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AnimatLab
2
Test
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This is the complete list of members for OsgAnimatSim::OsgMatrixUtil, including all inherited members.
| ClampUnity(float x) | OsgAnimatSim::OsgMatrixUtil | static |
| EulerRotationFromMatrix(osg::Matrix osgMT) (defined in OsgAnimatSim::OsgMatrixUtil) | OsgAnimatSim::OsgMatrixUtil | virtual |
| EulerRotationFromMatrix_Static(osg::Matrix osgMT) (defined in OsgAnimatSim::OsgMatrixUtil) | OsgAnimatSim::OsgMatrixUtil | static |
| GetRow3(const osg::Matrix &matrix, int row) (defined in OsgAnimatSim::OsgMatrixUtil) | OsgAnimatSim::OsgMatrixUtil | static |
| GetRow4(const osg::Matrix &matrix, int row) (defined in OsgAnimatSim::OsgMatrixUtil) | OsgAnimatSim::OsgMatrixUtil | static |
| HprToMatrix(osg::Matrix &rotation, const osg::Vec3 &hpr) | OsgAnimatSim::OsgMatrixUtil | static |
| MatrixToHpr(osg::Vec3 &hpr, const osg::Matrix &rotation) | OsgAnimatSim::OsgMatrixUtil | static |
| MatrixToHprAndPosition(osg::Vec3 &xyz, osg::Vec3 &hpr, const osg::Matrix &rotation) | OsgAnimatSim::OsgMatrixUtil | static |
| MatrixToHprRad(osg::Vec3 &hpr, const osg::Matrix &rotation) | OsgAnimatSim::OsgMatrixUtil | static |
| PositionAndHprRadToMatrix(osg::Matrix &rotation, const osg::Vec3 &xyz, const osg::Vec3 &hpr) (defined in OsgAnimatSim::OsgMatrixUtil) | OsgAnimatSim::OsgMatrixUtil | static |
| PositionAndHprToMatrix(osg::Matrix &rotation, const osg::Vec3 &xyz, const osg::Vec3 &hpr) | OsgAnimatSim::OsgMatrixUtil | static |
| Print(const osg::Matrix &matrix) | OsgAnimatSim::OsgMatrixUtil | static |
| Print(const osg::Vec3 &vec) | OsgAnimatSim::OsgMatrixUtil | static |
| Print(const osg::Vec4 &vec) | OsgAnimatSim::OsgMatrixUtil | static |
| SetRow(osg::Matrix &matrix, const osg::Vec3 &vec, int row) (defined in OsgAnimatSim::OsgMatrixUtil) | OsgAnimatSim::OsgMatrixUtil | static |
| SetRow(osg::Matrix &matrix, const osg::Vec4 &vec, int row) (defined in OsgAnimatSim::OsgMatrixUtil) | OsgAnimatSim::OsgMatrixUtil | static |
| SetupMatrix(CStdFPoint &localPos, CStdFPoint &localRot) (defined in OsgAnimatSim::OsgMatrixUtil) | OsgAnimatSim::OsgMatrixUtil | virtual |
| TransformVec3(osg::Vec3 &xyz, const osg::Matrix &transformMat) | OsgAnimatSim::OsgMatrixUtil | static |
| TransformVec3(osg::Vec3 &vec_in, const osg::Vec3 &xyz, const osg::Matrix &transformMat) | OsgAnimatSim::OsgMatrixUtil | static |
| Transpose(osg::Matrix &dest, const osg::Matrix &src) | OsgAnimatSim::OsgMatrixUtil | static |