AnimatLab  2
Test
IntegrateFireSim::IonChannel Member List

This is the complete list of members for IntegrateFireSim::IonChannel, including all inherited members.

AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::AnimatBasevirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AnimatBase()AnimatSim::AnimatBase
CalculateCurrent(float fltStep, float fltVm)IntegrateFireSim::IonChannelvirtual
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
Enabled(bool bVal)IntegrateFireSim::IonChannelvirtual
Enabled()IntegrateFireSim::IonChannelvirtual
EquilibriumPotential(float fltVal)IntegrateFireSim::IonChannel
EquilibriumPotential()IntegrateFireSim::IonChannel
GetDataPointer(const std::string &strDataType)IntegrateFireSim::IonChannelvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
Ginit(float fltVal)IntegrateFireSim::IonChannel
Ginit()IntegrateFireSim::IonChannel
Gmax(float fltVal)IntegrateFireSim::IonChannel
Gmax()IntegrateFireSim::IonChannel
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
Hinf()IntegrateFireSim::IonChannel
Hinf(AnimatSim::Gains::Gain *lpGain)IntegrateFireSim::IonChannel
Hinf(std::string strXml)IntegrateFireSim::IonChannel
Hinit(float fltVal)IntegrateFireSim::IonChannel
Hinit()IntegrateFireSim::IonChannel
HPower(float fltVal)IntegrateFireSim::IonChannel
HPower()IntegrateFireSim::IonChannel
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize()AnimatSim::AnimatBasevirtual
IonChannel()IntegrateFireSim::IonChannel
Kill(bool bState=true)AnimatSim::AnimatBasevirtual
Load(CStdXml &oXml) (defined in IntegrateFireSim::IonChannel)IntegrateFireSim::IonChannelvirtual
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
m_bEnabledAnimatSim::AnimatBaseprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_fltEquilibriumPotentialIntegrateFireSim::IonChannelprotected
m_fltGIntegrateFireSim::IonChannelprotected
m_fltGInitIntegrateFireSim::IonChannelprotected
m_fltGmaxIntegrateFireSim::IonChannelprotected
m_fltHIntegrateFireSim::IonChannelprotected
m_fltHinfIntegrateFireSim::IonChannelprotected
m_fltHInitIntegrateFireSim::IonChannelprotected
m_fltHPowerIntegrateFireSim::IonChannelprotected
m_fltIIntegrateFireSim::IonChannelprotected
m_fltMIntegrateFireSim::IonChannelprotected
m_fltMinfIntegrateFireSim::IonChannelprotected
m_fltMInitIntegrateFireSim::IonChannelprotected
m_fltMPowerIntegrateFireSim::IonChannelprotected
m_fltNhIntegrateFireSim::IonChannelprotected
m_fltNmIntegrateFireSim::IonChannelprotected
m_fltThIntegrateFireSim::IonChannelprotected
m_fltTmIntegrateFireSim::IonChannelprotected
m_fltTotalActIntegrateFireSim::IonChannelprotected
m_lpHinfIntegrateFireSim::IonChannelprotected
m_lpMinfIntegrateFireSim::IonChannelprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_lpThIntegrateFireSim::IonChannelprotected
m_lpTmIntegrateFireSim::IonChannelprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTypeAnimatSim::AnimatBaseprotected
Minf()IntegrateFireSim::IonChannel
Minf(AnimatSim::Gains::Gain *lpGain)IntegrateFireSim::IonChannel
Minf(std::string strXml)IntegrateFireSim::IonChannel
Minit(float fltVal)IntegrateFireSim::IonChannel
Minit()IntegrateFireSim::IonChannel
MPower(float fltVal)IntegrateFireSim::IonChannel
MPower()IntegrateFireSim::IonChannel
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
Nh(float fltVal)IntegrateFireSim::IonChannel
Nh()IntegrateFireSim::IonChannel
Nm(float fltVal)IntegrateFireSim::IonChannel
Nm()IntegrateFireSim::IonChannel
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in IntegrateFireSim::IonChannel)IntegrateFireSim::IonChannelvirtual
AnimatSim::AnimatBase::QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::AnimatBasevirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::AnimatBasevirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()IntegrateFireSim::IonChannelvirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected()AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::AnimatBasevirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)IntegrateFireSim::IonChannelvirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
StepSimulation()AnimatSim::AnimatBasevirtual
Th()IntegrateFireSim::IonChannel
Th(AnimatSim::Gains::Gain *lpGain)IntegrateFireSim::IonChannel
Th(std::string strXml)IntegrateFireSim::IonChannel
TimeStepModified()AnimatSim::AnimatBasevirtual
Tm()IntegrateFireSim::IonChannel
Tm(AnimatSim::Gains::Gain *lpGain)IntegrateFireSim::IonChannel
Tm(std::string strXml)IntegrateFireSim::IonChannel
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
VerifySystemPointers()AnimatSim::AnimatBasevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~IonChannel()IntegrateFireSim::IonChannelvirtual