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| FirmataHingeServo (AnimatGUI.Framework.DataObject doParent) |
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override void | BuildProperties (ref AnimatGuiCtrls.Controls.PropertyTable propTable) |
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override AnimatGUI.Framework.DataObject | Clone (AnimatGUI.Framework.DataObject doParent, bool bCutData, AnimatGUI.Framework.DataObject doRoot) |
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override void | LoadData (ManagedAnimatInterfaces.IStdXml oXml) |
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override void | SaveData (ManagedAnimatInterfaces.IStdXml oXml) |
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override void | SaveSimulationXml (ManagedAnimatInterfaces.IStdXml oXml, ref AnimatGUI.Framework.DataObject nmParentControl, string strName="") |
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override void | CloneInternal (AnimatGUI.Framework.DataObject doOriginal, bool bCutData, AnimatGUI.Framework.DataObject doRoot) |
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override Type | GetLinkedPartDropDownTreeType () |
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bool | m_bResetToStartPos = false |
| If true then when the simulation starts it will always reset the position of the servo to 0 to begin with. More...
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int | m_iMaxPulse = 2400 |
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int | m_iMinPulse = 544 |
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override string | ButtonImageName [get] |
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override string | Description [get, set] |
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virtual int | MaxPulse [get, set] |
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virtual int | MinPulse [get, set] |
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override string | ModuleName [get] |
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override string | PartType [get] |
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virtual bool | ResetToStartPos [get, set] |
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override string | WorkspaceImageName [get] |
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Definition at line 13 of file FirmataHingeServo.cs.
bool RoboticsGUI.RobotIOControls.Firmata.FirmataHingeServo.m_bResetToStartPos = false |
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If true then when the simulation starts it will always reset the position of the servo to 0 to begin with.
Definition at line 22 of file FirmataHingeServo.cs.
The documentation for this class was generated from the following file: