AnimatLab  2
Test
VortexAnimatSim::Environment::Joints::VsDistanceJoint Class Reference
+ Inheritance diagram for VortexAnimatSim::Environment::Joints::VsDistanceJoint:
+ Collaboration diagram for VortexAnimatSim::Environment::Joints::VsDistanceJoint:

Public Member Functions

 VsDistanceJoint ()
 Default constructor. More...
 
virtual ~VsDistanceJoint ()
 Destructor. More...
 
virtual void CreateJoint ()
 Creates the joint. More...
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 
- Public Member Functions inherited from VortexAnimatSim::Environment::VsJoint
virtual void BuildLocalMatrix ()
 
virtual void BuildLocalMatrix (CStdFPoint localPos, CStdFPoint localRot, std::string strName)
 
virtual osg::Group * ChildOSG ()
 
virtual Vx::VxConstraint * Constraint ()
 
virtual Vx::VxConstraint::CoordinateID CoordinateID ()
 
virtual void Initialize ()
 
virtual osg::Group * ParentOSG ()
 
virtual void Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)
 
virtual void Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)
 
virtual void Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits)
 
virtual bool Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)
 
virtual void Physics_CollectData ()
 
virtual void Physics_DisableCollision (RigidBody *lpBody)
 
virtual void Physics_EnableCollision (RigidBody *lpBody)
 
virtual float Physics_GetDensity ()
 
virtual float Physics_GetMass ()
 
virtual CStdFPoint Physics_GetVelocityAtPoint (float x, float y, float z)
 
virtual void Physics_PositionChanged ()
 
virtual void Physics_QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 
virtual void Physics_ResetSimulation ()
 
virtual void Physics_Resize ()
 
virtual void Physics_RotationChanged ()
 
virtual void Physics_SetChild (MovableItem *lpChild)
 
virtual bool Physics_SetData (const std::string &strDataType, const std::string &strValue)
 
virtual void Physics_SetParent (MovableItem *lpParent)
 
virtual void Physics_UpdateMatrix ()
 
virtual void SetAlpha ()
 
virtual void SetBody ()
 
- Public Member Functions inherited from VortexAnimatSim::Environment::VsBody
 VsBody ()
 Default constructor. More...
 
virtual ~VsBody ()
 Destructor. More...
 
virtual void Physics_ChildBodyAdded (RigidBody *lpChild)
 
virtual void Physics_ChildBodyRemoved (bool bHasStaticJoint)
 
virtual void Physics_ContactSensorAdded (ContactSensor *lpSensor)
 
virtual void Physics_ContactSensorRemoved ()
 
virtual void Physics_DeleteStickyLock ()
 
virtual void Physics_FluidDataChanged ()
 
virtual bool Physics_HasCollisionGeometry ()
 
virtual bool Physics_IsDefined ()
 
virtual bool Physics_IsGeometryDefined ()
 
virtual void Physics_ResizeSelectedReceptiveFieldVertex ()
 
virtual void Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz)
 
virtual void Physics_SetDensity (float fltVal)
 
virtual void Physics_SetFreeze (bool bVal)
 
virtual void Physics_SetMass (float fltVal)
 
virtual void Physics_SetMaterialID (std::string strID)
 
virtual void Physics_SetVelocityDamping (float fltLinear, float fltAngular)
 
virtual void Physics_StepHydrodynamicSimulation ()
 
virtual void Physics_UpdateNode ()
 
virtual void Physics_WakeDynamics ()
 
- Public Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem
virtual void CreateItem ()
 
virtual void EndGripDrag ()
 
virtual osg::Matrix FinalMatrix ()
 
virtual osg::MatrixTransform * GetCameraMatrixTransform ()
 Gets the matrix transform used by the camera for the mouse spring. More...
 
virtual osg::MatrixTransform * GetMatrixTransform ()
 
virtual CStdFPoint GetOSGWorldCoords ()
 
virtual osg::Matrix GetOSGWorldMatrix (bool bUpdate=false)
 
virtual osg::Matrix GetParentWorldMatrix ()
 
virtual VsSimulatorGetVsSimulator ()
 
virtual osg::Matrix GetWorldMatrix ()
 
virtual osg::Matrix LocalMatrix ()
 
virtual osg::Group * NodeGroup ()
 
virtual void Physics_AfterResetSimulation ()
 
virtual void Physics_CollectExtraData ()
 
virtual BoundingBox Physics_GetBoundingBox ()
 
virtual float Physics_GetBoundingRadius ()
 
virtual float * Physics_GetDataPointer (const std::string &strDataType)
 
virtual std::string Physics_GetLocalTransformMatrixString ()
 
virtual std::string Physics_ID ()
 
virtual void Physics_LoadLocalTransformMatrix (CStdXml &oXml)
 
virtual void Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)
 
virtual void Physics_ResetGraphicsAndPhysics ()
 
virtual void Physics_ResizeDragHandler (float fltRadius)
 
virtual void Physics_SaveLocalTransformMatrix (CStdXml &oXml)
 
virtual void Physics_Selected (bool bValue, bool bSelectMultiple)
 
virtual void Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos)
 
virtual void Physics_SetColor ()
 
virtual void Physics_TextureChanged ()
 
virtual void Physics_UpdateAbsolutePosition ()
 
virtual osg::Group * RootGroup ()
 
virtual void SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess)
 
virtual void SetCulling ()
 
virtual void SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha)
 
virtual void SetTexture (std::string strTexture)
 
virtual void SetVisible (bool bVisible)
 
virtual void SetVisible (osg::Node *osgNode, bool bVisible)
 
virtual VsMovableItemVsParent ()
 
virtual void WorldToBodyCoords (VxReal3 vWorldPos, StdVector3 &vLocalPos)
 
- Public Member Functions inherited from AnimatSim::Environment::IPhysicsMovableItem
virtual void Physics_SetChild (MovableItem *lpChild)=0
 
virtual void Physics_SetParent (MovableItem *lpParent)=0
 
- Public Member Functions inherited from AnimatSim::Environment::IPhysicsBody
virtual void Physics_ChildBodyAdded (RigidBody *lpChild)=0
 
virtual void Physics_ContactSensorAdded (ContactSensor *lpSensor)=0
 
virtual void Physics_DisableCollision (RigidBody *lpBody)=0
 
virtual void Physics_EnableCollision (RigidBody *lpBody)=0
 
- Public Member Functions inherited from AnimatSim::Environment::Joint
 Joint ()
 Default constructor. More...
 
virtual ~Joint ()
 Destructor. More...
 
virtual void AddExternalNodeInput (int iTargetDataType, float fltInput)
 Adds an external node input. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual RigidBodyChild ()
 Gets the child RigidBody part for this joint. More...
 
virtual void Child (RigidBody *lpValue)
 Sets the Child RigidBody part for this joint. More...
 
virtual bool EnableLimits ()
 Tells if ConstraintLimits are enabled. More...
 
virtual void EnableLimits (bool bVal)
 Sets whether ContrainLimits are enabled or not. More...
 
virtual ConstraintFrictionFriction ()
 Gets the pointer to the friction. More...
 
virtual void Friction (ConstraintFriction *lpFriction)
 Sets the pointer to the friction. More...
 
virtual void Friction (std::string strXml)
 Sets the friction. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 
virtual float GetLimitRange ()
 Gets the entire range of movement within the limits. If limits are not enabled then it returns -1. More...
 
virtual float GetPositionWithinLimits (float fltPos)
 Gets a position value within the constraint limits. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual float JointForce ()
 Gets the joint force. More...
 
virtual void JointForce (float fltForce)
 Sets the joint force. More...
 
virtual float JointPosition ()
 Gets the joint position. More...
 
virtual void JointPosition (float fltPos)
 Sets the joint position. More...
 
virtual float JointVelocity ()
 Gets the joint velocity. More...
 
virtual void JointVelocity (float fltVel)
 Sets the joint velocity. More...
 
virtual void Load (CStdXml &oXml)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 
virtual ConstraintRelaxationRelaxation1 ()
 Gets the pointer to the primary axis displacement relaxation. More...
 
virtual void Relaxation1 (ConstraintRelaxation *lpRelax)
 Sets the pointer to the primary axis displacement relaxation. More...
 
virtual void Relaxation1 (std::string strXml)
 Sets the primary axis displacement relaxation. More...
 
virtual ConstraintRelaxationRelaxation2 ()
 Gets the pointer to the secondary axis displacement relaxation. More...
 
virtual void Relaxation2 (ConstraintRelaxation *lpRelax)
 Sets the pointer to the secondary axis displacement relaxation. More...
 
virtual void Relaxation2 (std::string strXml)
 Sets the secondary axis displacement relaxation. More...
 
virtual ConstraintRelaxationRelaxation3 ()
 Gets the pointer to the secondary axis displacement relaxation. More...
 
virtual void Relaxation3 (ConstraintRelaxation *lpRelax)
 Sets the pointer to the third axis displacement relaxation. More...
 
virtual void Relaxation3 (std::string strXml)
 Sets the third axis displacement relaxation. More...
 
virtual ConstraintRelaxationRelaxation4 ()
 Gets the pointer to the secondary axis rotation relaxation. More...
 
virtual void Relaxation4 (ConstraintRelaxation *lpRelax)
 Sets the pointer to the secondary axis rotation relaxation. More...
 
virtual void Relaxation4 (std::string strXml)
 Sets the secondary axis rotation relaxation. More...
 
virtual ConstraintRelaxationRelaxation5 ()
 Gets the pointer to the thirdary axis rotation relaxation. More...
 
virtual void Relaxation5 (ConstraintRelaxation *lpRelax)
 Sets the pointer to the thirdary axis rotation relaxation. More...
 
virtual void Relaxation5 (std::string strXml)
 Sets the thirdary axis rotation relaxation. More...
 
virtual ConstraintRelaxationRelaxation6 ()
 Gets the pointer to the thirdary axis rotation relaxation. More...
 
virtual void Relaxation6 (ConstraintRelaxation *lpRelax)
 Sets the pointer to the thirdary axis rotation relaxation. More...
 
virtual void Relaxation6 (std::string strXml)
 Sets the thirdary axis rotation relaxation. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual float Size ()
 Gets the size of the graphical representation of this joint. More...
 
virtual void Size (float fltVal, bool bUseScaling=true)
 Sets the size of the graphical representation of this joint. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void UpdatePhysicsPosFromGraphics ()
 Updates the physics position from graphics. More...
 
virtual bool UsesRadians ()
 Tells whether this joint uses radians or meters for its measurements. More...
 
virtual int VisualSelectionType ()
 Gets the visual selection type for this part. More...
 
virtual void WakeDynamics ()
 
- Public Member Functions inherited from AnimatSim::Environment::BodyPart
 BodyPart (void)
 Default constructor. More...
 
virtual ~BodyPart (void)
 Destructor. More...
 
virtual void AddBodyClicked (float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ)
 Called when the user clicks on this object while the AddBody mode is active. More...
 
virtual void AddRobotPartInterface (RobotPartInterface *lpPart)
 
virtual int FindRobotPartListIndex (std::string strID, bool bThrowError=true)
 Finds the index of a robot part attached to this body part with the matching ID. More...
 
virtual CStdArray< RobotPartInterface * > * GetRobotPartInterfaces ()
 Gets a pointer to the roboto part interface associated with this body part. More...
 
virtual bool NeedsRobotSynch ()
 
virtual IPhysicsBodyPhysicsBody ()
 Gets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
 
virtual void PhysicsBody (IPhysicsBody *lpBody)
 Sets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
 
virtual void RemoveRobotPartInterface (RobotPartInterface *lpPart)
 
virtual void Resize ()
 Called when this object has been resized. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 
virtual float SynchUpdateInterval ()
 This is how often we need to update this particular adapter. More...
 
virtual void SynchUpdateInterval (float fltVal)
 Determines how often we need to update this particular adapter. More...
 
virtual bool SynchWithRobot ()
 Gets whether the m_bRobotAdpaterSynch flag applies to this adapter. More...
 
virtual void SynchWithRobot (bool bVal)
 Determines whether the m_bRobotAdpaterSynch flag applies to this adapter. More...
 
virtual void TimeStepModified ()
 If the time step is modified then we need to recalculate the length of the delay buffer. More...
 
virtual void UpdateExtraData ()
 UpdateData is called during this body parts sim update call, and before any of its child updates because those children may need import information like this parts position. However, there are a number of pieces of information that are not critical to the part itself, but that a user may have asked for. I do not want to collect that info for every part if it is not needed. So instead, if a user asks for it then this part is added to a list on the simulation. After all parts have been updated for a simulation step then we loop through the list of just the necessary parts and call UpdateExtraData to collect this additional data. It is important that this be done after all parts have stepped becasue some of this data will only be correct at the end. An example of this is force applied to a part. Forces can be added by any child parts, so it is only at the end that these values are valid. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Called when the visual selection mode changed in GUI. More...
 
- Public Member Functions inherited from AnimatSim::Node
 Node ()
 Default constructor. More...
 
virtual ~Node ()
 Destructor. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual bool Enabled ()
 Tells whether this node is enabled. More...
 
virtual void Enabled (bool bValue)
 Enables the node. More...
 
virtual int GetTargetDataTypeIndex (const std::string &strDataType)
 Used to convert a string target data type into an integer index. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
- Public Member Functions inherited from AnimatSim::Environment::MovableItem
 MovableItem (void)
 Default constructor. More...
 
virtual ~MovableItem (void)
 Destructor. More...
 
virtual CStdFPoint AbsolutePosition ()
 Gets the absolute position of this body part. More...
 
virtual void AbsolutePosition (CStdFPoint &oPoint)
 Sets the absolute position of this body part. (m_oAbsPosition) More...
 
virtual void AbsolutePosition (float fltX, float fltY, float fltZ)
 Sets the absolute position of this body part. (m_oAbsPosition) More...
 
virtual bool AllowMouseManipulation ()
 Tells if a given part can be manipulated using the mouse and draggers. More...
 
virtual bool AllowRotateDragX ()
 Gets whether this body part can be rotated along the x-axis by the user with the drag handlers. More...
 
virtual bool AllowRotateDragY ()
 Gets whether this body part can be rotated along the y-axis by the user with the drag handlers. More...
 
virtual bool AllowRotateDragZ ()
 Gets whether this body part can be rotated along the z-axis by the user with the drag handlers. More...
 
virtual bool AllowTranslateDragX ()
 Gets whether this body part can be translated along the x-axis by the user with the drag handlers. More...
 
virtual bool AllowTranslateDragY ()
 Gets whether this body part can be translated along the y-axis by the user with the drag handlers. More...
 
virtual bool AllowTranslateDragZ ()
 Gets whether this body part can be translated along the z-axis by the user with the drag handlers. More...
 
virtual float Alpha ()
 Gets the current alpha. More...
 
virtual void Alpha (float fltAlpha)
 Sets the current alpha. More...
 
virtual CStdColorAmbient ()
 Gets the ambient color value. More...
 
virtual void Ambient (CStdColor &aryColor)
 
virtual void Ambient (float *aryColor)
 Sets the Ambient color. More...
 
virtual void Ambient (std::string strXml)
 Loads the Ambient color from an XML data packet. More...
 
virtual bool CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)
 Calculates the local position values for matrix transform for the part to be in a specific world position. More...
 
virtual IMovableItemCallbackCallback ()
 Gets the callback interface pointer. This is an interface pointer to a callback class that allows us to notify the GUI of events that occur within the simulation. More...
 
virtual void Callback (IMovableItemCallback *lpCallback)
 Sets the callback interface pointer. This is an interface pointer to a callback class that allows us to notify the GUI of events that occur within the simulation. More...
 
virtual float CollisionsAlpha ()
 Gets the collisions alpha. More...
 
virtual void CollisionsAlpha (float fltVal)
 Sets the collisions alpha. More...
 
virtual CStdColorDiffuse ()
 Gets the diffuse color. More...
 
virtual void Diffuse (CStdColor &aryColor)
 
virtual void Diffuse (float *aryColor)
 Sets the Diffuse color. More...
 
virtual void Diffuse (std::string strXml)
 Loads the Diffuse color from an XML data packet. More...
 
virtual BoundingBox GetBoundingBox ()
 Gets the bounding box for this part. More...
 
virtual float GetBoundingRadius ()
 Gets the bounding radius of this part. More...
 
virtual CStdFPoint GetCurrentPosition ()
 Gets the current position of this part. More...
 
virtual float GraphicsAlpha ()
 Gets the graphics alpha. More...
 
virtual void GraphicsAlpha (float fltVal)
 Sets the graphics alpha. More...
 
virtual bool IsSelected ()
 Query if this object is selected. More...
 
virtual bool IsVisible ()
 Query if this object is visible. More...
 
virtual void IsVisible (bool bVal)
 Sets whether this part is visible or not. More...
 
virtual float JointsAlpha ()
 Gets the joints alpha. More...
 
virtual void JointsAlpha (float fltVal)
 Sets the joints alpha. More...
 
virtual std::string LocalTransformationMatrixString ()
 Returns a string representation of the transformation matrix of this object. This is primarily used to save off the transform matrix into the project file. More...
 
virtual void OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)
 Orients a new part based on where the parent was clicked and the normal of the surface face. More...
 
RigidBodyParent ()
 Gets the parent RigidBody of this part. More...
 
void Parent (RigidBody *lpValue)
 Sets the parent RigidBody of this part. More...
 
virtual IPhysicsMovableItemPhysicsMovableItem ()
 Gets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
 
virtual void PhysicsMovableItem (IPhysicsMovableItem *lpBase)
 Sets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
 
virtual CStdFPoint Position ()
 Gets the local position. (m_oPosition) More...
 
virtual void Position (CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the local position. (m_oPosition) More...
 
virtual void Position (float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the local position. (m_oPosition) More...
 
virtual void Position (std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the local position. (m_oPosition). This method is primarily used by the GUI to reset the local position using an xml data packet. More...
 
virtual float ReceptiveFieldsAlpha ()
 Gets the receptive fields alpha. More...
 
virtual void ReceptiveFieldsAlpha (float fltVal)
 Sets the receptive fields alpha. More...
 
virtual CStdFPoint ReportPosition ()
 Gets the reported local position. (m_oReportPosition). More...
 
virtual void ReportPosition (CStdFPoint &oPoint)
 Sets the reported local position. (m_oReportPosition). More...
 
virtual void ReportPosition (float fltX, float fltY, float fltZ)
 Sets the reported local position. (m_oReportPosition). More...
 
virtual CStdFPoint ReportRotation ()
 Gets the reported rotation of this part. (m_oReportRotation) More...
 
virtual void ReportRotation (CStdFPoint &oPoint)
 Sets the reported rotation of this part. (m_oReportRotation) More...
 
virtual void ReportRotation (float fltX, float fltY, float fltZ)
 Sets the reported rotation of this part. (m_oReportRotation) More...
 
virtual CStdFPoint ReportWorldPosition ()
 Gets the reported world position. (m_oReportWorldPosition) More...
 
virtual void ReportWorldPosition (CStdFPoint &oPoint)
 Sets the reported world position (m_oReportWorldPosition) More...
 
virtual void ReportWorldPosition (float fltX, float fltY, float fltZ)
 Sets the reported world position (m_oReportWorldPosition) More...
 
virtual CStdFPoint Rotation ()
 Gets the rotation of this body in radians. More...
 
virtual void Rotation (CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the rotation of this body in radians. (m_oRotation) More...
 
virtual void Rotation (float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the rotation of this body in radians. (m_oRotation) More...
 
virtual void Rotation (std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the rotation of this body in radians. (m_oRotation). This method is primarily used by the GUI to reset the rotation using an xml data packet. More...
 
virtual CStdFPoint SelectedVertex ()
 Gets the relative position of the selected vertex. (m_vSelectedVertex) More...
 
virtual void SelectedVertex (CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true)
 Sets the relative position of the selected vertex. (m_vSelectedVertex) More...
 
virtual void SelectedVertex (float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true)
 Sets the relative position of the selected vertex. (m_vSelectedVertex) More...
 
virtual void SetBoundingBox (int iIdx, float fltVal)
 Sets one dimension of the bounding box. This does nothing for all parts except a mesh. More...
 
virtual float Shininess ()
 Gets the shininess. More...
 
virtual void Shininess (float fltVal)
 Sets the shininess value. More...
 
virtual float SimulationAlpha ()
 Gets the simulation alpha. More...
 
virtual void SimulationAlpha (float fltVal)
 Sets the simulation alpha. More...
 
virtual CStdColorSpecular ()
 Gets the specular color. More...
 
virtual void Specular (CStdColor &aryColor)
 
virtual void Specular (float *aryColor)
 Sets the Specular color. More...
 
virtual void Specular (std::string strXml)
 Loads the Specular color from an XML data packet. More...
 
virtual std::string Texture ()
 Gets the texture filename. More...
 
virtual void Texture (std::string strValue)
 Sets the Texture filename. More...
 
virtual CStdFPoint UpdateAbsolutePosition ()
 
virtual void UserDefinedDraggerRadius (float fltRadius)
 User defined dragger radius. More...
 
virtual float UserDefinedDraggerRadius ()
 Gets the user defined dragger radius. More...
 

Protected Member Functions

virtual void DeletePhysics ()
 
virtual void SetupGraphics ()
 Sets up the graphics for the joint. More...
 
virtual void SetupPhysics ()
 
- Protected Member Functions inherited from VortexAnimatSim::Environment::VsJoint
virtual void ChildOffsetMatrix (osg::Matrix osgMT)
 
virtual void CreateJointGraphics ()
 Creates the default ball graphics. More...
 
virtual void DeleteGraphics ()
 
virtual void DeleteJointGraphics ()
 
virtual float GetCurrentVxJointPos ()
 
virtual void LocalMatrix (osg::Matrix osgLocalMT)
 
virtual VxVector3 NormalizeAxis (CStdFPoint vLocalRot)
 
virtual void ResetDraggerOnResize ()
 
virtual void SetThisPointers ()
 
void UpdatePosition ()
 
virtual void UpdatePositionAndRotationFromMatrix ()
 
- Protected Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem
virtual void AttachedPartMovedOrRotated (std::string strID)
 
virtual void CreateDragger (std::string strName)
 
virtual void CreateGeometry ()
 
virtual void CreateGraphicsGeometry ()
 
virtual void CreatePhysicsGeometry ()
 
virtual void CreateSelectedGraphics (std::string strName)
 
virtual void CreateSelectedVertex (std::string strName)
 
virtual void DeleteSelectedVertex ()
 
virtual void GeometryRotationMatrix (osg::Matrix osgGeometryMT)
 
virtual void HideSelectedVertex ()
 
virtual void ResizePhysicsGeometry ()
 
virtual void ShowSelectedVertex ()
 
virtual void UpdatePositionAndRotationFromMatrix (osg::Matrix osgMT)
 
virtual void UpdateWorldMatrix ()
 
- Protected Member Functions inherited from AnimatSim::Environment::Joint
virtual void ClearRelaxations ()
 Clears the relaxation pointers. More...
 
virtual ConstraintFrictionLoadConstraintFriction (CStdXml &oXml)
 Loads constraint Friction object. More...
 
virtual ConstraintRelaxationLoadConstraintRelaxation (CStdXml &oXml, std::string strName)
 Loads constraint relaxation object. More...
 
- Protected Member Functions inherited from AnimatSim::Environment::BodyPart
virtual void UpdateData ()
 Called to collect any body data for this part. More...
 
- Protected Member Functions inherited from AnimatSim::Environment::MovableItem
virtual void LoadPosition (CStdXml &oXml)
 Loads the items position. More...
 
virtual void LoadRotation (CStdXml &oXml)
 Loads the items rotation. More...
 

Protected Attributes

Vx::VxDistanceJoint * m_vxDistance
 The vortex socket class.
 
- Protected Attributes inherited from VortexAnimatSim::Environment::VsJoint
Vx::VxConstraint::CoordinateID m_iCoordID
 
Joint * m_lpThisJoint
 
VsRigidBodym_lpVsChild
 
VsRigidBodym_lpVsParent
 
osg::Matrix m_osgChildOffsetMatrix
 
osg::ref_ptr< osg::MatrixTransform > m_osgChildOffsetMT
 
osg::ref_ptr< osg::Geometry > m_osgDefaultBall
 The osg default ball geometry.
 
osg::ref_ptr< osg::Material > m_osgDefaultBallMat
 The osg default ball material.
 
osg::ref_ptr< osg::MatrixTransform > m_osgDefaultBallMT
 The osg default ball matrix transform.
 
osg::ref_ptr< osg::StateSet > m_osgDefaultBallSS
 The osg default ball state set.
 
osg::ref_ptr< osg::MatrixTransform > m_osgJointMT
 The osg joint matrix transform.
 
Vx::VxConstraint * m_vxJoint
 
- Protected Attributes inherited from VortexAnimatSim::Environment::VsBody
Vx::VxEntity::EntityControlTypeEnum m_eControlType
 
BodyPart * m_lpThisBP
 
- Protected Attributes inherited from VortexAnimatSim::Environment::VsMovableItem
bool m_bCullBackfaces
 
osg::StateAttribute::GLMode m_eTextureMode
 
float m_fltNullReport
 This is used to report back 0 from GetDataPointer for items that are not supported in vortex.
 
VsMovableItemm_lpParentVsMI
 
AnimatBase * m_lpThisAB
 
MovableItem * m_lpThisMI
 
VsMovableItemm_lpThisVsMI
 
osg::ref_ptr< osg::CullFace > m_osgCull
 
osg::ref_ptr< VsDragger > m_osgDragger
 
osg::Matrix m_osgFinalMatrix
 
osg::ref_ptr< osg::Geometry > m_osgGeometry
 
osg::ref_ptr< osg::MatrixTransform > m_osgGeometryRotationMT
 
osg::Matrix m_osgLocalMatrix
 
osg::ref_ptr< osg::Material > m_osgMaterial
 
osg::ref_ptr< osgManipulator::Selection > m_osgMT
 
osg::ref_ptr< osg::Node > m_osgNode
 
osg::ref_ptr< osg::Group > m_osgNodeGroup
 
osg::ref_ptr< osg::Group > m_osgParent
 
osg::ref_ptr< osg::Group > m_osgRoot
 
osg::ref_ptr< osg::Group > m_osgSelectedGroup
 
osg::ref_ptr< osg::MatrixTransform > m_osgSelVertexMT
 
osg::ref_ptr< osg::Geode > m_osgSelVertexNode
 
osg::ref_ptr< osg::StateSet > m_osgStateSet
 
osg::ref_ptr< osg::Texture2D > m_osgTexture
 
osg::Matrix m_osgWorldMatrix
 
- Protected Attributes inherited from AnimatSim::Environment::Joint
ConstraintRelaxationm_aryRelaxations [6]
 The relaxations for the constraints.
 
bool m_bEnableLimits
 If true then any ConstraintLimits for this joint are enabled.
 
float m_fltForce
 The current force being applied to the joint by the motor.
 
float m_fltPosition
 
float m_fltSize
 Scales the size of the graphics for this joint.
 
float m_fltVelocity
 
RigidBodym_lpChild
 The child rigid body for this joint.
 
ConstraintFrictionm_lpFriction
 The friction for this joint.
 
- Protected Attributes inherited from AnimatSim::Environment::BodyPart
CStdArray< RobotPartInterface * > m_aryRobotParts
 Array of pointers to robot part interfaces connected to this body part.
 
bool m_bSynchWithRobot
 
float m_fltSynchUpdateInterval
 This is how often we need to update this particular adapter.
 
int m_iSynchCount
 Keeps track of the last time we did a synch for the robot.
 
int m_iSynchUpdateInterval
 The number of ticks between each call to update for this adapter till the next update time.
 
IPhysicsBodym_lpPhysicsBody
 
- Protected Attributes inherited from AnimatSim::Node
bool m_bInitEnabled
 Keeps track of the enabled state at sim startup.
 
float m_fltEnabled
 This is used for reporting the enabled state in a GetDataPointer call.
 
Organism * m_lpOrganism
 The pointer to this node's organism.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 
- Protected Attributes inherited from AnimatSim::Environment::MovableItem
bool m_bIsSelected
 Keeps track of whether this movable item has been selected or not.
 
bool m_bIsVisible
 
float m_fltAlpha
 The current alpha transparency for this body part.
 
float m_fltCollisionsAlpha
 The alpha transparency used in the Collisions VisualSelectionMode.
 
float m_fltGraphicsAlpha
 The alpha transparency used in the Graphics VisualSelectionMode.
 
float m_fltJointsAlpha
 The alpha transparency used in the Joints VisualSelectionMode.
 
float m_fltReceptiveFieldsAlpha
 The alpha transparency used in the Receptive Fields VisualSelectionMode.
 
float m_fltReportIsVisible
 
float m_fltShininess
 The shininess of the part. A value between 0 and 128.
 
float m_fltSimulationAlpha
 The alpha transparency used in the Simulation VisualSelectionMode.
 
float m_fltUserDefinedDraggerRadius
 User defined drag handle radius. If this is -1 then the user has not set the value and the default is used.
 
IMovableItemCallbackm_lpCallback
 
Simulatorm_lpMovableSim
 The pointer to a Simulation.
 
RigidBodym_lpParent
 
IPhysicsMovableItemm_lpPhysicsMovableItem
 
CStdFPoint m_oAbsPosition
 
CStdFPoint m_oPosition
 These are rotation and position coords relative to the parent if this is a body part.
 
CStdFPoint m_oReportPosition
 This is used for reporting the position back to the GUI. It is the position scaled for distance units.
 
CStdFPoint m_oReportRotation
 
CStdFPoint m_oReportWorldPosition
 This is used for reporting the position back to the GUI. It is the world position scaled for distance units.
 
CStdFPoint m_oRotation
 
std::string m_strTexture
 An optional texture to apply to the rigid body.
 
CStdColor m_vAmbient
 The ambient color to apply to this part. It is specified as red, green, blue, and alpha.
 
CStdColor m_vDiffuse
 The diffuse color to apply to this part. It is specified as red, green, blue, and alpha.
 
CStdFPoint m_vSelectedVertex
 The relative position of the selected vertex.
 
CStdColor m_vSpecular
 The specular color to apply to this part. It is specified as red, green, blue, and alpha.
 

Additional Inherited Members

- Static Public Member Functions inherited from AnimatSim::Environment::Joint
static JointCastToDerived (AnimatBase *lpBase)
 
- Static Public Member Functions inherited from AnimatSim::Environment::BodyPart
static BodyPartCastToDerived (AnimatBase *lpBase)
 
- Static Public Member Functions inherited from AnimatSim::Node
static NodeCastToDerived (AnimatBase *lpBase)
 

Detailed Description

Definition at line 16 of file VsDistanceJoint.h.

Constructor & Destructor Documentation

VortexAnimatSim::Environment::Joints::VsDistanceJoint::VsDistanceJoint ( )

Default constructor.

Author
dcofer
Date
4/15/2011

Definition at line 34 of file VsDistanceJoint.cpp.

References m_vxDistance.

VortexAnimatSim::Environment::Joints::VsDistanceJoint::~VsDistanceJoint ( )
virtual

Destructor.

Author
dcofer
Date
4/15/2011

Definition at line 46 of file VsDistanceJoint.cpp.

References StdUtils::Std_TraceMsg().

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Member Function Documentation

void VortexAnimatSim::Environment::Joints::VsDistanceJoint::CreateJoint ( )
virtual

Creates the joint.

This method is called by the derived class in the physics library. It makes the calls necessary to create the actual joint using the chosen phsyics API.

Author
dcofer
Date
3/22/2011

Reimplemented from AnimatSim::Environment::Joint.

Definition at line 120 of file VsDistanceJoint.cpp.

References SetupGraphics().

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void VortexAnimatSim::Environment::Joints::VsDistanceJoint::SetupGraphics ( )
protectedvirtual

Sets up the graphics for the joint.

This joint shows no graphics, so I am overriding this method and leaving it blank to show nothing.

Author
dcofer
Date
4/16/2011

Reimplemented from VortexAnimatSim::Environment::VsJoint.

Definition at line 65 of file VsDistanceJoint.cpp.

Referenced by CreateJoint().

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The documentation for this class was generated from the following files: