AnimatLab
2
Test
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Public Member Functions | |
virtual float | Compliance () |
Gets the compliance for collisions between RigidBodies with these two materials. More... | |
virtual void | Compliance (float fltVal, bool bUseScaling=true) |
Sets the compliance for collisions between RigidBodies with these two materials. More... | |
virtual void | CreateDefaultUnits () |
This takes the default values defined in the constructor and scales them according to the distance and mass units to be acceptable values. More... | |
virtual float | Damping () |
Gets the damping for collisions between RigidBodies with these two materials. More... | |
virtual void | Damping (float fltVal, bool bUseScaling=true) |
Sets the damping for collisions between RigidBodies with these two materials. More... | |
virtual float | FrictionAngularNormal () |
Gets the angular normal friction coefficient. More... | |
virtual void | FrictionAngularNormal (float fltVal) |
Sets the angular normal friction coefficient. More... | |
virtual float | FrictionAngularNormalMax () |
Gets the maximum angular normal friction allowed. More... | |
virtual void | FrictionAngularNormalMax (float fltVal, bool bUseScaling=true) |
Sets the maximum angular normal friction allowed. More... | |
virtual float | FrictionAngularPrimary () |
Gets the angular primary friction coefficient. More... | |
virtual void | FrictionAngularPrimary (float fltVal) |
Sets the angular primary friction coefficient. More... | |
virtual float | FrictionAngularPrimaryMax () |
Gets the maximum angular primary friction allowed. More... | |
virtual void | FrictionAngularPrimaryMax (float fltVal, bool bUseScaling=true) |
Sets the maximum angular primary friction allowed. More... | |
virtual float | FrictionAngularSecondary () |
Gets the angular secondary friction coefficient. More... | |
virtual void | FrictionAngularSecondary (float fltVal) |
Sets the angular secondary friction coefficient. More... | |
virtual float | FrictionAngularSecondaryMax () |
Gets the maximum angular secondary friction allowed. More... | |
virtual void | FrictionAngularSecondaryMax (float fltVal, bool bUseScaling=true) |
Sets the maximum angular secondary friction allowed. More... | |
virtual float | FrictionLinearPrimary () |
Gets the primary friction coefficient. More... | |
virtual void | FrictionLinearPrimary (float fltVal) |
Sets the primary linear friction coefficient. More... | |
virtual float | FrictionLinearPrimaryMax () |
Gets the maximum primary friction allowed. More... | |
virtual void | FrictionLinearPrimaryMax (float fltVal, bool bUseScaling=true) |
Sets the maximum primary friction allowed. More... | |
virtual float | FrictionLinearSecondary () |
Gets the secondary linear friction coefficient. More... | |
virtual void | FrictionLinearSecondary (float fltVal) |
Sets the secondary friction coefficient. More... | |
virtual float | FrictionLinearSecondaryMax () |
Gets the maximum secondary friction allowed. More... | |
virtual void | FrictionLinearSecondaryMax (float fltVal, bool bUseScaling=true) |
Sets the maximum secondary friction allowed. More... | |
virtual int | GetMaterialID (std::string strName) |
Gets a material identifier used by the physics engine. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Load (CStdXml &oXml) |
virtual float | MaxAdhesive () |
Gets the maximum adhesive for collisions between RigidBodies with these two materials. More... | |
virtual void | MaxAdhesive (float fltVal, bool bUseScaling=true) |
Sets the maximum adhesive for collisions between RigidBodies with these two materials. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual float | Restitution () |
Gets the restitution for collisions between RigidBodies with these two materials. More... | |
virtual void | Restitution (float fltVal) |
Sets the restitution for collisions between RigidBodies with these two materials. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual float | SlideAngularNormal () |
Gets the angular normal slide value. More... | |
virtual void | SlideAngularNormal (float fltVal, bool bUseScaling=true) |
Sets the angular normal slide value. More... | |
virtual float | SlideAngularPrimary () |
Gets the angular primary slide value. More... | |
virtual void | SlideAngularPrimary (float fltVal, bool bUseScaling=true) |
Sets the angular primary slide value. More... | |
virtual float | SlideAngularSecondary () |
Gets the angular secondary slide value. More... | |
virtual void | SlideAngularSecondary (float fltVal, bool bUseScaling=true) |
Sets the angular secondary slide value. More... | |
virtual float | SlideLinearPrimary () |
Gets the linear primary slide value. More... | |
virtual void | SlideLinearPrimary (float fltVal, bool bUseScaling=true) |
Sets the linear primary slide value. More... | |
virtual float | SlideLinearSecondary () |
Gets the linear secondary slide value. More... | |
virtual void | SlideLinearSecondary (float fltVal, bool bUseScaling=true) |
Sets the linear secondary slide value. More... | |
virtual float | SlipAngularNormal () |
Gets the angular normal slip value. More... | |
virtual void | SlipAngularNormal (float fltVal, bool bUseScaling=true) |
Sets the angular normal slip value. More... | |
virtual float | SlipAngularPrimary () |
Gets the angular primary slip value. More... | |
virtual void | SlipAngularPrimary (float fltVal, bool bUseScaling=true) |
Sets the angular primary slip value. More... | |
virtual float | SlipAngularSecondary () |
Gets the angular secondary slip value. More... | |
virtual void | SlipAngularSecondary (float fltVal, bool bUseScaling=true) |
Sets the angular secondary slip value. More... | |
virtual float | SlipLinearPrimary () |
Gets the primary linear slip value. More... | |
virtual void | SlipLinearPrimary (float fltVal, bool bUseScaling=true) |
Sets the primary linear slip value. More... | |
virtual float | SlipLinearSecondary () |
Gets the secondary linear slip value. More... | |
virtual void | SlipLinearSecondary (float fltVal, bool bUseScaling=true) |
Sets the secondary linear slip value. More... | |
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MaterialType () | |
Default constructor. More... | |
virtual | ~MaterialType () |
Destructor. More... | |
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AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Protected Member Functions | |
virtual void | RegisterMaterialType () |
Registers the material types within the physics engine. More... | |
virtual void | SetMaterialProperties () |
Protected Attributes | |
float | m_fltCompliance |
The compliance of the collision between those two materials. | |
float | m_fltDamping |
The damping of the collision between those two materials. | |
float | m_fltFrictionAngularNormal |
The angular normal coefficient of friction parameter. (this simulates spinning resistance) | |
float | m_fltFrictionAngularNormalMax |
The maximum angular normal friction that can created. | |
float | m_fltFrictionAngularPrimary |
The angular primary coefficient of friction parameter.(this simulates rolling resistance) | |
float | m_fltFrictionAngularPrimaryMax |
The maximum angular primary friction that can created. | |
float | m_fltFrictionAngularSecondary |
The angular secondary coefficient of friction parameter.(this simulates rolling resistance) | |
float | m_fltFrictionAngularSecondaryMax |
The maximum angular secondary friction that can created. | |
float | m_fltFrictionLinearPrimary |
The primary linear coefficient of friction parameter. | |
float | m_fltFrictionLinearPrimaryMax |
The maximum linear primary friction that can created. | |
float | m_fltFrictionLinearSecondary |
The secondary linear coefficient of friction parameter. | |
float | m_fltFrictionLinearSecondaryMax |
The maximum linear secondary friction that can created. | |
float | m_fltMaxAdhesive |
The maximum adhesion of the collision between those two materials. | |
float | m_fltRestitution |
The restitution of the collision between those two materials. | |
float | m_fltSlideAngularNormal |
The angular normal slide of the collision between those two materials. | |
float | m_fltSlideAngularPrimary |
The angular primary slide of the collision between those two materials. | |
float | m_fltSlideAngularSecondary |
The angular secondary slide of the collision between those two materials. | |
float | m_fltSlideLinearPrimary |
The primary linear slide of the collision between those two materials. | |
float | m_fltSlideLinearSecondary |
The primary linear slide of the collision between those two materials. | |
float | m_fltSlipAngularNormal |
The angular normal slip of the collision between those two materials. | |
float | m_fltSlipAngularPrimary |
The angular primary slip of the collision between those two materials. | |
float | m_fltSlipAngularSecondary |
The angular secondary slip of the collision between those two materials. | |
float | m_fltSlipLinearPrimary |
The primary linear slip of the collision between those two materials. | |
float | m_fltSlipLinearSecondary |
The secondary linear slip of the collision between those two materials. | |
VxMaterial * | m_vxMaterial |
VxMaterialTable * | m_vxMaterialTable |
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bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
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static MaterialType * | CastToDerived (AnimatBase *lpBase) |
Definition at line 11 of file VsMaterialType.h.
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Gets the compliance for collisions between RigidBodies with these two materials.
Definition at line 728 of file VsMaterialType.cpp.
References m_fltCompliance.
Referenced by SetData().
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Sets the compliance for collisions between RigidBodies with these two materials.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 739 of file VsMaterialType.cpp.
References m_fltCompliance, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().
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This takes the default values defined in the constructor and scales them according to the distance and mass units to be acceptable values.
Implements AnimatSim::Environment::MaterialType.
Definition at line 862 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltCompliance, m_fltDamping, m_fltFrictionAngularNormal, m_fltFrictionAngularNormalMax, m_fltFrictionAngularPrimary, m_fltFrictionAngularPrimaryMax, m_fltFrictionAngularSecondary, m_fltFrictionAngularSecondaryMax, m_fltFrictionLinearPrimary, m_fltFrictionLinearPrimaryMax, m_fltFrictionLinearSecondary, m_fltFrictionLinearSecondaryMax, m_fltMaxAdhesive, m_fltRestitution, m_fltSlideAngularNormal, m_fltSlideAngularPrimary, m_fltSlideAngularSecondary, m_fltSlideLinearPrimary, m_fltSlideLinearSecondary, m_fltSlipAngularNormal, m_fltSlipAngularPrimary, m_fltSlipAngularSecondary, m_fltSlipLinearPrimary, m_fltSlipLinearSecondary, AnimatSim::AnimatBase::m_lpSim, and AnimatSim::Simulator::MassUnits().
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Gets the damping for collisions between RigidBodies with these two materials.
Definition at line 758 of file VsMaterialType.cpp.
References m_fltDamping.
Referenced by SetData().
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Sets the damping for collisions between RigidBodies with these two materials.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 769 of file VsMaterialType.cpp.
References AnimatSim::Simulator::DisplayMassUnits(), m_fltDamping, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the angular normal friction coefficient.
Definition at line 112 of file VsMaterialType.cpp.
References m_fltFrictionAngularNormal.
Referenced by SetData().
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Sets the angular normal friction coefficient.
fltVal | The new value. |
Definition at line 122 of file VsMaterialType.cpp.
References m_fltFrictionAngularNormal, and StdUtils::Std_IsAboveMin().
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Gets the maximum angular normal friction allowed.
Definition at line 250 of file VsMaterialType.cpp.
References m_fltFrictionAngularNormalMax.
Referenced by SetData().
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Sets the maximum angular normal friction allowed.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 261 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionAngularNormalMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the angular primary friction coefficient.
Definition at line 138 of file VsMaterialType.cpp.
References m_fltFrictionAngularPrimary.
Referenced by SetData().
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Sets the angular primary friction coefficient.
fltVal | The new value. |
Definition at line 148 of file VsMaterialType.cpp.
References m_fltFrictionAngularPrimary, and StdUtils::Std_IsAboveMin().
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Gets the maximum angular primary friction allowed.
Definition at line 280 of file VsMaterialType.cpp.
References m_fltFrictionAngularPrimaryMax.
Referenced by SetData().
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Sets the maximum angular primary friction allowed.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 291 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionAngularPrimaryMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the angular secondary friction coefficient.
Definition at line 164 of file VsMaterialType.cpp.
References m_fltFrictionAngularSecondary.
Referenced by SetData().
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Sets the angular secondary friction coefficient.
fltVal | The new value. |
Definition at line 174 of file VsMaterialType.cpp.
References m_fltFrictionAngularSecondary, and StdUtils::Std_IsAboveMin().
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Gets the maximum angular secondary friction allowed.
Definition at line 310 of file VsMaterialType.cpp.
References m_fltFrictionAngularSecondaryMax.
Referenced by SetData().
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Sets the maximum angular secondary friction allowed.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 321 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionAngularSecondaryMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the primary friction coefficient.
Definition at line 61 of file VsMaterialType.cpp.
References m_fltFrictionLinearPrimary.
Referenced by SetData().
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Sets the primary linear friction coefficient.
fltVal | The new value. |
Definition at line 71 of file VsMaterialType.cpp.
References m_fltFrictionLinearPrimary, and StdUtils::Std_IsAboveMin().
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Gets the maximum primary friction allowed.
Definition at line 190 of file VsMaterialType.cpp.
References m_fltFrictionLinearPrimaryMax.
Referenced by SetData().
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Sets the maximum primary friction allowed.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 201 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionLinearPrimaryMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the secondary linear friction coefficient.
Definition at line 87 of file VsMaterialType.cpp.
References m_fltFrictionLinearSecondary.
Referenced by SetData().
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Sets the secondary friction coefficient.
fltVal | The new value. |
Definition at line 97 of file VsMaterialType.cpp.
References m_fltFrictionLinearSecondary, and StdUtils::Std_IsAboveMin().
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Gets the maximum secondary friction allowed.
Definition at line 220 of file VsMaterialType.cpp.
References m_fltFrictionLinearSecondaryMax.
Referenced by SetData().
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Sets the maximum secondary friction allowed.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 231 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltFrictionLinearSecondaryMax, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets a material identifier used by the physics engine.
This is a pure virtual function that must be overridden in the derived physics class.
strName | Name of the string. |
Implements AnimatSim::Environment::MaterialType.
Definition at line 1137 of file VsMaterialType.cpp.
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 1159 of file VsMaterialType.cpp.
References RegisterMaterialType().
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Gets the maximum adhesive for collisions between RigidBodies with these two materials.
Adhesive force allows objects to stick together, as if they were glued. This property provides the minimal force needed to separate the two objects.
Definition at line 832 of file VsMaterialType.cpp.
References m_fltMaxAdhesive.
Referenced by SetData().
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Sets the maximum adhesive for collisions between RigidBodies with these two materials.
Adhesive force allows objects to stick together, as if they were glued. This property provides the minimal force needed to separate the two objects.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 846 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltMaxAdhesive, and AnimatSim::AnimatBase::m_lpSim.
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Registers the material types within the physics engine.
This is a pure virtual function that must be overridden in the derived physics class.
aryMaterialTypes | List of types of the ary materials. |
Implements AnimatSim::Environment::MaterialType.
Definition at line 1145 of file VsMaterialType.cpp.
References AnimatSim::AnimatBase::m_lpSim, and AnimatSim::AnimatBase::m_strID.
Referenced by Initialize().
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Gets the restitution for collisions between RigidBodies with these two materials.
When a collision occurs between two rigid bodies, the impulse corresponding to the force is equal to the total change in momentum that each body undergoes. This change of momentum is affected by the degree of resilience of each body, that is, the extent to which energy is diffused.
The coefficient of restitution is a parameter representing the degree of resilience of a particular material pair. To make simulations more efficient, it is best to set a restitution threshold as well. Impacts that measure less than the threshold will be ignored, to avoid jitter in the simulation. Small impulses do not add to the realism of most simulations.
Definition at line 796 of file VsMaterialType.cpp.
References m_fltRestitution.
Referenced by SetData().
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Sets the restitution for collisions between RigidBodies with these two materials.
When a collision occurs between two rigid bodies, the impulse corresponding to the force is equal to the total change in momentum that each body undergoes. This change of momentum is affected by the degree of resilience of each body, that is, the extent to which energy is diffused.
The coefficient of restitution is a parameter representing the degree of resilience of a particular material pair. To make simulations more efficient, it is best to set a restitution threshold as well. Impacts that measure less than the threshold will be ignored, to avoid jitter in the simulation. Small impulses do not add to the realism of most simulations.
fltVal | The new value. |
Definition at line 814 of file VsMaterialType.cpp.
References m_fltRestitution, and StdUtils::Std_InValidRange().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 911 of file VsMaterialType.cpp.
References Compliance(), Damping(), FrictionAngularNormal(), FrictionAngularNormalMax(), FrictionAngularPrimary(), FrictionAngularPrimaryMax(), FrictionAngularSecondary(), FrictionAngularSecondaryMax(), FrictionLinearPrimary(), FrictionLinearPrimaryMax(), FrictionLinearSecondary(), FrictionLinearSecondaryMax(), MaxAdhesive(), Restitution(), SlideAngularNormal(), SlideAngularPrimary(), SlideAngularSecondary(), SlideLinearPrimary(), SlideLinearSecondary(), SlipAngularNormal(), SlipAngularPrimary(), SlipAngularSecondary(), SlipLinearPrimary(), SlipLinearSecondary(), and StdUtils::Std_CheckString().
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Gets the angular normal slide value.
The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
Definition at line 615 of file VsMaterialType.cpp.
References m_fltSlideAngularNormal.
Referenced by SetData().
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Sets the angular normal slide value.
The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 631 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideAngularNormal, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the angular primary slide value.
The contact sliding parameter allows a desired relative Angular velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
Definition at line 654 of file VsMaterialType.cpp.
References m_fltSlideAngularPrimary.
Referenced by SetData().
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Sets the angular primary slide value.
The contact sliding parameter allows a desired relative Angular velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 669 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideAngularPrimary, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the angular secondary slide value.
The contact sliding parameter allows a desired relative Angular velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
Definition at line 693 of file VsMaterialType.cpp.
References m_fltSlideAngularSecondary.
Referenced by SetData().
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Sets the angular secondary slide value.
The contact sliding parameter allows a desired relative Angular velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 709 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideAngularSecondary, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the linear primary slide value.
The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
Definition at line 537 of file VsMaterialType.cpp.
References m_fltSlideLinearPrimary.
Referenced by SetData().
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Sets the linear primary slide value.
The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 552 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideLinearPrimary, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the linear secondary slide value.
The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
Definition at line 576 of file VsMaterialType.cpp.
References m_fltSlideLinearSecondary.
Referenced by SetData().
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Sets the linear secondary slide value.
The contact sliding parameter allows a desired relative linear velocity to be specified between the colliding parts at the contact position. A conveyor belt would be an example of an application. The belt part itself would not be moving.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 592 of file VsMaterialType.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), m_fltSlideLinearSecondary, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the angular normal slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
Definition at line 421 of file VsMaterialType.cpp.
References m_fltSlipAngularNormal.
Referenced by SetData().
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Sets the angular normal slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 437 of file VsMaterialType.cpp.
References m_fltSlipAngularNormal, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().
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Gets the angular primary slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
Definition at line 460 of file VsMaterialType.cpp.
References m_fltSlipAngularPrimary.
Referenced by SetData().
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Sets the angular primary slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 475 of file VsMaterialType.cpp.
References m_fltSlipAngularPrimary, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().
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Gets the angular secondary slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
Definition at line 498 of file VsMaterialType.cpp.
References m_fltSlipAngularSecondary.
Referenced by SetData().
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Sets the angular secondary slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 514 of file VsMaterialType.cpp.
References m_fltSlipAngularSecondary, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().
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Gets the primary linear slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
Definition at line 344 of file VsMaterialType.cpp.
References m_fltSlipLinearPrimary.
Referenced by SetData().
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Sets the primary linear slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 359 of file VsMaterialType.cpp.
References m_fltSlipLinearPrimary, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().
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Gets the secondary linear slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
Definition at line 382 of file VsMaterialType.cpp.
References m_fltSlipLinearSecondary.
Referenced by SetData().
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Sets the secondary linear slip value.
Contact slip allows a tangential loss at the contact position to be defined. For example, this is a useful parameter to set for the interaction between a cylindrical wheel and a terrain where, without a minimum amount of slip, the vehicle would have a hard time turning.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 398 of file VsMaterialType.cpp.
References m_fltSlipLinearSecondary, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().