| AbsolutePosition() | AnimatSim::Environment::MovableItem | virtual |
| AbsolutePosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
| AbsolutePosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
| AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ) | AnimatSim::Environment::MovableItem | virtual |
| AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::AnimatBase | virtual |
| AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
| AllowMouseManipulation() | AnimatSim::Environment::MovableItem | virtual |
| AllowRotateDragX() | AnimatSim::Environment::MovableItem | virtual |
| AllowRotateDragY() | AnimatSim::Environment::MovableItem | virtual |
| AllowRotateDragZ() | AnimatSim::Environment::MovableItem | virtual |
| AllowTranslateDragX() | AnimatSim::Environment::MovableItem | virtual |
| AllowTranslateDragY() | AnimatSim::Environment::MovableItem | virtual |
| AllowTranslateDragZ() | AnimatSim::Environment::MovableItem | virtual |
| Alpha() | AnimatSim::Environment::MovableItem | virtual |
| Alpha(float fltAlpha) | AnimatSim::Environment::MovableItem | virtual |
| Ambient(CStdColor &aryColor) (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
| AnimatSim::Environment::Light::Ambient() | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::Environment::Light::Ambient(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::Environment::Light::Ambient(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
| AnimatBase() | AnimatSim::AnimatBase | |
| AttachedPartMovedOrRotated(std::string strID) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| BuildLocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| BuildLocalMatrix(CStdFPoint localPos, CStdFPoint localRot, std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) | AnimatSim::Environment::MovableItem | virtual |
| CalculateSnapshotByteSize() | AnimatSim::AnimatBase | virtual |
| Callback() | AnimatSim::Environment::MovableItem | virtual |
| Callback(IMovableItemCallback *lpCallback) | AnimatSim::Environment::MovableItem | virtual |
| CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | inlinestatic |
| CollisionsAlpha() | AnimatSim::Environment::MovableItem | virtual |
| CollisionsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| ConstantAttenRatio(float fltVal) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
| ConstantAttenRatio() (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
| Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
| Create() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
| CreateDragger(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateGraphicsGeometry() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
| CreateItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| CreatePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateSelectedGraphics(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| CreateSelectedVertex(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| DeleteGraphics() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
| DeletePhysics() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | inlineprotectedvirtual |
| DeleteSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| Diffuse(CStdColor &aryColor) (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
| AnimatSim::Environment::Light::Diffuse() | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::Environment::Light::Diffuse(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::Environment::Light::Diffuse(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
| Enabled(bool bVal) | VortexAnimatSim::Environment::VsLight | virtual |
| AnimatSim::Environment::Light::Enabled() | AnimatSim::Environment::Light | virtual |
| EndGripDrag() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| FinalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| GeometryRotationMatrix(osg::Matrix osgGeometryMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| GetBoundingBox() | AnimatSim::Environment::MovableItem | virtual |
| GetBoundingRadius() | AnimatSim::Environment::MovableItem | virtual |
| GetCameraMatrixTransform() | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetCurrentPosition() | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::GetDataPointer(const std::string &strDataType) | AnimatSim::AnimatBase | virtual |
| GetDataPointer(const std::string &strDataType) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
| GetGlLight() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
| GetMatrixTransform() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetNeuralModule() | AnimatSim::AnimatBase | virtual |
| GetNode() | AnimatSim::AnimatBase | virtual |
| GetOSGWorldCoords() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetOSGWorldMatrix(bool bUpdate=false) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetParentWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetSimulator() | AnimatSim::AnimatBase | virtual |
| GetStructure() | AnimatSim::AnimatBase | virtual |
| GetVsSimulator() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GetWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| GraphicsAlpha() | AnimatSim::Environment::MovableItem | virtual |
| GraphicsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
| HideSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| ID() | AnimatSim::AnimatBase | virtual |
| ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
| Initialize() | AnimatSim::AnimatBase | virtual |
| IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | |
| IsSelected() | AnimatSim::Environment::MovableItem | virtual |
| IsVisible() | AnimatSim::Environment::MovableItem | virtual |
| IsVisible(bool bVal) | AnimatSim::Environment::MovableItem | virtual |
| JointsAlpha() | AnimatSim::Environment::MovableItem | virtual |
| JointsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| Kill(bool bState=true) | AnimatSim::AnimatBase | virtual |
| LatitudeSegments(int iVal) | AnimatSim::Environment::Light | virtual |
| LatitudeSegments() | AnimatSim::Environment::Light | virtual |
| Light(void) | AnimatSim::Environment::Light | |
| LightNumber(int iVal) | AnimatSim::Environment::Light | virtual |
| LightNumber() | AnimatSim::Environment::Light | virtual |
| LinearAttenDistance(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
| LinearAttenDistance() (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
| Load(CStdXml &oXml) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
| AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
| LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
| LoadPosition(CStdXml &oXml) | AnimatSim::Environment::MovableItem | protectedvirtual |
| LoadRotation(CStdXml &oXml) | AnimatSim::Environment::MovableItem | protectedvirtual |
| LocalMatrix(osg::Matrix osgLocalMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| LocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| LocalTransformationMatrixString() | AnimatSim::Environment::MovableItem | virtual |
| LongtitudeSegments(int iVal) | AnimatSim::Environment::Light | virtual |
| LongtitudeSegments() | AnimatSim::Environment::Light | virtual |
| m_bCullBackfaces (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_bEnabled | AnimatSim::AnimatBase | protected |
| m_bIsSelected | AnimatSim::Environment::MovableItem | protected |
| m_bIsVisible | AnimatSim::Environment::MovableItem | protected |
| m_bSelected | AnimatSim::AnimatBase | protected |
| m_eTextureMode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_fltAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltCollisionsAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltConstantAttenRatio | AnimatSim::Environment::Light | protected |
| m_fltGraphicsAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltJointsAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltLinearAttenDistance | AnimatSim::Environment::Light | protected |
| m_fltNullReport | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_fltQuadraticAttenDistance | AnimatSim::Environment::Light | protected |
| m_fltRadius | AnimatSim::Environment::Light | protected |
| m_fltReceptiveFieldsAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | protected |
| m_fltShininess | AnimatSim::Environment::MovableItem | protected |
| m_fltSimulationAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltUserDefinedDraggerRadius | AnimatSim::Environment::MovableItem | protected |
| m_iLatitudeSegments | AnimatSim::Environment::Light | protected |
| m_iLightNum | AnimatSim::Environment::Light | protected |
| m_iLongtitudeSegments | AnimatSim::Environment::Light | protected |
| m_lpCallback | AnimatSim::Environment::MovableItem | protected |
| m_lpModule | AnimatSim::AnimatBase | protected |
| m_lpMovableSim | AnimatSim::Environment::MovableItem | protected |
| m_lpNode | AnimatSim::AnimatBase | protected |
| m_lpParent | AnimatSim::Environment::MovableItem | protected |
| m_lpParentVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_lpPhysicsMovableItem | AnimatSim::Environment::MovableItem | protected |
| m_lpSim | AnimatSim::AnimatBase | protected |
| m_lpStructure | AnimatSim::AnimatBase | protected |
| m_lpThisAB (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_lpThisLI (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protected |
| m_lpThisMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_lpThisVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_oAbsPosition | AnimatSim::Environment::MovableItem | protected |
| m_oPosition | AnimatSim::Environment::MovableItem | protected |
| m_oReportPosition | AnimatSim::Environment::MovableItem | protected |
| m_oReportRotation | AnimatSim::Environment::MovableItem | protected |
| m_oReportWorldPosition | AnimatSim::Environment::MovableItem | protected |
| m_oRotation | AnimatSim::Environment::MovableItem | protected |
| m_osgCull (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgDragger (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgFinalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgGeometry (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgGeometryRotationMT | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgLight (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protected |
| m_osgLightSource (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protected |
| m_osgLocalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgMaterial (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgNodeGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgParent (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgRoot (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgSelectedGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgSelVertexMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgSelVertexNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgStateSet (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgTexture (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_osgWorldMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
| m_strID | AnimatSim::AnimatBase | protected |
| m_strName | AnimatSim::AnimatBase | protected |
| m_strTexture | AnimatSim::Environment::MovableItem | protected |
| m_strType | AnimatSim::AnimatBase | protected |
| m_vAmbient | AnimatSim::Environment::MovableItem | protected |
| m_vDiffuse | AnimatSim::Environment::MovableItem | protected |
| m_vSelectedVertex | AnimatSim::Environment::MovableItem | protected |
| m_vSpecular | AnimatSim::Environment::MovableItem | protected |
| MovableItem(void) | AnimatSim::Environment::MovableItem | |
| Name() | AnimatSim::AnimatBase | virtual |
| Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
| NodeGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) | AnimatSim::Environment::MovableItem | virtual |
| Parent() | AnimatSim::Environment::MovableItem | |
| Parent(RigidBody *lpValue) | AnimatSim::Environment::MovableItem | |
| ParentOSG() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
| Physics_AfterResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Physics_CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_CollectData() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_CollectExtraData() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Physics_GetBoundingBox() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_GetBoundingRadius() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_GetLocalTransformMatrixString() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_ID() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_LoadLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_PositionChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_ResetGraphicsAndPhysics() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_ResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_Resize() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
| Physics_ResizeDragHandler(float fltRadius) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_RotationChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_SaveLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_Selected(bool bValue, bool bSelectMultiple) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_SelectedVertex(float fltXPos, float fltYPos, float fltZPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Physics_SetChild(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Physics_SetChild(MovableItem *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
| Physics_SetColor() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
| Physics_SetParent(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Physics_SetParent(MovableItem *lpParent)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
| Physics_TextureChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Physics_UpdateAbsolutePosition() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Physics_UpdateMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| PhysicsMovableItem() | AnimatSim::Environment::MovableItem | virtual |
| PhysicsMovableItem(IPhysicsMovableItem *lpBase) | AnimatSim::Environment::MovableItem | virtual |
| Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | VortexAnimatSim::Environment::VsLight | virtual |
| AnimatSim::Environment::Light::Position() | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::Environment::Light::Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::Environment::Light::Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
| QuadraticAttenDistance(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
| QuadraticAttenDistance() (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
| QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::Environment::Light | virtual |
| Radius() | AnimatSim::Environment::Light | virtual |
| Radius(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::Light | virtual |
| ReceptiveFieldsAlpha() | AnimatSim::Environment::MovableItem | virtual |
| ReceptiveFieldsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| ReInitialize() | AnimatSim::AnimatBase | virtual |
| RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| ReportPosition() | AnimatSim::Environment::MovableItem | virtual |
| ReportPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
| ReportPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
| ReportRotation() | AnimatSim::Environment::MovableItem | virtual |
| ReportRotation(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
| ReportRotation(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
| ReportWorldPosition() | AnimatSim::Environment::MovableItem | virtual |
| ReportWorldPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
| ReportWorldPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
| Reset() | AnimatSim::AnimatBase | virtual |
| ResetSimulation() | VortexAnimatSim::Environment::VsLight | virtual |
| Resize() | AnimatSim::Environment::Light | virtual |
| ResizePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
| RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
| RootGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
| Rotation() | AnimatSim::Environment::MovableItem | virtual |
| Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
| Selected(bool bValue, bool bSelectMultiple) | AnimatSim::Environment::Light | virtual |
| AnimatSim::AnimatBase::Selected() | AnimatSim::AnimatBase | virtual |
| SelectedVertex() | AnimatSim::Environment::MovableItem | virtual |
| SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
| SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
| SetAlpha() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetAttenuation() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
| SetBoundingBox(int iIdx, float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| SetColor(CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetCulling() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | AnimatSim::Environment::Light | virtual |
| AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| SetMaterialAlpha(osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
| AnimatSim::AnimatBase::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::AnimatBase | virtual |
| SetTexture(std::string strTexture) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetThisPointers() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
| SetupGraphics() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
| SetupLighting() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
| SetupPhysics() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | inlineprotectedvirtual |
| SetVisible(bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| SetVisible(osg::Node *osgNode, bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| Shininess() | AnimatSim::Environment::MovableItem | virtual |
| Shininess(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| ShowSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| SimPausing() | AnimatSim::AnimatBase | virtual |
| SimStarting() | AnimatSim::AnimatBase | virtual |
| SimStopping() | AnimatSim::AnimatBase | virtual |
| SimulationAlpha() | AnimatSim::Environment::MovableItem | virtual |
| SimulationAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| Specular(CStdColor &aryColor) (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
| AnimatSim::Environment::Light::Specular() | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::Environment::Light::Specular(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::Environment::Light::Specular(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
| StepSimulation() | AnimatSim::AnimatBase | virtual |
| Texture() | AnimatSim::Environment::MovableItem | virtual |
| Texture(std::string strValue) | AnimatSim::Environment::MovableItem | virtual |
| TimeStepModified() | AnimatSim::AnimatBase | virtual |
| Type() | AnimatSim::AnimatBase | virtual |
| Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
| UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
| UpdateData() | AnimatSim::Environment::Light | protectedvirtual |
| UpdatePositionAndRotationFromMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| UpdatePositionAndRotationFromMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| UpdateWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
| UserDefinedDraggerRadius(float fltRadius) | AnimatSim::Environment::MovableItem | virtual |
| UserDefinedDraggerRadius() | AnimatSim::Environment::MovableItem | virtual |
| VerifySystemPointers() | AnimatSim::AnimatBase | virtual |
| VisualSelectionModeChanged(int iNewMode) | AnimatSim::Environment::Light | virtual |
| VisualSelectionType() | AnimatSim::Environment::MovableItem | virtual |
| VsLight() | VortexAnimatSim::Environment::VsLight | |
| VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | |
| VsParent() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| WorldToBodyCoords(VxReal3 vWorldPos, StdVector3 &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
| ~AnimatBase() | AnimatSim::AnimatBase | virtual |
| ~IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | virtual |
| ~Light(void) | AnimatSim::Environment::Light | virtual |
| ~MovableItem(void) | AnimatSim::Environment::MovableItem | virtual |
| ~VsLight() | VortexAnimatSim::Environment::VsLight | virtual |
| ~VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |