AnimatLab  2
Test
VortexAnimatSim::Environment::VsStructure Member List

This is the complete list of members for VortexAnimatSim::Environment::VsStructure, including all inherited members.

AbsolutePosition()AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ)AnimatSim::Environment::MovableItemvirtual
AddCollisionPair(std::string strID1, std::string strID2)AnimatSim::Environment::Structurevirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::Environment::Structurevirtual
AddJoint(Joint *lpJoint)AnimatSim::Environment::Structure
AddRigidBody(RigidBody *lpBody)AnimatSim::Environment::Structure
AddRoot(std::string strXml)AnimatSim::Environment::Structureprotectedvirtual
AddScript(std::string strXml)AnimatSim::Environment::Structureprotectedvirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AllowMouseManipulation()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragX()AnimatSim::Environment::Structurevirtual
AllowRotateDragY()AnimatSim::Environment::Structurevirtual
AllowRotateDragZ()AnimatSim::Environment::Structurevirtual
AllowTranslateDragX()AnimatSim::Environment::Structurevirtual
AllowTranslateDragY()AnimatSim::Environment::Structurevirtual
AllowTranslateDragZ()AnimatSim::Environment::Structurevirtual
Alpha()AnimatSim::Environment::MovableItemvirtual
Alpha(float fltAlpha)AnimatSim::Environment::MovableItemvirtual
Ambient()AnimatSim::Environment::MovableItemvirtual
Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Ambient(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Ambient(std::string strXml)AnimatSim::Environment::MovableItemvirtual
AnimatBase()AnimatSim::AnimatBase
Assembly() (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructureinlinevirtual
AttachedPartMovedOrRotated(std::string strID) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
Body(RigidBody *lpBody) (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructurevirtual
AnimatSim::Environment::Structure::Body(RigidBody *lpBody)AnimatSim::Environment::Structurevirtual
AnimatSim::Environment::Structure::Body()AnimatSim::Environment::Structurevirtual
BuildLocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
BuildLocalMatrix(CStdFPoint localPos, CStdFPoint localRot, std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)AnimatSim::Environment::MovableItemvirtual
CalculateSnapshotByteSize()AnimatSim::Environment::Structurevirtual
Callback()AnimatSim::Environment::MovableItemvirtual
Callback(IMovableItemCallback *lpCallback)AnimatSim::Environment::MovableItemvirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structureinlinestatic
CollisionsAlpha()AnimatSim::Environment::MovableItemvirtual
CollisionsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
Create() (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructurevirtual
CreateDragger(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateGraphicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateItem() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
CreatePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateSelectedGraphics(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateSelectedVertex(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
DeleteGraphics() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
DeletePhysics() (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructureinlineprotectedvirtual
DeleteSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
Diffuse()AnimatSim::Environment::MovableItemvirtual
Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Diffuse(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Diffuse(std::string strXml)AnimatSim::Environment::MovableItemvirtual
DisableCollision(RigidBody *lpCollisionBody)AnimatSim::Environment::Structurevirtual
EnableCollision(RigidBody *lpCollisionBody)AnimatSim::Environment::Structurevirtual
Enabled(bool bVal)AnimatSim::AnimatBasevirtual
Enabled()AnimatSim::AnimatBasevirtual
EnableMotor(std::string strJointID, bool bVal)AnimatSim::Environment::Structurevirtual
EndGripDrag() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
ExclusionList()AnimatSim::Environment::Structurevirtual
FinalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
FindJoint(std::string strJointID, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
FindNode(std::string strID, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
FindRigidBody(std::string strBodyID, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
GeometryRotationMatrix(osg::Matrix osgGeometryMT) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
GetBoundingBox()AnimatSim::Environment::MovableItemvirtual
GetBoundingRadius()AnimatSim::Environment::MovableItemvirtual
GetCameraMatrixTransform()VortexAnimatSim::Environment::VsMovableItemvirtual
GetCurrentPosition()AnimatSim::Environment::MovableItemvirtual
GetDataPointer(const std::string &strDataType)AnimatSim::Environment::Structurevirtual
GetMatrixTransform() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetOSGWorldCoords() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetOSGWorldMatrix(bool bUpdate=false) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetParentWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetRobotInterface() (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structureinlinevirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GetVsSimulator() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GraphicsAlpha()AnimatSim::Environment::MovableItemvirtual
GraphicsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
HideSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize()AnimatSim::Environment::Structurevirtual
IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItem
IsSelected()AnimatSim::Environment::MovableItemvirtual
IsVisible()AnimatSim::Environment::MovableItemvirtual
IsVisible(bool bVal)AnimatSim::Environment::MovableItemvirtual
JointsAlpha()AnimatSim::Environment::MovableItemvirtual
JointsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Kill(bool bState=true)AnimatSim::Environment::Structurevirtual
Load(CStdXml &oXml) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadCollisionPair(CStdXml &oXml)AnimatSim::Environment::Structureprotectedvirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::Environment::Structurevirtual
LoadLayout(CStdXml &oXml)AnimatSim::Environment::Structureprotectedvirtual
LoadPosition(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LoadRoot(CStdXml &oXml)AnimatSim::Environment::Structureprotectedvirtual
LoadRotation(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LoadScript(CStdXml &oXml)AnimatSim::Environment::Structureprotectedvirtual
LocalMatrix(osg::Matrix osgLocalMT) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
LocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
LocalTransformationMatrixString()AnimatSim::Environment::MovableItemvirtual
m_aryExcludeCollisionListAnimatSim::Environment::Structureprotected
m_aryJointsAnimatSim::Environment::Structureprotected
m_aryRigidBodiesAnimatSim::Environment::Structureprotected
m_bCullBackfaces (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bIsSelectedAnimatSim::Environment::MovableItemprotected
m_bIsVisibleAnimatSim::Environment::MovableItemprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_eTextureMode (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_fltAlphaAnimatSim::Environment::MovableItemprotected
m_fltCollisionsAlphaAnimatSim::Environment::MovableItemprotected
m_fltGraphicsAlphaAnimatSim::Environment::MovableItemprotected
m_fltJointsAlphaAnimatSim::Environment::MovableItemprotected
m_fltNullReportVortexAnimatSim::Environment::VsMovableItemprotected
m_fltReceptiveFieldsAlphaAnimatSim::Environment::MovableItemprotected
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemprotected
m_fltShininessAnimatSim::Environment::MovableItemprotected
m_fltSimulationAlphaAnimatSim::Environment::MovableItemprotected
m_fltSizeAnimatSim::Environment::Structureprotected
m_fltUserDefinedDraggerRadiusAnimatSim::Environment::MovableItemprotected
m_lpAssembly (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructureprotected
m_lpBodyAnimatSim::Environment::Structureprotected
m_lpCallbackAnimatSim::Environment::Structureprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpMovableSimAnimatSim::Environment::MovableItemprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpParentAnimatSim::Environment::MovableItemprotected
m_lpParentVsMI (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpPhysicsMovableItemAnimatSim::Environment::MovableItemprotected
m_lpScriptAnimatSim::Environment::Structureprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_lpThisAB (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpThisMI (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpThisST (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructureprotected
m_lpThisVsMI (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpVsBody (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructureprotected
m_oAbsPositionAnimatSim::Environment::MovableItemprotected
m_oPositionAnimatSim::Environment::MovableItemprotected
m_oReportPositionAnimatSim::Environment::MovableItemprotected
m_oReportRotationAnimatSim::Environment::MovableItemprotected
m_oReportWorldPositionAnimatSim::Environment::MovableItemprotected
m_oRotationAnimatSim::Environment::MovableItemprotected
m_osgCull (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgDragger (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgFinalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgGeometry (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgGeometryRotationMTVortexAnimatSim::Environment::VsMovableItemprotected
m_osgLocalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgMaterial (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgMT (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgNode (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgNodeGroup (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgParent (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgRoot (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgSelectedGroup (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgSelVertexMT (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgSelVertexNode (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgStateSet (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgTexture (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgWorldMatrix (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTextureAnimatSim::Environment::MovableItemprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vAmbientAnimatSim::Environment::MovableItemprotected
m_vDiffuseAnimatSim::Environment::MovableItemprotected
m_vSelectedVertexAnimatSim::Environment::MovableItemprotected
m_vSpecularAnimatSim::Environment::MovableItemprotected
MinTimeStep(float &fltMin) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
MovableItem(void)AnimatSim::Environment::MovableItem
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
NodeGroup() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)AnimatSim::Environment::MovableItemvirtual
Parent()AnimatSim::Environment::MovableItem
Parent(RigidBody *lpValue)AnimatSim::Environment::MovableItem
ParentOSG() (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructurevirtual
Physics_AfterResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_CollectData() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_CollectExtraData() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_GetBoundingBox() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetBoundingRadius() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetLocalTransformMatrixString() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_ID() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_LoadLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_PositionChanged() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_ResetGraphicsAndPhysics() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_ResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_Resize() (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructureinlinevirtual
Physics_ResizeDragHandler(float fltRadius) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_RotationChanged() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_SaveLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_Selected(bool bValue, bool bSelectMultiple) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_SelectedVertex(float fltXPos, float fltYPos, float fltZPos) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_SetChild(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_SetChild(MovableItem *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItempure virtual
Physics_SetColor() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_SetParent(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_SetParent(MovableItem *lpParent)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItempure virtual
Physics_TextureChanged() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_UpdateAbsolutePosition() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_UpdateMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
PhysicsMovableItem()AnimatSim::Environment::MovableItemvirtual
PhysicsMovableItem(IPhysicsMovableItem *lpBase)AnimatSim::Environment::MovableItemvirtual
Position()AnimatSim::Environment::Structurevirtual
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::Structurevirtual
AnimatSim::Environment::MovableItem::Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
AnimatSim::Environment::MovableItem::Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::Environment::Structurevirtual
ReceptiveFieldsAlpha()AnimatSim::Environment::MovableItemvirtual
ReceptiveFieldsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
RemoveJoint(std::string strID)AnimatSim::Environment::Structure
RemoveRigidBody(std::string strID)AnimatSim::Environment::Structure
RemoveRoot(std::string strID, bool bThrowError=true)AnimatSim::Environment::Structureprotectedvirtual
RemoveScript(std::string strID, bool bThrowError=true)AnimatSim::Environment::Structureprotectedvirtual
ReportPosition()AnimatSim::Environment::MovableItemvirtual
ReportPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportRotation()AnimatSim::Environment::MovableItemvirtual
ReportRotation(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportRotation(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition()AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()VortexAnimatSim::Environment::VsStructurevirtual
ResizePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RootGroup() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Rotation()AnimatSim::Environment::MovableItemvirtual
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::Environment::Structurevirtual
Script(ScriptProcessor *lpScript) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
Script() (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::Environment::Structurevirtual
AnimatSim::AnimatBase::Selected()AnimatSim::AnimatBasevirtual
SelectedVertex()AnimatSim::Environment::MovableItemvirtual
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SetAlpha() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetBoundingBox(int iIdx, float fltVal)AnimatSim::Environment::MovableItemvirtual
SetColor(CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetCulling() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetMaterialAlpha(osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetMotorInput(std::string strJointID, float fltInput)AnimatSim::Environment::Structurevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
AnimatSim::AnimatBase::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
SetTexture(std::string strTexture) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetThisPointers() (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructureprotectedvirtual
SetupGraphics() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
SetupPhysics() (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructureprotectedvirtual
SetVisible(bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetVisible(osg::Node *osgNode, bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Shininess()AnimatSim::Environment::MovableItemvirtual
Shininess(float fltVal)AnimatSim::Environment::MovableItemvirtual
ShowSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
Sim(Simulator *lpSim)AnimatSim::Environment::Structure
SimPausing()AnimatSim::Environment::Structurevirtual
SimStarting()AnimatSim::Environment::Structurevirtual
SimStopping()AnimatSim::Environment::Structurevirtual
SimulationAlpha()AnimatSim::Environment::MovableItemvirtual
SimulationAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Size()AnimatSim::Environment::Structurevirtual
Size(float fltVal, bool bUseScaling=true)AnimatSim::Environment::Structurevirtual
Specular()AnimatSim::Environment::MovableItemvirtual
Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Specular(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Specular(std::string strXml)AnimatSim::Environment::MovableItemvirtual
StepPhysicsEngine()AnimatSim::Environment::Structurevirtual
StepSimulation()AnimatSim::AnimatBasevirtual
Structure()AnimatSim::Environment::Structure
Texture()AnimatSim::Environment::MovableItemvirtual
Texture(std::string strValue)AnimatSim::Environment::MovableItemvirtual
TimeStepModified()AnimatSim::AnimatBasevirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
UpdateData()AnimatSim::Environment::Structureprotectedvirtual
UpdatePhysicsPosFromGraphics() (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
UpdatePositionAndRotationFromMatrix() (defined in VortexAnimatSim::Environment::VsStructure)VortexAnimatSim::Environment::VsStructureprotectedvirtual
UpdatePositionAndRotationFromMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
UpdateWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
UserDefinedDraggerRadius(float fltRadius)AnimatSim::Environment::MovableItemvirtual
UserDefinedDraggerRadius()AnimatSim::Environment::MovableItemvirtual
VerifySystemPointers()AnimatSim::AnimatBasevirtual
AnimatSim::VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
AnimatSim::Environment::MovableItem::VisualSelectionModeChanged(int iNewMode)AnimatSim::Environment::MovableItemvirtual
VisualSelectionType()AnimatSim::Environment::MovableItemvirtual
VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItem
VsParent() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
VsStructure()VortexAnimatSim::Environment::VsStructure
WorldToBodyCoords(VxReal3 vWorldPos, StdVector3 &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItemvirtual
~MovableItem(void)AnimatSim::Environment::MovableItemvirtual
~Structure()AnimatSim::Environment::Structurevirtual
~VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
~VsStructure()VortexAnimatSim::Environment::VsStructurevirtual