AnimatLab  2
Test
FiringRateSim::FiringRateModule Member List

This is the complete list of members for FiringRateSim::FiringRateModule, including all inherited members.

ActiveArray()FiringRateSim::FiringRateModule
ActiveArray(bool bVal)FiringRateSim::FiringRateModule
AddExternalSynapse(AnimatSim::Link *lpSynapse) (defined in AnimatSim::Behavior::NeuralModule)AnimatSim::Behavior::NeuralModulevirtual
AddExternalSynapse(std::string strXml, bool bDoNotInit)AnimatSim::Behavior::NeuralModulevirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)FiringRateSim::FiringRateModulevirtual
AddNeuron(std::string strXml, bool bDoNotInit=false)FiringRateSim::FiringRateModulevirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AnimatBase()AnimatSim::AnimatBase
AttachSourceAdapter(Adapter *lpAdapter)AnimatSim::Behavior::NeuralModulevirtual
AttachTargetAdapter(Adapter *lpAdapter)AnimatSim::Behavior::NeuralModulevirtual
CalculateSnapshotByteSize()FiringRateSim::FiringRateModulevirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Behavior::NeuralModule)AnimatSim::Behavior::NeuralModuleinlinestatic
ClassFactory()AnimatSim::Behavior::NeuralModulevirtual
ClassFactory(IStdClassFactory *lpFactory) (defined in AnimatSim::Behavior::NeuralModule)AnimatSim::Behavior::NeuralModulevirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
Enabled(bool bVal)AnimatSim::AnimatBasevirtual
Enabled()AnimatSim::AnimatBasevirtual
FindAdapterListIndex(CStdArray< Adapter * > aryAdapters, std::string strID, bool bThrowError=true) (defined in AnimatSim::Behavior::NeuralModule)AnimatSim::Behavior::NeuralModuleprotectedvirtual
FindExternalSynapseListPos(std::string strID, bool bThrowError=true)AnimatSim::Behavior::NeuralModulevirtual
FindNeuronListPos(std::string strID, bool bThrowError=true)FiringRateSim::FiringRateModulevirtual
FiringRateModule()FiringRateSim::FiringRateModule
GetDataPointer(const std::string &strDataType)AnimatSim::Behavior::NeuralModulevirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetOrganism()AnimatSim::Behavior::NeuralModule
GetSimulator()AnimatSim::Behavior::NeuralModulevirtual
GetStructure()AnimatSim::AnimatBasevirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
InactiveArray()FiringRateSim::FiringRateModule
InactiveArray(bool bVal)FiringRateSim::FiringRateModule
Initialize()FiringRateSim::FiringRateModulevirtual
Kill(bool bState=true)FiringRateSim::FiringRateModulevirtual
Load(CStdXml &oXml) (defined in FiringRateSim::FiringRateModule)FiringRateSim::FiringRateModulevirtual
AnimatSim::Behavior::NeuralModule::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadExternalSynapse(CStdXml &oXml)AnimatSim::Behavior::NeuralModuleprotectedvirtual
LoadExternalSynapses(CStdXml &oXml)AnimatSim::Behavior::NeuralModuleprotectedvirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)FiringRateSim::FiringRateModulevirtual
LoadNetworkXml(CStdXml &oXml)FiringRateSim::FiringRateModuleprotected
LoadNeuron(CStdXml &oXml)FiringRateSim::FiringRateModuleprotected
m_aryExternalSynapsesAnimatSim::Behavior::NeuralModuleprotected
m_aryNeuronsFiringRateSim::FiringRateModuleprotected
m_arySourceAdaptersAnimatSim::Behavior::NeuralModuleprotected
m_aryTargetAdaptersAnimatSim::Behavior::NeuralModuleprotected
m_bActiveArrayFiringRateSim::FiringRateModuleprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_fltTimeStepAnimatSim::Behavior::NeuralModuleprotected
m_iTargetAdapterCountAnimatSim::Behavior::NeuralModuleprotected
m_iTimeStepCountAnimatSim::Behavior::NeuralModuleprotected
m_iTimeStepIntervalAnimatSim::Behavior::NeuralModuleprotected
m_lpClassFactoryAnimatSim::Behavior::NeuralModuleprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpOrganismAnimatSim::Behavior::NeuralModuleprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_oNetworkSizeFiringRateSim::FiringRateModuleprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strNeuralNetworkFileAnimatSim::Behavior::NeuralModuleprotected
m_strProjectPathAnimatSim::Behavior::NeuralModuleprotected
m_strTypeAnimatSim::AnimatBaseprotected
ModuleName()FiringRateSim::FiringRateModulevirtual
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
NeedToStep(bool bIncrement)AnimatSim::Behavior::NeuralModulevirtual
NeuralModule()AnimatSim::Behavior::NeuralModule
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in FiringRateSim::FiringRateModule)FiringRateSim::FiringRateModulevirtual
AnimatSim::Behavior::NeuralModule::QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::AnimatBasevirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveExternalSynapse(std::string strID, bool bThrowError=true)AnimatSim::Behavior::NeuralModulevirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)FiringRateSim::FiringRateModulevirtual
RemoveNeuron(std::string strID, bool bThrowError=true)FiringRateSim::FiringRateModulevirtual
RemoveSourceAdapter(Adapter *lpAdapter)AnimatSim::Behavior::NeuralModulevirtual
RemoveTargetAdapter(Adapter *lpAdapter)AnimatSim::Behavior::NeuralModulevirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()FiringRateSim::FiringRateModulevirtual
ResetStepCounter() (defined in AnimatSim::Behavior::NeuralModule)AnimatSim::Behavior::NeuralModulevirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)FiringRateSim::FiringRateModulevirtual
Selected()AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::AnimatBasevirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)FiringRateSim::FiringRateModulevirtual
AnimatSim::Behavior::NeuralModule::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::Behavior::NeuralModule::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::Behavior::NeuralModulevirtual
AnimatSim::AnimatBase::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
StepAdapters()AnimatSim::Behavior::NeuralModulevirtual
StepSimulation()FiringRateSim::FiringRateModulevirtual
TimeStep()AnimatSim::Behavior::NeuralModulevirtual
TimeStep(float fltVal)AnimatSim::Behavior::NeuralModulevirtual
TimeStepInterval()AnimatSim::Behavior::NeuralModulevirtual
TimeStepInterval(short iVal)AnimatSim::Behavior::NeuralModulevirtual
TimeStepModified()AnimatSim::AnimatBasevirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
VerifySystemPointers()AnimatSim::Behavior::NeuralModulevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~FiringRateModule()FiringRateSim::FiringRateModulevirtual
~NeuralModule()AnimatSim::Behavior::NeuralModulevirtual