AnimatLab  2
Test
VortexAnimatSim::Visualization::VsSimulationWindowMgr Class Reference
+ Inheritance diagram for VortexAnimatSim::Visualization::VsSimulationWindowMgr:
+ Collaboration diagram for VortexAnimatSim::Visualization::VsSimulationWindowMgr:

Public Member Functions

virtual void Initialize ()
 Initializes this object. More...
 
virtual void Realize ()
 Shows the windows. More...
 
- Public Member Functions inherited from AnimatSim::SimulationWindowMgr
 SimulationWindowMgr (void)
 Default constructor. More...
 
 ~SimulationWindowMgr (void)
 Destructor. More...
 
virtual SimulationWindowAddSimulationWindow (std::string strModule, std::string strType, bool bInit, HWND win, std::string strHudXml)
 Adds a simulation window. More...
 
virtual void Close ()
 Closes all windows. More...
 
virtual void CloseAllWindows ()
 Closes all windows internally. More...
 
virtual SimulationWindowFindSimulationWindow (HWND win, int &iIndex, bool bThrowError=true)
 Searches for simulation window with the specified HWND. More...
 
virtual bool HasContainedWindow ()
 Query if this object has contained window. More...
 
virtual void Load (CStdXml &oXml)
 
virtual void RemoveSimulationWindow (HWND win)
 Removes the simulation window described by the HWND win. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual bool Update ()
 Updates all of the windows. More...
 
virtual void UpdateBackgroundColor ()
 Updates the background color for all simulation windows. More...
 
virtual CStdPtrArray< SimulationWindow > * Windows ()
 Gets the windows array. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from AnimatSim::SimulationWindowMgr
static SimulationWindowMgrCastToDerived (AnimatBase *lpBase)
 
- Protected Member Functions inherited from AnimatSim::SimulationWindowMgr
SimulationWindowLoadSimulationWindow (CStdXml &oXml)
 Loads a simulation window. More...
 
virtual void SetupCameras ()
 Sets up the cameras for each window. More...
 
- Protected Attributes inherited from AnimatSim::SimulationWindowMgr
CStdPtrArray< SimulationWindowm_aryWindows
 Array of SimulationWindow objects.
 
Hudm_lpHudMgr
 Manager for heads-up display items.
 
CStdFPoint m_ptPosition
 If this is a stand-alone group window then this is the position of the group window.
 
CStdFPoint m_ptSize
 If this is a stand-alone group window then this is the size of the group window.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Detailed Description

Definition at line 14 of file VsSimulationWindowMgr.h.

Member Function Documentation

void VortexAnimatSim::Visualization::VsSimulationWindowMgr::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::SimulationWindowMgr.

Definition at line 29 of file VsSimulationWindowMgr.cpp.

References AnimatSim::SimulationWindowMgr::m_aryWindows.

void VortexAnimatSim::Visualization::VsSimulationWindowMgr::Realize ( )
virtual

Shows the windows.

Author
dcofer
Date
3/25/2011

Implements AnimatSim::SimulationWindowMgr.

Definition at line 38 of file VsSimulationWindowMgr.cpp.

References AnimatSim::SimulationWindowMgr::SetupCameras().

Referenced by VortexAnimatSim::VsSimulator::Initialize().

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The documentation for this class was generated from the following files: