| Activate() | AnimatSim::ActivatedItem | virtual |
| ActivatedItem() | AnimatSim::ActivatedItem | |
| AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::AnimatBase | virtual |
| AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
| AlwaysActive() | AnimatSim::ActivatedItem | virtual |
| AlwaysActive(bool bVal) | AnimatSim::ActivatedItem | virtual |
| AnimatBase() | AnimatSim::AnimatBase | |
| CalculateSnapshotByteSize() | AnimatSim::AnimatBase | virtual |
| CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inlinestatic |
| Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
| Deactivate() | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
| Enabled() | AnimatSim::ActivatedItem | virtual |
| Enabled(bool bVal) | AnimatSim::ActivatedItem | virtual |
| EndSlice() | AnimatSim::ActivatedItem | virtual |
| EndSlice(long lVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | virtual |
| EndTime() | AnimatSim::ActivatedItem | virtual |
| EndTime(float fltVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | virtual |
| ExternalStimulus() | AnimatSim::ExternalStimuli::ExternalStimulus | |
| ForceStimulus() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| ForceXEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
| ForceXEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| ForceYEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
| ForceYEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| ForceZEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
| ForceZEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| GetDataPointer(const std::string &strDataType) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
| GetNeuralModule() | AnimatSim::AnimatBase | virtual |
| GetNode() | AnimatSim::AnimatBase | virtual |
| GetSimulator() | AnimatSim::AnimatBase | virtual |
| GetStructure() | AnimatSim::AnimatBase | virtual |
| HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
| ID() | AnimatSim::AnimatBase | virtual |
| ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
| Initialize() | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
| IsActivated() | AnimatSim::ActivatedItem | |
| IsInitialized() | AnimatSim::ActivatedItem | |
| Kill(bool bState=true) | AnimatSim::AnimatBase | virtual |
| Load(CStdXml &oXml) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
| AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
| LoadedTime() | AnimatSim::ActivatedItem | virtual |
| LoadedTime(bool bVal) | AnimatSim::ActivatedItem | virtual |
| LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
| m_bAlwaysActive | AnimatSim::ActivatedItem | protected |
| m_bEnabled | AnimatSim::AnimatBase | protected |
| m_bInitialized | AnimatSim::ActivatedItem | protected |
| m_bIsActivated | AnimatSim::ActivatedItem | protected |
| m_bLoadedTime | AnimatSim::ActivatedItem | protected |
| m_bSelected | AnimatSim::AnimatBase | protected |
| m_fltEndTime | AnimatSim::ActivatedItem | protected |
| m_fltForceReportX (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltForceReportY (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltForceReportZ (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltForceX (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltForceY (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltForceZ (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltStartTime | AnimatSim::ActivatedItem | protected |
| m_fltTorqueReportX (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltTorqueReportY (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltTorqueReportZ (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltTorqueX (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltTorqueY (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_fltTorqueZ (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_iStepInterval | AnimatSim::ActivatedItem | protected |
| m_iStepIntervalCount | AnimatSim::ActivatedItem | protected |
| m_lEndSlice | AnimatSim::ActivatedItem | protected |
| m_lpBody (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_lpForceXEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_lpForceYEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_lpForceZEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_lpModule | AnimatSim::AnimatBase | protected |
| m_lpNode | AnimatSim::AnimatBase | protected |
| m_lpSim | AnimatSim::AnimatBase | protected |
| m_lpStructure (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_lpTorqueXEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_lpTorqueYEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_lpTorqueZEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_lStartSlice | AnimatSim::ActivatedItem | protected |
| m_oRelativePosition (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_strBodyID (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_strForceXEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_strForceYEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_strForceZEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_strID | AnimatSim::AnimatBase | protected |
| m_strName | AnimatSim::AnimatBase | protected |
| m_strStructureID (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_strTorqueXEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_strTorqueYEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_strTorqueZEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| m_strType | AnimatSim::AnimatBase | protected |
| Name() | AnimatSim::AnimatBase | virtual |
| Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
| NeedToActivate() | AnimatSim::ActivatedItem | |
| NeedToDeactivate() | AnimatSim::ActivatedItem | |
| NeedToStep() | AnimatSim::ActivatedItem | virtual |
| operator<(ActivatedItem *lpItem) | AnimatSim::ExternalStimuli::ExternalStimulus | virtual |
| Overlaps(ActivatedItem *lpItem) | AnimatSim::ActivatedItem | virtual |
| PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
| QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
| ReInitialize() | AnimatSim::ActivatedItem | virtual |
| RelativePositionX() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
| RelativePositionX(float fltVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| RelativePositionY() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
| RelativePositionY(float fltVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| RelativePositionZ() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
| RelativePositionZ(float fltVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| Reset() | AnimatSim::AnimatBase | virtual |
| ResetSimulation() | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
| RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
| RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
| SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
| Selected() | AnimatSim::AnimatBase | virtual |
| Selected(bool bValue, bool bSelectMultiple) | AnimatSim::AnimatBase | virtual |
| SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
| AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| SetSliceData() (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | protectedvirtual |
| SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::AnimatBase | virtual |
| SetupEquation(std::string strEquation) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
| SimPausing() | AnimatSim::AnimatBase | virtual |
| SimStarting() | AnimatSim::AnimatBase | virtual |
| SimStopping() | AnimatSim::AnimatBase | virtual |
| StartSlice() | AnimatSim::ActivatedItem | virtual |
| StartSlice(long lVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | virtual |
| StartTime() | AnimatSim::ActivatedItem | virtual |
| StartTime(float fltVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | virtual |
| StepInterval() | AnimatSim::ActivatedItem | virtual |
| StepInterval(int iVal) | AnimatSim::ActivatedItem | virtual |
| StepIntervalCount() | AnimatSim::ActivatedItem | virtual |
| StepIntervalCount(int iVal) | AnimatSim::ActivatedItem | virtual |
| StepSimulation() | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
| TimeStepModified() | AnimatSim::ActivatedItem | virtual |
| TorqueXEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
| TorqueXEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| TorqueYEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
| TorqueYEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| TorqueZEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
| TorqueZEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
| Type() | AnimatSim::ExternalStimuli::ForceStimulus | inlinevirtual |
| AnimatSim::ExternalStimuli::ExternalStimulus::Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
| VerifySystemPointers() | AnimatSim::AnimatBase | virtual |
| VisualSelectionModeChanged(int iNewMode) | AnimatSim::AnimatBase | virtual |
| ~ActivatedItem() | AnimatSim::ActivatedItem | virtual |
| ~AnimatBase() | AnimatSim::AnimatBase | virtual |
| ~ExternalStimulus() | AnimatSim::ExternalStimuli::ExternalStimulus | virtual |
| ~ForceStimulus() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |