| AbsolutePosition() | AnimatSim::Environment::MovableItem | virtual |
| AbsolutePosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
| AbsolutePosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
| AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ) | AnimatSim::Environment::BodyPart | virtual |
| AddContactSensor(std::string strXml) | AnimatSim::Environment::RigidBody | protectedvirtual |
| AddExternalNodeInput(int iTargetDataType, float fltInput) | AnimatSim::Environment::RigidBody | virtual |
| AddForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) | AnimatSim::Environment::RigidBody | virtual |
| AddForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) | AnimatSim::Environment::RigidBody | virtual |
| AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::Environment::RigidBody | virtual |
| AddOdor(Odor *lpOdor) | AnimatSim::Environment::RigidBody | protectedvirtual |
| AddOdor(std::string strXml, bool bDoNotInit) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | protectedvirtual |
| AddRigidBody(std::string strXml) | AnimatSim::Environment::RigidBody | protectedvirtual |
| AddRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::BodyPart) | AnimatSim::Environment::BodyPart | virtual |
| AddSurfaceContact(RigidBody *lpContactedSurface) | AnimatSim::Environment::RigidBody | virtual |
| AddTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits) | AnimatSim::Environment::RigidBody | virtual |
| AfterResetSimulation() | AnimatSim::Environment::RigidBody | virtual |
| AllowMouseManipulation() | AnimatSim::Environment::MovableItem | virtual |
| AllowRotateDragX() | AnimatSim::Environment::Bodies::Sensor | virtual |
| AllowRotateDragY() | AnimatSim::Environment::Bodies::Sensor | virtual |
| AllowRotateDragZ() | AnimatSim::Environment::Bodies::Sensor | virtual |
| AllowTranslateDragX() | AnimatSim::Environment::MovableItem | virtual |
| AllowTranslateDragY() | AnimatSim::Environment::MovableItem | virtual |
| AllowTranslateDragZ() | AnimatSim::Environment::MovableItem | virtual |
| Alpha() | AnimatSim::Environment::MovableItem | virtual |
| Alpha(float fltAlpha) | AnimatSim::Environment::MovableItem | virtual |
| Ambient() | AnimatSim::Environment::MovableItem | virtual |
| Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
| Ambient(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
| Ambient(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
| AngularDrag() | AnimatSim::Environment::RigidBody | virtual |
| AngularDrag(CStdFPoint &oPoint) | AnimatSim::Environment::RigidBody | virtual |
| AngularDrag(float fltX, float fltY, float fltZ) | AnimatSim::Environment::RigidBody | virtual |
| AngularDrag(std::string strXml) | AnimatSim::Environment::RigidBody | virtual |
| AngularVelocityDamping() | AnimatSim::Environment::RigidBody | virtual |
| AngularVelocityDamping(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| AnimatBase() | AnimatSim::AnimatBase | |
| Attachment() | AnimatSim::Environment::Bodies::Attachment | |
| BodyPart(void) | AnimatSim::Environment::BodyPart | |
| BuoyancyCenter() | AnimatSim::Environment::RigidBody | virtual |
| BuoyancyCenter(CStdFPoint &oPoint, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| BuoyancyCenter(float fltX, float fltY, float fltZ, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| BuoyancyCenter(std::string strXml, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| BuoyancyScale() | AnimatSim::Environment::RigidBody | virtual |
| BuoyancyScale(float fltVal) | AnimatSim::Environment::RigidBody | virtual |
| CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) | AnimatSim::Environment::MovableItem | virtual |
| CalculateSnapshotByteSize() | AnimatSim::AnimatBase | virtual |
| Callback() | AnimatSim::Environment::MovableItem | virtual |
| Callback(IMovableItemCallback *lpCallback) | AnimatSim::Environment::MovableItem | virtual |
| CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Bodies::Attachment) | AnimatSim::Environment::Bodies::Attachment | inlinestatic |
| CenterOfMass(CStdFPoint &vPoint, bool bUseScaling, bool bPhysicsCallback) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | protectedvirtual |
| CenterOfMass() | AnimatSim::Environment::RigidBody | virtual |
| CenterOfMass(CStdFPoint &vPoint, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| CenterOfMass(float fltX, float fltY, float fltZ, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| CenterOfMass(std::string strXml, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| CenterOfMassWithStaticChildren() | AnimatSim::Environment::RigidBody | virtual |
| ChildParts() | AnimatSim::Environment::RigidBody | virtual |
| CollisionsAlpha() | AnimatSim::Environment::MovableItem | virtual |
| CollisionsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| Copy(CStdSerialize *lpSource) (defined in AnimatSim::Node) | AnimatSim::Node | virtual |
| CreateChildJoints() | AnimatSim::Environment::RigidBody | virtual |
| CreateChildParts() | AnimatSim::Environment::RigidBody | virtual |
| CreateJoints() | AnimatSim::Environment::Bodies::Sensor | virtual |
| CreateParts() | AnimatSim::Environment::Bodies::Sensor | virtual |
| Density() | AnimatSim::Environment::RigidBody | virtual |
| Density(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| Diffuse() | AnimatSim::Environment::MovableItem | virtual |
| Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
| Diffuse(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
| Diffuse(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
| DisableCollision(RigidBody *lpBody) | AnimatSim::Environment::RigidBody | virtual |
| DisplayDebugCollisionGraphic() (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | inlinevirtual |
| DisplayDebugCollisionGraphic(bool bVal) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | inlinevirtual |
| Eat(float fltBiteSize, long lTimeSlice) | AnimatSim::Environment::RigidBody | virtual |
| EnableCollision(RigidBody *lpBody) | AnimatSim::Environment::RigidBody | virtual |
| Enabled() | AnimatSim::Node | virtual |
| Enabled(bool bValue) | AnimatSim::Node | virtual |
| EnableFluids() | AnimatSim::Environment::RigidBody | virtual |
| EnableFluids(bool bVal) | AnimatSim::Environment::RigidBody | virtual |
| FindChildListPos(std::string strID, bool bThrowError=true) | AnimatSim::Environment::RigidBody | protectedvirtual |
| FindCollisionExclusionBody(RigidBody *lpBody, bool bThrowError=true) | AnimatSim::Environment::RigidBody | virtual |
| FindRobotPartListIndex(std::string strID, bool bThrowError=true) | AnimatSim::Environment::BodyPart | virtual |
| FoodEaten() | AnimatSim::Environment::RigidBody | virtual |
| FoodEaten(float fltVal) | AnimatSim::Environment::RigidBody | virtual |
| FoodEnergyContent() | AnimatSim::Environment::RigidBody | virtual |
| FoodEnergyContent(float fltVal) | AnimatSim::Environment::RigidBody | virtual |
| FoodQuantity() | AnimatSim::Environment::RigidBody | virtual |
| FoodQuantity(float fltVal) | AnimatSim::Environment::RigidBody | virtual |
| FoodReplenishRate() | AnimatSim::Environment::RigidBody | virtual |
| FoodReplenishRate(float fltVal) | AnimatSim::Environment::RigidBody | virtual |
| Freeze(bool bVal, bool bPhysicsCallback) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | protectedvirtual |
| Freeze() | AnimatSim::Environment::RigidBody | virtual |
| Freeze(bool bVal) | AnimatSim::Environment::RigidBody | virtual |
| GetBoundingBox() | AnimatSim::Environment::MovableItem | virtual |
| GetBoundingRadius() | AnimatSim::Environment::MovableItem | virtual |
| GetContactSensor() | AnimatSim::Environment::RigidBody | virtual |
| GetCurrentPosition() | AnimatSim::Environment::MovableItem | virtual |
| GetDataPointer(const std::string &strDataType) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | virtual |
| GetDensity() | AnimatSim::Environment::RigidBody | virtual |
| GetExclusionCollisionSet() (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | inlinevirtual |
| GetMass() | AnimatSim::Environment::RigidBody | virtual |
| GetMassValueWithStaticChildren() | AnimatSim::Environment::RigidBody | virtual |
| GetNeuralModule() | AnimatSim::AnimatBase | virtual |
| GetNode() | AnimatSim::AnimatBase | virtual |
| GetRobotPartInterfaces() | AnimatSim::Environment::BodyPart | virtual |
| GetSimulator() | AnimatSim::AnimatBase | virtual |
| GetStructure() | AnimatSim::AnimatBase | virtual |
| GetTargetDataTypeIndex(const std::string &strDataType) | AnimatSim::Environment::RigidBody | virtual |
| GetVelocityAtPoint(float x, float y, float z) | AnimatSim::Environment::RigidBody | virtual |
| GetVolume() | AnimatSim::Environment::RigidBody | virtual |
| GraphicsAlpha() | AnimatSim::Environment::MovableItem | virtual |
| GraphicsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| HasCollisionGeometry() (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | virtual |
| HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
| HasStaticChildren() | AnimatSim::Environment::RigidBody | virtual |
| HasStaticJoint() | AnimatSim::Environment::Bodies::Sensor | inlinevirtual |
| ID() | AnimatSim::AnimatBase | virtual |
| ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
| Initialize() | AnimatSim::Environment::Bodies::Sensor | virtual |
| IsCollisionObject() | AnimatSim::Environment::RigidBody | virtual |
| IsCollisionObject(bool bVal) | AnimatSim::Environment::RigidBody | virtual |
| IsContactSensor() | AnimatSim::Environment::RigidBody | virtual |
| IsContactSensor(bool bVal) | AnimatSim::Environment::RigidBody | virtual |
| IsFoodSource() | AnimatSim::Environment::RigidBody | virtual |
| IsFoodSource(bool bVal) | AnimatSim::Environment::RigidBody | virtual |
| IsRoot() | AnimatSim::Environment::RigidBody | virtual |
| IsSelected() | AnimatSim::Environment::MovableItem | virtual |
| IsStickyPart() | AnimatSim::Environment::RigidBody | virtual |
| IsStickyPart(bool bVal) | AnimatSim::Environment::RigidBody | virtual |
| IsVisible() | AnimatSim::Environment::MovableItem | virtual |
| IsVisible(bool bVal) | AnimatSim::Environment::MovableItem | virtual |
| JointsAlpha() | AnimatSim::Environment::MovableItem | virtual |
| JointsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| JointToParent() | AnimatSim::Environment::RigidBody | virtual |
| JointToParent(Joint *lpValue) | AnimatSim::Environment::RigidBody | virtual |
| Kill(bool bState=true) | AnimatSim::Environment::RigidBody | virtual |
| LatitudeSegments(int iVal) (defined in AnimatSim::Environment::Bodies::Sensor) | AnimatSim::Environment::Bodies::Sensor | virtual |
| LatitudeSegments() (defined in AnimatSim::Environment::Bodies::Sensor) | AnimatSim::Environment::Bodies::Sensor | virtual |
| LinearDrag() | AnimatSim::Environment::RigidBody | virtual |
| LinearDrag(CStdFPoint &oPoint) | AnimatSim::Environment::RigidBody | virtual |
| LinearDrag(float fltX, float fltY, float fltZ) | AnimatSim::Environment::RigidBody | virtual |
| LinearDrag(std::string strXml) | AnimatSim::Environment::RigidBody | virtual |
| LinearVelocityDamping() | AnimatSim::Environment::RigidBody | virtual |
| LinearVelocityDamping(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| Load(CStdXml &oXml) (defined in AnimatSim::Environment::Bodies::Sensor) | AnimatSim::Environment::Bodies::Sensor | virtual |
| AnimatSim::Node::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
| LoadContactSensor(CStdXml &oXml) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | protectedvirtual |
| LoadJoint(CStdXml &oXml) | AnimatSim::Environment::RigidBody | protectedvirtual |
| LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
| LoadOdor(CStdXml &oXml) | AnimatSim::Environment::RigidBody | protectedvirtual |
| LoadPosition(CStdXml &oXml) | AnimatSim::Environment::RigidBody | protectedvirtual |
| LoadRigidBody(CStdXml &oXml) | AnimatSim::Environment::RigidBody | protectedvirtual |
| LoadRotation(CStdXml &oXml) | AnimatSim::Environment::MovableItem | protectedvirtual |
| LocalTransformationMatrixString() | AnimatSim::Environment::MovableItem | virtual |
| LongtitudeSegments(int iVal) (defined in AnimatSim::Environment::Bodies::Sensor) | AnimatSim::Environment::Bodies::Sensor | virtual |
| LongtitudeSegments() (defined in AnimatSim::Environment::Bodies::Sensor) | AnimatSim::Environment::Bodies::Sensor | virtual |
| m_aryChildParts | AnimatSim::Environment::RigidBody | protected |
| m_aryExcludeCollisionSet | AnimatSim::Environment::RigidBody | protected |
| m_aryOdorSources | AnimatSim::Environment::RigidBody | protected |
| m_aryRobotParts | AnimatSim::Environment::BodyPart | protected |
| m_bDisplayDebugCollisionGraphic | AnimatSim::Environment::RigidBody | protected |
| m_bEnabled | AnimatSim::AnimatBase | protected |
| m_bEnableFluids | AnimatSim::Environment::RigidBody | protected |
| m_bFoodSource | AnimatSim::Environment::RigidBody | protected |
| m_bFreeze | AnimatSim::Environment::RigidBody | protected |
| m_bInitEnabled | AnimatSim::Node | protected |
| m_bIsCollisionObject | AnimatSim::Environment::RigidBody | protected |
| m_bIsContactSensor | AnimatSim::Environment::RigidBody | protected |
| m_bIsSelected | AnimatSim::Environment::MovableItem | protected |
| m_bIsStickyPart | AnimatSim::Environment::RigidBody | protected |
| m_bIsVisible | AnimatSim::Environment::MovableItem | protected |
| m_bSelected | AnimatSim::AnimatBase | protected |
| m_bSynchWithRobot | AnimatSim::Environment::BodyPart | protected |
| m_bUsesJoint | AnimatSim::Environment::RigidBody | protected |
| m_fltAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltAngularVelocityDamping | AnimatSim::Environment::RigidBody | protected |
| m_fltBuoyancyScale | AnimatSim::Environment::RigidBody | protected |
| m_fltCollisionsAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltDensity | AnimatSim::Environment::RigidBody | protected |
| m_fltEnabled | AnimatSim::Node | protected |
| m_fltFoodEaten | AnimatSim::Environment::RigidBody | protected |
| m_fltFoodEnergyContent | AnimatSim::Environment::RigidBody | protected |
| m_fltFoodQuantity | AnimatSim::Environment::RigidBody | protected |
| m_fltFoodQuantityInit | AnimatSim::Environment::RigidBody | protected |
| m_fltFoodReplenishRate | AnimatSim::Environment::RigidBody | protected |
| m_fltGraphicsAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltJointsAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltLinearVelocityDamping | AnimatSim::Environment::RigidBody | protected |
| m_fltMagnus | AnimatSim::Environment::RigidBody | protected |
| m_fltMass | AnimatSim::Environment::RigidBody | protected |
| m_fltMaxFoodQuantity | AnimatSim::Environment::RigidBody | protected |
| m_fltMaxHydroForce | AnimatSim::Environment::RigidBody | protected |
| m_fltMaxHydroTorque | AnimatSim::Environment::RigidBody | protected |
| m_fltRadius | AnimatSim::Environment::Bodies::Sensor | protected |
| m_fltReceptiveFieldsAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltReportDensity | AnimatSim::Environment::RigidBody | protected |
| m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | protected |
| m_fltReportMass | AnimatSim::Environment::RigidBody | protected |
| m_fltReportVolume | AnimatSim::Environment::RigidBody | protected |
| m_fltShininess | AnimatSim::Environment::MovableItem | protected |
| m_fltSimulationAlpha | AnimatSim::Environment::MovableItem | protected |
| m_fltStickyOn | AnimatSim::Environment::RigidBody | protected |
| m_fltSurfaceContactCount | AnimatSim::Environment::RigidBody | protected |
| m_fltSynchUpdateInterval | AnimatSim::Environment::BodyPart | protected |
| m_fltUserDefinedDraggerRadius | AnimatSim::Environment::MovableItem | protected |
| m_fltVolume | AnimatSim::Environment::RigidBody | protected |
| m_iLatitudeSegments | AnimatSim::Environment::Bodies::Sensor | protected |
| m_iLongtitudeSegments | AnimatSim::Environment::Bodies::Sensor | protected |
| m_iSynchCount | AnimatSim::Environment::BodyPart | protected |
| m_iSynchUpdateInterval | AnimatSim::Environment::BodyPart | protected |
| m_lEatTime | AnimatSim::Environment::RigidBody | protected |
| m_lpCallback | AnimatSim::Environment::MovableItem | protected |
| m_lpContactSensor | AnimatSim::Environment::RigidBody | protected |
| m_lpJointToParent | AnimatSim::Environment::RigidBody | protected |
| m_lpModule | AnimatSim::AnimatBase | protected |
| m_lpMovableSim | AnimatSim::Environment::MovableItem | protected |
| m_lpNode | AnimatSim::AnimatBase | protected |
| m_lpOrganism | AnimatSim::Node | protected |
| m_lpParent | AnimatSim::Environment::MovableItem | protected |
| m_lpPhysicsBody | AnimatSim::Environment::BodyPart | protected |
| m_lpPhysicsMovableItem | AnimatSim::Environment::MovableItem | protected |
| m_lpSim | AnimatSim::AnimatBase | protected |
| m_lpStickyChild | AnimatSim::Environment::RigidBody | protected |
| m_lpStructure | AnimatSim::AnimatBase | protected |
| m_oAbsPosition | AnimatSim::Environment::MovableItem | protected |
| m_oPosition | AnimatSim::Environment::MovableItem | protected |
| m_oReportPosition | AnimatSim::Environment::MovableItem | protected |
| m_oReportRotation | AnimatSim::Environment::MovableItem | protected |
| m_oReportWorldPosition | AnimatSim::Environment::MovableItem | protected |
| m_oRotation | AnimatSim::Environment::MovableItem | protected |
| m_strID | AnimatSim::AnimatBase | protected |
| m_strMaterialID | AnimatSim::Environment::RigidBody | protected |
| m_strName | AnimatSim::AnimatBase | protected |
| m_strTexture | AnimatSim::Environment::MovableItem | protected |
| m_strType | AnimatSim::AnimatBase | protected |
| m_vAmbient | AnimatSim::Environment::MovableItem | protected |
| m_vAngularDrag | AnimatSim::Environment::RigidBody | protected |
| m_vBuoyancyCenter | AnimatSim::Environment::RigidBody | protected |
| m_vCenterOfMass | AnimatSim::Environment::RigidBody | protected |
| m_vDiffuse | AnimatSim::Environment::MovableItem | protected |
| m_vLinearDrag | AnimatSim::Environment::RigidBody | protected |
| m_vSelectedVertex | AnimatSim::Environment::MovableItem | protected |
| m_vSpecular | AnimatSim::Environment::MovableItem | protected |
| Magnus() | AnimatSim::Environment::RigidBody | virtual |
| Magnus(float fltVal) | AnimatSim::Environment::RigidBody | virtual |
| Mass(float fltVal, bool bUseScaling, bool bPhysicsCallback) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | protectedvirtual |
| Mass() (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | virtual |
| Mass(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | virtual |
| MassWithChildren() (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | virtual |
| MaterialID() | AnimatSim::Environment::RigidBody | virtual |
| MaterialID(std::string strID) | AnimatSim::Environment::RigidBody | virtual |
| MaxFoodQuantity() | AnimatSim::Environment::RigidBody | virtual |
| MaxFoodQuantity(float fltVal) | AnimatSim::Environment::RigidBody | virtual |
| MaxHydroForce() | AnimatSim::Environment::RigidBody | virtual |
| MaxHydroForce(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| MaxHydroTorque() | AnimatSim::Environment::RigidBody | virtual |
| MaxHydroTorque(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::RigidBody | virtual |
| MovableItem(void) | AnimatSim::Environment::MovableItem | |
| Name() | AnimatSim::AnimatBase | virtual |
| Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
| NeedsRobotSynch() (defined in AnimatSim::Environment::BodyPart) | AnimatSim::Environment::BodyPart | virtual |
| Node() | AnimatSim::Node | |
| OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) | AnimatSim::Environment::MovableItem | virtual |
| Parent() | AnimatSim::Environment::MovableItem | |
| Parent(RigidBody *lpValue) | AnimatSim::Environment::MovableItem | |
| ParentWithCollisionGeometry() | AnimatSim::Environment::RigidBody | virtual |
| PhysicsBody() | AnimatSim::Environment::BodyPart | virtual |
| PhysicsBody(IPhysicsBody *lpBody) | AnimatSim::Environment::BodyPart | virtual |
| PhysicsMovableItem() | AnimatSim::Environment::MovableItem | virtual |
| PhysicsMovableItem(IPhysicsMovableItem *lpBase) | AnimatSim::Environment::MovableItem | virtual |
| Position() | AnimatSim::Environment::RigidBody | virtual |
| Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::RigidBody | virtual |
| AnimatSim::Environment::BodyPart::Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| AnimatSim::Environment::BodyPart::Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
| QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in AnimatSim::Environment::Bodies::Sensor) | AnimatSim::Environment::Bodies::Sensor | virtual |
| Radius() | AnimatSim::Environment::Bodies::Sensor | virtual |
| Radius(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::Bodies::Sensor | virtual |
| ReceptiveFieldsAlpha() | AnimatSim::Environment::MovableItem | virtual |
| ReceptiveFieldsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| ReInitialize() | AnimatSim::AnimatBase | virtual |
| RemoveCollisionExclusions() | AnimatSim::Environment::RigidBody | protectedvirtual |
| RemoveContactSensor(std::string strID, bool bThrowError=true) | AnimatSim::Environment::RigidBody | protectedvirtual |
| RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::Environment::RigidBody | virtual |
| RemoveOdor(std::string strID, bool bThrowError=true) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | protectedvirtual |
| RemoveRigidBody(std::string strID, bool bThrowError=true) | AnimatSim::Environment::RigidBody | protectedvirtual |
| RemoveRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::BodyPart) | AnimatSim::Environment::BodyPart | virtual |
| RemoveSurfaceContact(RigidBody *lpContactedSurface) | AnimatSim::Environment::RigidBody | virtual |
| ReportPosition() | AnimatSim::Environment::MovableItem | virtual |
| ReportPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
| ReportPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
| ReportRotation() | AnimatSim::Environment::MovableItem | virtual |
| ReportRotation(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
| ReportRotation(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
| ReportWorldPosition() | AnimatSim::Environment::MovableItem | virtual |
| ReportWorldPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
| ReportWorldPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
| Reset() | AnimatSim::AnimatBase | virtual |
| ResetSimulation() | AnimatSim::Environment::RigidBody | virtual |
| Resize() | AnimatSim::Environment::BodyPart | virtual |
| RigidBody() | AnimatSim::Environment::RigidBody | |
| RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
| RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
| Rotation() | AnimatSim::Environment::MovableItem | virtual |
| Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
| SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
| Selected(bool bValue, bool bSelectMultiple) (defined in AnimatSim::Environment::BodyPart) | AnimatSim::Environment::BodyPart | virtual |
| AnimatSim::Node::Selected() | AnimatSim::AnimatBase | virtual |
| SelectedVertex() | AnimatSim::Environment::MovableItem | virtual |
| SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
| SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
| Sensor() | AnimatSim::Environment::Bodies::Sensor | |
| SetBoundingBox(int iIdx, float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) (defined in AnimatSim::Environment::Bodies::Sensor) | AnimatSim::Environment::Bodies::Sensor | virtual |
| AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
| SetSurfaceContactCount(int iCount) | AnimatSim::Environment::RigidBody | virtual |
| SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::BodyPart) | AnimatSim::Environment::BodyPart | virtual |
| AnimatSim::Node::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::Node | virtual |
| Shininess() | AnimatSim::Environment::MovableItem | virtual |
| Shininess(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| SimPausing() | AnimatSim::Environment::RigidBody | virtual |
| SimStarting() | AnimatSim::AnimatBase | virtual |
| SimStopping() | AnimatSim::AnimatBase | virtual |
| SimulationAlpha() | AnimatSim::Environment::MovableItem | virtual |
| SimulationAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
| Specular() | AnimatSim::Environment::MovableItem | virtual |
| Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
| Specular(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
| Specular(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
| StaticChildrenMass() | AnimatSim::Environment::RigidBody | virtual |
| StepSimulation() | AnimatSim::Environment::RigidBody | virtual |
| StickyChild() | AnimatSim::Environment::RigidBody | virtual |
| StickyChild(RigidBody *lpChild) | AnimatSim::Environment::RigidBody | virtual |
| StickyOn() | AnimatSim::Environment::RigidBody | virtual |
| StickyOn(float fltVal) | AnimatSim::Environment::RigidBody | virtual |
| SurfaceContactCount() | AnimatSim::Environment::RigidBody | virtual |
| SynchUpdateInterval() | AnimatSim::Environment::BodyPart | virtual |
| SynchUpdateInterval(float fltVal) | AnimatSim::Environment::BodyPart | virtual |
| SynchWithRobot() | AnimatSim::Environment::BodyPart | virtual |
| SynchWithRobot(bool bVal) | AnimatSim::Environment::BodyPart | virtual |
| Texture() | AnimatSim::Environment::MovableItem | virtual |
| Texture(std::string strValue) | AnimatSim::Environment::MovableItem | virtual |
| TimeStepModified() | AnimatSim::Environment::BodyPart | virtual |
| Type() | AnimatSim::AnimatBase | virtual |
| Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
| UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
| UpdateChildPhysicsPosFromGraphics() (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | virtual |
| UpdateData() | AnimatSim::Environment::BodyPart | protectedvirtual |
| UpdateExtraData() | AnimatSim::Environment::BodyPart | virtual |
| UpdatePhysicsPosFromGraphics() | AnimatSim::Environment::RigidBody | virtual |
| UserDefinedDraggerRadius(float fltRadius) | AnimatSim::Environment::MovableItem | virtual |
| UserDefinedDraggerRadius() | AnimatSim::Environment::MovableItem | virtual |
| VerifySystemPointers() | AnimatSim::Node | virtual |
| VisualSelectionModeChanged(int iNewMode) | AnimatSim::Environment::BodyPart | virtual |
| VisualSelectionType() | AnimatSim::Environment::RigidBody | virtual |
| Volume() (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | virtual |
| Volume(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::RigidBody) | AnimatSim::Environment::RigidBody | virtual |
| WakeDynamics() (defined in AnimatSim::Environment::BodyPart) | AnimatSim::Environment::BodyPart | virtual |
| ~AnimatBase() | AnimatSim::AnimatBase | virtual |
| ~Attachment() | AnimatSim::Environment::Bodies::Attachment | virtual |
| ~BodyPart(void) | AnimatSim::Environment::BodyPart | virtual |
| ~MovableItem(void) | AnimatSim::Environment::MovableItem | virtual |
| ~Node() | AnimatSim::Node | virtual |
| ~RigidBody() | AnimatSim::Environment::RigidBody | virtual |
| ~Sensor() | AnimatSim::Environment::Bodies::Sensor | virtual |