AnimatLab  2
Test
FiringRateSim::Synapses::Synapse Class Reference

Firing rate synapse model. More...

#include <Synapse.h>

+ Inheritance diagram for FiringRateSim::Synapses::Synapse:
+ Collaboration diagram for FiringRateSim::Synapses::Synapse:

Public Member Functions

 Synapse ()
 Default constructor. More...
 
virtual ~Synapse ()
 Destructor. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AddSynapse (std::string strXml, bool bDoNotInit)
 Adds a compound synapse to this one. More...
 
virtual float CalculateCurrent ()
 Calculates the synaptic current for this synapse. More...
 
virtual float CalculateModulation (FiringRateModule *lpModule)
 Calculates the synaptic modulation. More...
 
virtual void DelayInterval (float fltVal)
 Sets the delay buffer interval. More...
 
virtual float DelayInterval ()
 Gets the delay buffer size in time. More...
 
virtual int FindSynapseListPos (std::string strID, bool bThrowError=true)
 Searches for the first synapse list position. More...
 
Neuron * FromNeuron ()
 Gets the pre-synaptic neuron. More...
 
virtual SynapseGetCompoundSynapse (short iCompoundIndex)
 Gets a pointer to a compound synapse. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual bool HasDelay ()
 Gets whether this synapse has a delay associated with it. More...
 
virtual void HasDelay (bool bVal)
 Sets whether this synapse has a delay associated with it. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Load (CStdXml &oXml)
 
float Modulation ()
 Gets the synaptic modulation. More...
 
float * ModulationPointer ()
 Gets a pointer to the synaptic modulation. More...
 
virtual void Process (float &fltCurrent)
 Processes this synapse. More...
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void RemoveSynapse (std::string strID, bool bThrowError=true)
 Removes the copmound synapse specified by ID. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetDelayBufferSize ()
 Recalculates the size of the delay buffer required. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void TimeStepModified ()
 If the time step is modified then we need to recalculate the length of the delay buffer. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
float Weight ()
 Gets the synaptic weight. More...
 
void Weight (float fltVal)
 Sets the synaptic weight. More...
 
float * WeightPointer ()
 Gets a pointer to the synaptic weight. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Protected Member Functions

SynapseLoadSynapse (CStdXml &oXml)
 Loads a synapse. More...
 

Protected Attributes

CStdCircularArray< float > m_aryDelayBuffer
 
CStdPtrArray< Synapsem_arySynapses
 Array of moduled/gated child synapses.
 
bool m_bHasDelay
 
float m_fltDelayInterval
 
float m_fltModulation
 The modulation value to use for this synapse.
 
float m_fltWeight
 The weight of the synapse. This is a current value in nanoamps.
 
FiringRateModulem_lpFRModule
 Pointer to parent FiringRateModule.
 
Neuron * m_lpFromNeuron
 The pointer to pre-synaptic neuron.
 
Neuron * m_lpToNeuron
 The pointer to post-synaptic neuron.
 
std::string m_strFromID
 GUID ID of the pre-synaptic neruon.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Additional Inherited Members

Detailed Description

Firing rate synapse model.

This synapse type has a weight that is a current value. It injects a portion of that weight into the post-synaptic neuron based on the pre-synaptic neurons firing rate. I = W*F. (Where W is the weight, F is the firing rate, and I is the current.)

Author
dcofer
Date
3/29/2011

Definition at line 29 of file Synapse.h.

Constructor & Destructor Documentation

FiringRateSim::Synapses::Synapse::Synapse ( )

Default constructor.

Author
dcofer
Date
3/29/2011

Definition at line 24 of file Synapse.cpp.

References m_fltModulation, m_fltWeight, m_lpFRModule, m_lpFromNeuron, m_lpToNeuron, and AnimatSim::AnimatBase::m_strType.

FiringRateSim::Synapses::Synapse::~Synapse ( )
virtual

Destructor.

Author
dcofer
Date
3/29/2011

Definition at line 43 of file Synapse.cpp.

References m_arySynapses, and StdUtils::Std_TraceMsg().

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Member Function Documentation

bool FiringRateSim::Synapses::Synapse::AddItem ( const std::string &  strItemType,
const std::string &  strXml,
bool  bThrowError = true,
bool  bDoNotInit = false 
)
virtual

Adds a new object to this parent.

Generic method to add a new child item to this parent by specifying a string item type descriptor and an xml packet that can be used to load in the new object. The GUI uses this method to create new items that were added with the user interface. The item type lets the method determine what type of item is being created, like synapse, neuron, body part, etc.. It then gets the modulename, classname, and type from the xml and calls CreateObject to create the appropriate type of object. Then it passes in the xml packet to the new objects load method and does any needed initialization and adds it to the parent.

Author
dcofer
Date
2/22/2011
Parameters
strItemTypeString descriptor of the type of item that is being created.
strXmlXML packet that is used to create and load the new item.
bThrowErrorIf true then throw an error if there is a problem, otherwise return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 440 of file Synapse.cpp.

References AddSynapse(), and StdUtils::Std_CheckString().

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void FiringRateSim::Synapses::Synapse::AddSynapse ( std::string  strXml,
bool  bDoNotInit 
)
virtual

Adds a compound synapse to this one.

Author
dcofer
Date
3/29/2011
Parameters
strXmlThe xml packet to load.

Definition at line 267 of file Synapse.cpp.

References Initialize(), and LoadSynapse().

Referenced by AddItem().

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float FiringRateSim::Synapses::Synapse::CalculateCurrent ( )
virtual

Calculates the synaptic current for this synapse.

Author
dcofer
Date
6/11/2014
Returns
Synaptic current.

Definition at line 184 of file Synapse.cpp.

References CalculateModulation(), FiringRateSim::Neurons::Neuron::FiringFreq(), FromNeuron(), m_aryDelayBuffer, m_lpFRModule, and Weight().

Referenced by Process().

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float FiringRateSim::Synapses::Synapse::CalculateModulation ( FiringRateModule m_lpFRModule)
virtual

Calculates the synaptic modulation.

Author
dcofer
Date
3/29/2011
Parameters
[in,out]m_lpFRModulePointer to a fast module.
Returns
The calculated modulation.

Reimplemented in FiringRateSim::Synapses::GatedSynapse, and FiringRateSim::Synapses::ModulatedSynapse.

Definition at line 331 of file Synapse.cpp.

References CalculateModulation(), m_arySynapses, and m_fltModulation.

Referenced by CalculateCurrent(), and CalculateModulation().

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void FiringRateSim::Synapses::Synapse::DelayInterval ( float  fltVal)
virtual

Sets the delay buffer interval.

Author
dcofer
Date
6/11/2014
Parameters
fltValThe new value.

Definition at line 118 of file Synapse.cpp.

References SetDelayBufferSize(), and StdUtils::Std_IsAboveMin().

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float FiringRateSim::Synapses::Synapse::DelayInterval ( )
virtual

Gets the delay buffer size in time.

Author
dcofer
Date
6/11/2014
Returns
delay buffer interval.

Definition at line 108 of file Synapse.cpp.

Referenced by SetData().

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int FiringRateSim::Synapses::Synapse::FindSynapseListPos ( std::string  strID,
bool  bThrowError = true 
)
virtual

Searches for the first synapse list position.

Author
dcofer
Date
3/29/2011
Parameters
strIDIdentifier for the std::string.
bThrowErrortrue to throw error.
Returns
The found synapse list position.

Definition at line 306 of file Synapse.cpp.

References AnimatSim::AnimatBase::ID(), m_arySynapses, StdUtils::Std_ToUpper(), and StdUtils::Std_Trim().

Referenced by RemoveSynapse().

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Neuron* FiringRateSim::Synapses::Synapse::FromNeuron ( )
inline

Gets the pre-synaptic neuron.

Author
dcofer
Date
3/29/2011
Returns
Pointer to the neuron.

Definition at line 77 of file Synapse.h.

Referenced by CalculateCurrent(), FiringRateSim::Neurons::Neuron::CalculateSynapticCurrent(), and FiringRateSim::Synapses::ModulateNeuronPropSynapse::Process().

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Synapse * FiringRateSim::Synapses::Synapse::GetCompoundSynapse ( short  iCompoundIndex)
virtual

Gets a pointer to a compound synapse.

Author
dcofer
Date
3/29/2011
Parameters
iCompoundIndexZero-based index of the synapse.
Returns
Pointer to the compound synapse.

Definition at line 251 of file Synapse.cpp.

References m_arySynapses.

float * FiringRateSim::Synapses::Synapse::GetDataPointer ( const std::string &  strDataType)
virtual

Returns a float pointer to a data item of interest in this object.

This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypename of the data item for which we are looking.
Returns
float pointer of the data item. If not found then it throws an exception.
Exceptions
IfDataType is not found.

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in FiringRateSim::Synapses::GatedSynapse, and FiringRateSim::Synapses::ModulatedSynapse.

Definition at line 385 of file Synapse.cpp.

References m_fltModulation, m_fltWeight, and StdUtils::Std_CheckString().

Referenced by FiringRateSim::Synapses::ModulatedSynapse::GetDataPointer(), and FiringRateSim::Synapses::GatedSynapse::GetDataPointer().

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bool FiringRateSim::Synapses::Synapse::HasDelay ( )
virtual

Gets whether this synapse has a delay associated with it.

Author
dcofer
Date
6/11/2014
Returns
True if there is a synaptic delay.

Definition at line 84 of file Synapse.cpp.

Referenced by SetData().

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void FiringRateSim::Synapses::Synapse::HasDelay ( bool  bVal)
virtual

Sets whether this synapse has a delay associated with it.

Author
dcofer
Date
6/11/2014
Parameters
fltValThe new value.

Definition at line 94 of file Synapse.cpp.

References SetDelayBufferSize().

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void FiringRateSim::Synapses::Synapse::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in FiringRateSim::Synapses::ModulateNeuronPropSynapse.

Definition at line 348 of file Synapse.cpp.

References AnimatSim::Simulator::FindByID(), m_arySynapses, m_lpFromNeuron, AnimatSim::AnimatBase::m_lpSim, m_strFromID, and SetDelayBufferSize().

Referenced by AddSynapse(), FiringRateSim::Neurons::Neuron::AddSynapse(), and FiringRateSim::Synapses::ModulateNeuronPropSynapse::Initialize().

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Synapse * FiringRateSim::Synapses::Synapse::LoadSynapse ( CStdXml &  oXml)
protected

Loads a synapse.

Author
dcofer
Date
3/29/2011
Parameters
[in,out]oXmlThe xml packet to load.
Returns
Pointer to the loaded synapse.

Definition at line 539 of file Synapse.cpp.

References AnimatSim::Simulator::CreateObject(), m_arySynapses, m_lpFRModule, AnimatSim::AnimatBase::m_lpNode, AnimatSim::AnimatBase::m_lpSim, AnimatSim::AnimatBase::m_lpStructure, and SetSystemPointers().

Referenced by AddSynapse().

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float FiringRateSim::Synapses::Synapse::Modulation ( )

Gets the synaptic modulation.

Author
dcofer
Date
3/29/2011
Returns
synaptic modulation.

Definition at line 225 of file Synapse.cpp.

References m_fltModulation.

float * FiringRateSim::Synapses::Synapse::ModulationPointer ( )

Gets a pointer to the synaptic modulation.

This is so that other items can alter the synaptic modulation.

Author
dcofer
Date
3/29/2011
Returns
pointer to the synaptic modulation.

Definition at line 238 of file Synapse.cpp.

References m_fltModulation.

void FiringRateSim::Synapses::Synapse::Process ( float &  fltCurrent)
virtual

Processes this synapse.

Author
dcofer
Date
6/17/2014
Returns
Synaptic current.

Reimplemented in FiringRateSim::Synapses::ModulateNeuronPropSynapse.

Definition at line 171 of file Synapse.cpp.

References CalculateCurrent().

Referenced by FiringRateSim::Neurons::Neuron::CalculateSynapticCurrent().

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bool FiringRateSim::Synapses::Synapse::RemoveItem ( const std::string &  strItemType,
const std::string &  strID,
bool  bThrowError = true 
)
virtual

Removes a child item from this parent.

This is a generic method that is used to delete a child object from this parent. The GUI uses this method to remove objects from the simulation that have been deleted in the UI. The item type lets the method determine what type of item is being deleted, like synapse, neuron, body part, etc.. The ID is then used to delete that specific item.

Author
dcofer
Date
2/22/2011
Parameters
strItemTypeString descriptor of the type of item that is being created.
strIDUnique ID of the item that will be removed.
bThrowErrorIf true then throw an error if there is a problem, otherwise return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 458 of file Synapse.cpp.

References RemoveSynapse(), and StdUtils::Std_CheckString().

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void FiringRateSim::Synapses::Synapse::RemoveSynapse ( std::string  strID,
bool  bThrowError = true 
)
virtual

Removes the copmound synapse specified by ID.

Author
dcofer
Date
3/29/2011
Parameters
strIDGUID ID for the synaspe to remove.
bThrowErrortrue to throw error if synapse is not found.

Definition at line 289 of file Synapse.cpp.

References FindSynapseListPos(), and m_arySynapses.

Referenced by RemoveItem().

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void FiringRateSim::Synapses::Synapse::ResetSimulation ( )
virtual

Resets the simulation back to time 0.

This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in FiringRateSim::Synapses::ModulateNeuronPropSynapse.

Definition at line 477 of file Synapse.cpp.

References m_aryDelayBuffer, and m_arySynapses.

bool FiringRateSim::Synapses::Synapse::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::Link.

Reimplemented in FiringRateSim::Synapses::ModulateNeuronPropSynapse, and FiringRateSim::Synapses::GatedSynapse.

Definition at line 397 of file Synapse.cpp.

References DelayInterval(), HasDelay(), StdUtils::Std_CheckString(), StdUtils::Std_ToBool(), and Weight().

Referenced by FiringRateSim::Synapses::GatedSynapse::SetData().

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void FiringRateSim::Synapses::Synapse::SetDelayBufferSize ( )
virtual

Recalculates the size of the delay buffer required.

Author
dcofer
Date
6/11/2014

Definition at line 147 of file Synapse.cpp.

References m_aryDelayBuffer, m_lpFRModule, and AnimatSim::Behavior::NeuralModule::TimeStep().

Referenced by DelayInterval(), HasDelay(), Initialize(), and TimeStepModified().

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void FiringRateSim::Synapses::Synapse::SetSystemPointers ( Simulator *  lpSim,
Structure *  lpStructure,
NeuralModule *  lpModule,
Node *  lpNode,
bool  bVerify 
)
virtual

Sets the system pointers.

There are a number of system pointers that are needed for use in the objects. The primariy one being a pointer to the simulation object itself so that you can get global parameters like the scale units and so on. However, each object may need other types of pointers as well, for example neurons need to have a pointer to their parent structure/organism, and to the NeuralModule they reside within. So different types of objects will need different sets of system pointers. We call this method to set the pointers just after creation and before Load is called. We then call VerifySystemPointers here, during Load and during Initialize in order to ensure that the correct pointers have been set for each type of objects. These pointers can then be safely used throughout the rest of the system.

Author
dcofer
Date
3/2/2011
Parameters
[in,out]lpSimThe pointer to a simulation.
[in,out]lpStructureThe pointer to the parent structure.
[in,out]lpModuleThe pointer to the parent module module.
[in,out]lpNodeThe pointer to the parent node.
bVerifytrue to call VerifySystemPointers.

Definition at line 363 of file Synapse.cpp.

References m_lpFRModule, and VerifySystemPointers().

Referenced by LoadSynapse(), and FiringRateSim::Neurons::Neuron::LoadSynapse().

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void FiringRateSim::Synapses::Synapse::TimeStepModified ( )
virtual

If the time step is modified then we need to recalculate the length of the delay buffer.

If a neural module has been assigned to this adapter then that is its target module and we need to use the time step associated with it to determine how big the delay buffer should be in length. If the module is NULL then the target for this adapter is the physics engine and we should use the physics time step instead.

Author
dcofer
Date
5/15/2014

Reimplemented from AnimatSim::AnimatBase.

Definition at line 135 of file Synapse.cpp.

References SetDelayBufferSize().

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void FiringRateSim::Synapses::Synapse::VerifySystemPointers ( )
virtual

Verify that system pointers have been set correctly.

The system pointers should be set just after an object is created. However, if for some reason it was not then this could cause read/write memory access errors later on because we would be using NULL pointers. This method is called during SetSystemPointers, Load, and Initialize to verify that the pointers for that type of object have been set correctly. We are calling three different places to ensure that it is checked before use. For example, if you are doing a Load call then you want to check it before attempting the load, but there may be an object that does not Load, but only does Initialize. So we need to check it there as well.

Author
dcofer
Date
3/4/2011

Reimplemented from AnimatSim::Link.

Definition at line 372 of file Synapse.cpp.

References AnimatSim::AnimatBase::ID(), m_lpFRModule, AnimatSim::Link::m_lpOrganism, and AnimatSim::AnimatBase::m_strID.

Referenced by SetSystemPointers().

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float FiringRateSim::Synapses::Synapse::Weight ( )

Gets the synaptic weight.

Author
dcofer
Date
3/29/2011
Returns
synaptic weight.

Definition at line 62 of file Synapse.cpp.

References m_fltWeight.

Referenced by CalculateCurrent(), and SetData().

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void FiringRateSim::Synapses::Synapse::Weight ( float  fltVal)

Sets the synaptic weight.

Author
dcofer
Date
3/29/2011
Parameters
fltValThe new value.

Definition at line 73 of file Synapse.cpp.

References m_fltWeight.

float * FiringRateSim::Synapses::Synapse::WeightPointer ( )

Gets a pointer to the synaptic weight.

This is so that other items can alter the synaptic weight.

Author
dcofer
Date
3/29/2011
Returns
Pointer to the weight.

Definition at line 214 of file Synapse.cpp.

References m_fltWeight.

Member Data Documentation

CStdCircularArray<float> FiringRateSim::Synapses::Synapse::m_aryDelayBuffer
protected

This buffer is used if the adapter has been setup to have delays between calcuating values and setting them in the target object.

Definition at line 61 of file Synapse.h.

Referenced by CalculateCurrent(), ResetSimulation(), and SetDelayBufferSize().


The documentation for this class was generated from the following files: