AnimatLab  2
Test
AnimatSim::SimulationWindowMgr Class Referenceabstract

Manager for simulation windows. More...

#include <SimulationWindowMgr.h>

+ Inheritance diagram for AnimatSim::SimulationWindowMgr:
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Public Member Functions

 SimulationWindowMgr (void)
 Default constructor. More...
 
 ~SimulationWindowMgr (void)
 Destructor. More...
 
virtual SimulationWindowAddSimulationWindow (std::string strModule, std::string strType, bool bInit, HWND win, std::string strHudXml)
 Adds a simulation window. More...
 
virtual void Close ()
 Closes all windows. More...
 
virtual void CloseAllWindows ()
 Closes all windows internally. More...
 
virtual SimulationWindowFindSimulationWindow (HWND win, int &iIndex, bool bThrowError=true)
 Searches for simulation window with the specified HWND. More...
 
virtual bool HasContainedWindow ()
 Query if this object has contained window. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Load (CStdXml &oXml)
 
virtual void Realize ()=0
 Shows the windows. More...
 
virtual void RemoveSimulationWindow (HWND win)
 Removes the simulation window described by the HWND win. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual bool Update ()
 Updates all of the windows. More...
 
virtual void UpdateBackgroundColor ()
 Updates the background color for all simulation windows. More...
 
virtual CStdPtrArray< SimulationWindow > * Windows ()
 Gets the windows array. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Static Public Member Functions

static SimulationWindowMgrCastToDerived (AnimatBase *lpBase)
 

Protected Member Functions

SimulationWindowLoadSimulationWindow (CStdXml &oXml)
 Loads a simulation window. More...
 
virtual void SetupCameras ()
 Sets up the cameras for each window. More...
 

Protected Attributes

CStdPtrArray< SimulationWindowm_aryWindows
 Array of SimulationWindow objects.
 
Hudm_lpHudMgr
 Manager for heads-up display items.
 
CStdFPoint m_ptPosition
 If this is a stand-alone group window then this is the position of the group window.
 
CStdFPoint m_ptSize
 If this is a stand-alone group window then this is the size of the group window.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Detailed Description

Manager for simulation windows.

This object manages all of the simulation windows in the entire system. You call its Add/Remove methods to create/destroy new windows.

Author
dcofer
Date
3/25/2011

Definition at line 20 of file SimulationWindowMgr.h.

Constructor & Destructor Documentation

AnimatSim::SimulationWindowMgr::SimulationWindowMgr ( void  )

Default constructor.

Author
dcofer
Date
3/25/2011

Definition at line 57 of file SimulationWindowMgr.cpp.

References m_lpHudMgr.

AnimatSim::SimulationWindowMgr::~SimulationWindowMgr ( void  )

Destructor.

Author
dcofer
Date
3/25/2011

Definition at line 68 of file SimulationWindowMgr.cpp.

References Close(), and StdUtils::Std_TraceMsg().

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Member Function Documentation

SimulationWindow * AnimatSim::SimulationWindowMgr::AddSimulationWindow ( std::string  strModule,
std::string  strType,
bool  bInit,
HWND  win,
std::string  strXml 
)
virtual

Adds a simulation window.

Author
dcofer
Date
3/25/2011
Parameters
strModuleThe dll module name.
strTypeType ID of window to create.
bInittrue to initialise the window here.
winHWND Handle of the window.
strXmlThe xml packet to use when creating the window.
Returns
Pointer to the created SimulationWindow.

Definition at line 101 of file SimulationWindowMgr.cpp.

References AnimatSim::Simulator::CreateObject(), AnimatSim::AnimatBase::Initialize(), m_aryWindows, AnimatSim::AnimatBase::m_lpSim, AnimatSim::SimulationWindow::OnGetFocus(), AnimatSim::AnimatBase::SetSystemPointers(), and AnimatSim::SimulationWindow::WindowID().

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void AnimatSim::SimulationWindowMgr::Close ( )
virtual

Closes all windows.

Author
dcofer
Date
3/25/2011

Definition at line 234 of file SimulationWindowMgr.cpp.

References CloseAllWindows(), m_lpHudMgr, and AnimatSim::Hud::Reset().

Referenced by CloseAllWindows(), AnimatSim::Simulator::Reset(), ~SimulationWindowMgr(), and AnimatSim::Simulator::~Simulator().

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void AnimatSim::SimulationWindowMgr::CloseAllWindows ( )
virtual

Closes all windows internally.

Author
dcofer
Date
3/25/2011

Definition at line 252 of file SimulationWindowMgr.cpp.

References Close(), and m_aryWindows.

Referenced by Close().

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SimulationWindow * AnimatSim::SimulationWindowMgr::FindSimulationWindow ( HWND  win,
int &  iIndex,
bool  bThrowError = true 
)
virtual

Searches for simulation window with the specified HWND.

Author
dcofer
Date
3/25/2011
Parameters
winHandle of the window to search for.
[in,out]iIndexZero-based index of the found window in the array.
bThrowErrorIf true and no matching window is found then it throws an error, else it returns NULL.
Returns
null if it fails and bThrowError is false, else the found simulation window or NULL.

Definition at line 165 of file SimulationWindowMgr.cpp.

References m_aryWindows.

Referenced by RemoveSimulationWindow().

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bool AnimatSim::SimulationWindowMgr::HasContainedWindow ( )
virtual

Query if this object has contained window.

Author
dcofer
Date
3/25/2011
Returns
true if contained window, false if not.

Definition at line 281 of file SimulationWindowMgr.cpp.

References m_aryWindows.

void AnimatSim::SimulationWindowMgr::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in OsgAnimatSim::Visualization::OsgSimulationWindowMgr, and VortexAnimatSim::Visualization::VsSimulationWindowMgr.

Definition at line 79 of file SimulationWindowMgr.cpp.

References AnimatSim::Hud::Initialize(), AnimatSim::AnimatBase::Initialize(), and m_lpHudMgr.

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SimulationWindow * AnimatSim::SimulationWindowMgr::LoadSimulationWindow ( CStdXml oXml)
protected

Loads a simulation window.

Author
dcofer
Date
3/25/2011
Parameters
[in,out]oXmlThe xml for the window to load.
Returns
Pointer to the new simulation window.

Definition at line 373 of file SimulationWindowMgr.cpp.

References AnimatSim::Simulator::CreateObject(), StdUtils::CStdXml::GetChildString(), StdUtils::CStdXml::IntoElem(), AnimatSim::AnimatBase::m_lpSim, StdUtils::CStdXml::OutOfElem(), and AnimatSim::AnimatBase::SetSystemPointers().

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virtual void AnimatSim::SimulationWindowMgr::Realize ( )
pure virtual

Shows the windows.

Author
dcofer
Date
3/25/2011

Implemented in OsgAnimatSim::Visualization::OsgSimulationWindowMgr, and VortexAnimatSim::Visualization::VsSimulationWindowMgr.

void AnimatSim::SimulationWindowMgr::RemoveSimulationWindow ( HWND  win)
virtual

Removes the simulation window described by the HWND win.

Author
dcofer
Date
3/25/2011
Parameters
winHandle of the window.

Definition at line 192 of file SimulationWindowMgr.cpp.

References AnimatSim::SimulationWindow::Close(), FindSimulationWindow(), and m_aryWindows.

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void AnimatSim::SimulationWindowMgr::ResetSimulation ( )
virtual

Resets the simulation back to time 0.

This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 292 of file SimulationWindowMgr.cpp.

References m_aryWindows, m_lpHudMgr, and AnimatSim::Hud::ResetSimulation().

Referenced by AnimatSim::Simulator::ResetSimulation().

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void AnimatSim::SimulationWindowMgr::SetupCameras ( )
protectedvirtual

Sets up the cameras for each window.

Author
dcofer
Date
3/25/2011

Definition at line 266 of file SimulationWindowMgr.cpp.

References m_aryWindows.

Referenced by OsgAnimatSim::Visualization::OsgSimulationWindowMgr::Realize(), and VortexAnimatSim::Visualization::VsSimulationWindowMgr::Realize().

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bool AnimatSim::SimulationWindowMgr::Update ( )
virtual

Updates all of the windows.

Author
dcofer
Date
3/25/2011
Returns
true if it succeeds, false if it fails.

Definition at line 212 of file SimulationWindowMgr.cpp.

References m_aryWindows, and m_lpHudMgr.

void AnimatSim::SimulationWindowMgr::UpdateBackgroundColor ( )
virtual

Updates the background color for all simulation windows.

Author
dcofer
Date
7/26/2011

Definition at line 146 of file SimulationWindowMgr.cpp.

References m_aryWindows.

Referenced by AnimatSim::Simulator::BackgroundColor().

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virtual CStdPtrArray<SimulationWindow>* AnimatSim::SimulationWindowMgr::Windows ( )
inlinevirtual

Gets the windows array.

Author
dcofer
Date
3/25/2011
Returns
pointer to the array.

Definition at line 55 of file SimulationWindowMgr.h.


The documentation for this class was generated from the following files: