AnimatLab  2
Test
VortexAnimatSim::Environment::VsLine Class Reference
+ Inheritance diagram for VortexAnimatSim::Environment::VsLine:
+ Collaboration diagram for VortexAnimatSim::Environment::VsLine:

Public Member Functions

virtual void AfterResetSimulation ()
 
virtual void CalculateForceVector (Attachment *lpPrim, Attachment *lpSec, float fltTension, CStdFPoint &oPrimPos, CStdFPoint &oSecPos, CStdFPoint &oPrimForce)
 
virtual void CreateParts ()
 
virtual void DrawLine ()
 
virtual void Initialize ()
 
virtual void ResetSimulation ()
 
virtual void StepSimulation (float fltTension)
 
- Public Member Functions inherited from VortexAnimatSim::Environment::VsRigidBody
virtual void BuildLocalMatrix ()
 Builds the local matrix. More...
 
Vx::VxCollisionGeometry * CollisionGeometry ()
 
virtual void CollisionGeometry (Vx::VxCollisionGeometry *vxGeometry)
 
virtual int GetPartIndex (VxPart *vxP0, VxPart *vxP1)
 
Vx::VxNode GraphicsNode ()
 
virtual osg::Group * ParentOSG ()
 Gets the parent osg node. More...
 
Vx::VxPart * Part ()
 
virtual void Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)
 
virtual void Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)
 
virtual void Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits)
 
virtual void Physics_CollectData ()
 
virtual void Physics_CollectExtraData ()
 
virtual void Physics_DisableCollision (RigidBody *lpBody)
 
virtual void Physics_EnableCollision (RigidBody *lpBody)
 
virtual void Physics_FluidDataChanged ()
 
virtual float * Physics_GetDataPointer (const std::string &strDataType)
 
virtual float Physics_GetDensity ()
 
virtual float Physics_GetMass ()
 
virtual CStdFPoint Physics_GetVelocityAtPoint (float x, float y, float z)
 
virtual bool Physics_HasCollisionGeometry ()
 
virtual bool Physics_IsDefined ()
 
virtual bool Physics_IsGeometryDefined ()
 
virtual void Physics_ResetSimulation ()
 
virtual void Physics_Resize ()
 
virtual void Physics_ResizeSelectedReceptiveFieldVertex ()
 
virtual void Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos)
 
virtual void Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz)
 
virtual void Physics_SetColor ()
 
virtual void Physics_SetDensity (float fltVal)
 
virtual void Physics_SetFreeze (bool bVal)
 
virtual void Physics_SetMass (float fltVal)
 
virtual void Physics_SetMaterialID (std::string strID)
 
virtual void Physics_SetVelocityDamping (float fltLinear, float fltAngular)
 
virtual void Physics_TextureChanged ()
 
virtual void Physics_UpdateMatrix ()
 
virtual void Physics_UpdateNode ()
 
virtual void Physics_WakeDynamics ()
 
Vx::VxCollisionSensor * Sensor ()
 
virtual void SetBody ()
 
virtual void SetupPhysics ()
 
- Public Member Functions inherited from VortexAnimatSim::Environment::VsBody
 VsBody ()
 Default constructor. More...
 
virtual ~VsBody ()
 Destructor. More...
 
virtual void Physics_ChildBodyAdded (RigidBody *lpChild)
 
virtual void Physics_ChildBodyRemoved (bool bHasStaticJoint)
 
virtual void Physics_ContactSensorAdded (ContactSensor *lpSensor)
 
virtual void Physics_ContactSensorRemoved ()
 
virtual void Physics_DeleteStickyLock ()
 
virtual void Physics_StepHydrodynamicSimulation ()
 
- Public Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem
virtual void BuildLocalMatrix (CStdFPoint localPos, CStdFPoint localRot, std::string strName)
 
virtual void CreateItem ()
 
virtual void EndGripDrag ()
 
virtual osg::Matrix FinalMatrix ()
 
virtual osg::MatrixTransform * GetCameraMatrixTransform ()
 Gets the matrix transform used by the camera for the mouse spring. More...
 
virtual osg::MatrixTransform * GetMatrixTransform ()
 
virtual CStdFPoint GetOSGWorldCoords ()
 
virtual osg::Matrix GetOSGWorldMatrix (bool bUpdate=false)
 
virtual osg::Matrix GetParentWorldMatrix ()
 
virtual VsSimulatorGetVsSimulator ()
 
virtual osg::Matrix GetWorldMatrix ()
 
virtual osg::Matrix LocalMatrix ()
 
virtual osg::Group * NodeGroup ()
 
virtual void Physics_AfterResetSimulation ()
 
virtual bool Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)
 
virtual BoundingBox Physics_GetBoundingBox ()
 
virtual float Physics_GetBoundingRadius ()
 
virtual std::string Physics_GetLocalTransformMatrixString ()
 
virtual std::string Physics_ID ()
 
virtual void Physics_LoadLocalTransformMatrix (CStdXml &oXml)
 
virtual void Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)
 
virtual void Physics_PositionChanged ()
 
virtual void Physics_ResetGraphicsAndPhysics ()
 
virtual void Physics_ResizeDragHandler (float fltRadius)
 
virtual void Physics_RotationChanged ()
 
virtual void Physics_SaveLocalTransformMatrix (CStdXml &oXml)
 
virtual void Physics_Selected (bool bValue, bool bSelectMultiple)
 
virtual void Physics_SetChild (MovableItem *lpParent)
 
virtual void Physics_SetParent (MovableItem *lpParent)
 
virtual void Physics_UpdateAbsolutePosition ()
 
virtual osg::Group * RootGroup ()
 
virtual void SetAlpha ()
 
virtual void SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess)
 
virtual void SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha)
 
virtual void SetVisible (bool bVisible)
 
virtual void SetVisible (osg::Node *osgNode, bool bVisible)
 
virtual VsMovableItemVsParent ()
 
virtual void WorldToBodyCoords (VxReal3 vWorldPos, StdVector3 &vLocalPos)
 
- Public Member Functions inherited from AnimatSim::Environment::IPhysicsMovableItem
virtual void Physics_SetChild (MovableItem *lpChild)=0
 
virtual void Physics_SetParent (MovableItem *lpParent)=0
 
- Public Member Functions inherited from AnimatSim::Environment::IPhysicsBody
virtual void Physics_ChildBodyAdded (RigidBody *lpChild)=0
 
virtual void Physics_ContactSensorAdded (ContactSensor *lpSensor)=0
 
virtual void Physics_DisableCollision (RigidBody *lpBody)=0
 
virtual void Physics_EnableCollision (RigidBody *lpBody)=0
 

Protected Member Functions

virtual int BuildLines (osg::Geometry *linesGeom)
 
virtual void CreateGraphicsGeometry ()
 
osg::Geometry * CreateLineGeometry ()
 
virtual void CreatePhysicsGeometry ()
 
virtual void DeleteGraphics ()
 
virtual void SetCulling ()
 
virtual void SetTexture (std::string strTexture)
 
virtual void SetThisPointers ()
 
virtual void SetupGraphics ()
 
- Protected Member Functions inherited from VortexAnimatSim::Environment::VsRigidBody
virtual void CalculateEstimatedMassAndVolume ()
 
virtual void CreateDynamicPart ()
 
virtual void CreateSensorPart ()
 
virtual void CreateStaticPart ()
 
virtual void DeletePhysics ()
 
virtual void GetBaseValues ()
 
virtual void HideSelectedVertex ()
 
CStdFPoint Physics_GetCurrentPosition ()
 
virtual void ProcessContacts ()
 
virtual void RemoveStaticPart ()
 
virtual void ResetSensorCollisionGeom ()
 
virtual void ResetStaticCollisionGeom ()
 
virtual void SetFollowEntity (VsRigidBody *lpEntity)
 
virtual void ShowSelectedVertex ()
 
virtual void UpdatePositionAndRotationFromMatrix ()
 
- Protected Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem
virtual void AttachedPartMovedOrRotated (std::string strID)
 
virtual void CreateDragger (std::string strName)
 
virtual void CreateGeometry ()
 
virtual void CreateSelectedGraphics (std::string strName)
 
virtual void CreateSelectedVertex (std::string strName)
 
virtual void DeleteSelectedVertex ()
 
virtual void GeometryRotationMatrix (osg::Matrix osgGeometryMT)
 
virtual void LocalMatrix (osg::Matrix osgLocalMT)
 
virtual void ResizePhysicsGeometry ()
 
virtual void UpdatePositionAndRotationFromMatrix (osg::Matrix osgMT)
 
virtual void UpdateWorldMatrix ()
 

Protected Attributes

float fltA
 
osg::ref_ptr< osg::Vec3Array > m_aryLines
 
LineBase * m_lpLineBase
 
- Protected Attributes inherited from VortexAnimatSim::Environment::VsRigidBody
float m_fltBlank
 
float m_fltEstimatedMass
 
float m_fltEstimatedVolume
 The estimated volume. See m_fltEstimatedMass desciption.
 
RigidBody * m_lpThisRB
 
float m_vAngularAcceleration [3]
 
float m_vAngularVelocity [3]
 
float m_vForce [3]
 
float m_vLinearAcceleration [3]
 
float m_vLinearVelocity [3]
 
CStdFPoint m_vPos
 
float m_vTorque [3]
 
VxCollisionGeometry * m_vxCollisionGeometry
 
VxGeometry * m_vxGeometry
 
VxNode m_vxGraphicNode
 
VxPart * m_vxPart
 
VxCollisionSensor * m_vxSensor
 
- Protected Attributes inherited from VortexAnimatSim::Environment::VsBody
Vx::VxEntity::EntityControlTypeEnum m_eControlType
 
BodyPart * m_lpThisBP
 
- Protected Attributes inherited from VortexAnimatSim::Environment::VsMovableItem
bool m_bCullBackfaces
 
osg::StateAttribute::GLMode m_eTextureMode
 
float m_fltNullReport
 This is used to report back 0 from GetDataPointer for items that are not supported in vortex.
 
VsMovableItemm_lpParentVsMI
 
AnimatBase * m_lpThisAB
 
MovableItem * m_lpThisMI
 
VsMovableItemm_lpThisVsMI
 
osg::ref_ptr< osg::CullFace > m_osgCull
 
osg::ref_ptr< VsDragger > m_osgDragger
 
osg::Matrix m_osgFinalMatrix
 
osg::ref_ptr< osg::Geometry > m_osgGeometry
 
osg::ref_ptr< osg::MatrixTransform > m_osgGeometryRotationMT
 
osg::Matrix m_osgLocalMatrix
 
osg::ref_ptr< osg::Material > m_osgMaterial
 
osg::ref_ptr< osgManipulator::Selection > m_osgMT
 
osg::ref_ptr< osg::Node > m_osgNode
 
osg::ref_ptr< osg::Group > m_osgNodeGroup
 
osg::ref_ptr< osg::Group > m_osgParent
 
osg::ref_ptr< osg::Group > m_osgRoot
 
osg::ref_ptr< osg::Group > m_osgSelectedGroup
 
osg::ref_ptr< osg::MatrixTransform > m_osgSelVertexMT
 
osg::ref_ptr< osg::Geode > m_osgSelVertexNode
 
osg::ref_ptr< osg::StateSet > m_osgStateSet
 
osg::ref_ptr< osg::Texture2D > m_osgTexture
 
osg::Matrix m_osgWorldMatrix
 

Detailed Description

Definition at line 11 of file VsLine.h.


The documentation for this class was generated from the following files: