgMovableItem
bool m_bCullBackfaces
 
osg::StateAttribute::GLMode m_eTextureMode
 
OsgSimulatorm_lpOsgSim
 
OsgMovableItemm_lpParentVsMI
 
AnimatBase * m_lpThisAB
 
MovableItem * m_lpThisMI
 
OsgMovableItemm_lpThisVsMI
 
osg::ref_ptr< osg::CullFace > m_osgCull
 
osg::ref_ptr< osg::Node > m_osgDebugNode
 
osg::ref_ptr< OsgDragger > m_osgDragger
 
osg::Matrix m_osgFinalMatrix
 
osg::ref_ptr< osg::Geometry > m_osgGeometry
 
osg::ref_ptr< osg::MatrixTransform > m_osgGeometryRotationMT
 
osg::Matrix m_osgLocalMatrix
 
osg::ref_ptr< osg::Material > m_osgMaterial
 
osg::ref_ptr< osgManipulator::Selection > m_osgMT
 
osg::ref_ptr< osg::Node > m_osgNode
 
osg::ref_ptr< osg::Group > m_osgNodeGroup
 
osg::ref_ptr< osg::MatrixTransform > m_osgParent
 
osg::ref_ptr< osg::Group > m_osgRoot
 
osg::ref_ptr< osg::Group > m_osgSelectedGroup
 
osg::ref_ptr< osg::MatrixTransform > m_osgSelVertexMT
 
osg::ref_ptr< osg::Geode > m_osgSelVertexNode
 
osg::ref_ptr< osg::StateSet > m_osgStateSet
 
osg::ref_ptr< osg::Texture2D > m_osgTexture
 
osg::Matrix m_osgWorldMatrix
 

Detailed Description

A common class for all rigid body data specific to vortex.

Remarks
This is a common class for the rigid body objects that specifically holds vortex data and methods. I had hoped to not have this class. However, it proved necessary. The reason is that rigid bodies like the box and cylinder all had common data items asociated with them like the m_iBodyID that need to be used in various places in order to get things done. When we are in one of the overridden virtual functions we need a way to get at these data members for a rigid body. If we have this class then we can just do a dynamic cast to convert it into a OsgRigidBody and access those items that way. If we do not have this common class and instead just duplicated these items in each of the different VsBox, VsCylinder, etc. classes then we have a problem. If we put virtual accessor functions for those items in the RigidBody class then that is not appropriate because the animat library is not supposed to know anything about data elements specific to vortex. What happens if you move to a different physics engine? Do you put data elements for that one in RigidBody also. Clearly that will not work as a solution. The only other way would be to try and determine the actual type of object you have and do a specific cast to that one. So if we are looking at the parent of the current rigid body and we have it as a RigidBody pointer then we would have to find some way to determine that it was say a VsBox type of object. And then we would have to dynamic cast it to VsBox. Again, this would be horribly messy with switches and other stuff. This was the cleanest solution that I could see. With this we just always cast the RigidBody to a OsgRigidBody to get access to the vortex specific data elements.
See also
RigidBody, VsBox, VsPlane, VsCylinder

Definition at line 50 of file OsgRigidBody.h.

Member Function Documentation

void OsgRigidBody::BuildLocalMatrix ( )
virtual

Builds the local matrix.

If this is the root object then use the world coordinates of the structure instead of the local coordinates of the rigid body.

Author
dcofer
Date
5/11/2011

Reimplemented from OsgAnimatSim::Environment::OsgMovableItem.

Definition at line 321 of file OsgRigidBody.cpp.

osg::MatrixTransform * OsgRigidBody::ParentOSG ( )
virtual

Gets the parent osg node.

If this is the root object then attach it directly to the OSG root node because we are building its local matrix using the structures absolute position. This is so the vortex stuff works correctly, and so that you can move the structure by moving the root body.

Author
dcofer
Date
5/11/2011
Returns
Pointer to the OSG group node of the parent.

Implements OsgAnimatSim::Environment::OsgMovableItem.

Definition at line 345 of file OsgRigidBody.cpp.


The documentation for this class was generated from the following files: