AnimatLab  2
Test
AnimatSim::Environment::Structure Member List

This is the complete list of members for AnimatSim::Environment::Structure, including all inherited members.

AbsolutePosition()AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ)AnimatSim::Environment::MovableItemvirtual
AddCollisionPair(std::string strID1, std::string strID2)AnimatSim::Environment::Structurevirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::Environment::Structurevirtual
AddJoint(Joint *lpJoint)AnimatSim::Environment::Structure
AddRigidBody(RigidBody *lpBody)AnimatSim::Environment::Structure
AddRoot(std::string strXml)AnimatSim::Environment::Structureprotectedvirtual
AddScript(std::string strXml)AnimatSim::Environment::Structureprotectedvirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AllowMouseManipulation()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragX()AnimatSim::Environment::Structurevirtual
AllowRotateDragY()AnimatSim::Environment::Structurevirtual
AllowRotateDragZ()AnimatSim::Environment::Structurevirtual
AllowTranslateDragX()AnimatSim::Environment::Structurevirtual
AllowTranslateDragY()AnimatSim::Environment::Structurevirtual
AllowTranslateDragZ()AnimatSim::Environment::Structurevirtual
Alpha()AnimatSim::Environment::MovableItemvirtual
Alpha(float fltAlpha)AnimatSim::Environment::MovableItemvirtual
Ambient()AnimatSim::Environment::MovableItemvirtual
Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Ambient(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Ambient(std::string strXml)AnimatSim::Environment::MovableItemvirtual
AnimatBase()AnimatSim::AnimatBase
Body(RigidBody *lpBody)AnimatSim::Environment::Structurevirtual
Body()AnimatSim::Environment::Structurevirtual
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)AnimatSim::Environment::MovableItemvirtual
CalculateSnapshotByteSize()AnimatSim::Environment::Structurevirtual
Callback()AnimatSim::Environment::MovableItemvirtual
Callback(IMovableItemCallback *lpCallback)AnimatSim::Environment::MovableItemvirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structureinlinestatic
CollisionsAlpha()AnimatSim::Environment::MovableItemvirtual
CollisionsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
Create() (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
Diffuse()AnimatSim::Environment::MovableItemvirtual
Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Diffuse(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Diffuse(std::string strXml)AnimatSim::Environment::MovableItemvirtual
DisableCollision(RigidBody *lpCollisionBody)AnimatSim::Environment::Structurevirtual
EnableCollision(RigidBody *lpCollisionBody)AnimatSim::Environment::Structurevirtual
Enabled(bool bVal)AnimatSim::AnimatBasevirtual
Enabled()AnimatSim::AnimatBasevirtual
EnableMotor(std::string strJointID, bool bVal)AnimatSim::Environment::Structurevirtual
ExclusionList()AnimatSim::Environment::Structurevirtual
FindJoint(std::string strJointID, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
FindNode(std::string strID, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
FindRigidBody(std::string strBodyID, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
GetBoundingBox()AnimatSim::Environment::MovableItemvirtual
GetBoundingRadius()AnimatSim::Environment::MovableItemvirtual
GetCurrentPosition()AnimatSim::Environment::MovableItemvirtual
GetDataPointer(const std::string &strDataType)AnimatSim::Environment::Structurevirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetRobotInterface() (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structureinlinevirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GraphicsAlpha()AnimatSim::Environment::MovableItemvirtual
GraphicsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize()AnimatSim::Environment::Structurevirtual
IsSelected()AnimatSim::Environment::MovableItemvirtual
IsVisible()AnimatSim::Environment::MovableItemvirtual
IsVisible(bool bVal)AnimatSim::Environment::MovableItemvirtual
JointsAlpha()AnimatSim::Environment::MovableItemvirtual
JointsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Kill(bool bState=true)AnimatSim::Environment::Structurevirtual
Load(CStdXml &oXml) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadCollisionPair(CStdXml &oXml)AnimatSim::Environment::Structureprotectedvirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::Environment::Structurevirtual
LoadLayout(CStdXml &oXml)AnimatSim::Environment::Structureprotectedvirtual
LoadPosition(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LoadRoot(CStdXml &oXml)AnimatSim::Environment::Structureprotectedvirtual
LoadRotation(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LoadScript(CStdXml &oXml)AnimatSim::Environment::Structureprotectedvirtual
LocalTransformationMatrixString()AnimatSim::Environment::MovableItemvirtual
m_aryExcludeCollisionListAnimatSim::Environment::Structureprotected
m_aryJointsAnimatSim::Environment::Structureprotected
m_aryRigidBodiesAnimatSim::Environment::Structureprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bIsSelectedAnimatSim::Environment::MovableItemprotected
m_bIsVisibleAnimatSim::Environment::MovableItemprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_fltAlphaAnimatSim::Environment::MovableItemprotected
m_fltCollisionsAlphaAnimatSim::Environment::MovableItemprotected
m_fltGraphicsAlphaAnimatSim::Environment::MovableItemprotected
m_fltJointsAlphaAnimatSim::Environment::MovableItemprotected
m_fltReceptiveFieldsAlphaAnimatSim::Environment::MovableItemprotected
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemprotected
m_fltShininessAnimatSim::Environment::MovableItemprotected
m_fltSimulationAlphaAnimatSim::Environment::MovableItemprotected
m_fltSizeAnimatSim::Environment::Structureprotected
m_fltUserDefinedDraggerRadiusAnimatSim::Environment::MovableItemprotected
m_lpBodyAnimatSim::Environment::Structureprotected
m_lpCallbackAnimatSim::Environment::Structureprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpMovableSimAnimatSim::Environment::MovableItemprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpParentAnimatSim::Environment::MovableItemprotected
m_lpPhysicsMovableItemAnimatSim::Environment::MovableItemprotected
m_lpScriptAnimatSim::Environment::Structureprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_oAbsPositionAnimatSim::Environment::MovableItemprotected
m_oPositionAnimatSim::Environment::MovableItemprotected
m_oReportPositionAnimatSim::Environment::MovableItemprotected
m_oReportRotationAnimatSim::Environment::MovableItemprotected
m_oReportWorldPositionAnimatSim::Environment::MovableItemprotected
m_oRotationAnimatSim::Environment::MovableItemprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTextureAnimatSim::Environment::MovableItemprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vAmbientAnimatSim::Environment::MovableItemprotected
m_vDiffuseAnimatSim::Environment::MovableItemprotected
m_vSelectedVertexAnimatSim::Environment::MovableItemprotected
m_vSpecularAnimatSim::Environment::MovableItemprotected
MinTimeStep(float &fltMin) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
MovableItem(void)AnimatSim::Environment::MovableItem
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)AnimatSim::Environment::MovableItemvirtual
Parent()AnimatSim::Environment::MovableItem
Parent(RigidBody *lpValue)AnimatSim::Environment::MovableItem
PhysicsMovableItem()AnimatSim::Environment::MovableItemvirtual
PhysicsMovableItem(IPhysicsMovableItem *lpBase)AnimatSim::Environment::MovableItemvirtual
Position()AnimatSim::Environment::Structurevirtual
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::Structurevirtual
AnimatSim::Environment::MovableItem::Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
AnimatSim::Environment::MovableItem::Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::Environment::Structurevirtual
ReceptiveFieldsAlpha()AnimatSim::Environment::MovableItemvirtual
ReceptiveFieldsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
RemoveJoint(std::string strID)AnimatSim::Environment::Structure
RemoveRigidBody(std::string strID)AnimatSim::Environment::Structure
RemoveRoot(std::string strID, bool bThrowError=true)AnimatSim::Environment::Structureprotectedvirtual
RemoveScript(std::string strID, bool bThrowError=true)AnimatSim::Environment::Structureprotectedvirtual
ReportPosition()AnimatSim::Environment::MovableItemvirtual
ReportPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportRotation()AnimatSim::Environment::MovableItemvirtual
ReportRotation(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportRotation(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition()AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()AnimatSim::Environment::Structurevirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
Rotation()AnimatSim::Environment::MovableItemvirtual
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::Environment::Structurevirtual
Script(ScriptProcessor *lpScript) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
Script() (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::Environment::Structurevirtual
AnimatSim::AnimatBase::Selected()AnimatSim::AnimatBasevirtual
SelectedVertex()AnimatSim::Environment::MovableItemvirtual
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SetBoundingBox(int iIdx, float fltVal)AnimatSim::Environment::MovableItemvirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)AnimatSim::Environment::Structurevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetMotorInput(std::string strJointID, float fltInput)AnimatSim::Environment::Structurevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
AnimatSim::AnimatBase::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
Shininess()AnimatSim::Environment::MovableItemvirtual
Shininess(float fltVal)AnimatSim::Environment::MovableItemvirtual
Sim(Simulator *lpSim)AnimatSim::Environment::Structure
SimPausing()AnimatSim::Environment::Structurevirtual
SimStarting()AnimatSim::Environment::Structurevirtual
SimStopping()AnimatSim::Environment::Structurevirtual
SimulationAlpha()AnimatSim::Environment::MovableItemvirtual
SimulationAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Size()AnimatSim::Environment::Structurevirtual
Size(float fltVal, bool bUseScaling=true)AnimatSim::Environment::Structurevirtual
Specular()AnimatSim::Environment::MovableItemvirtual
Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Specular(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Specular(std::string strXml)AnimatSim::Environment::MovableItemvirtual
StepPhysicsEngine()AnimatSim::Environment::Structurevirtual
StepSimulation()AnimatSim::AnimatBasevirtual
Structure()AnimatSim::Environment::Structure
Texture()AnimatSim::Environment::MovableItemvirtual
Texture(std::string strValue)AnimatSim::Environment::MovableItemvirtual
TimeStepModified()AnimatSim::AnimatBasevirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
UpdateData()AnimatSim::Environment::Structureprotectedvirtual
UpdatePhysicsPosFromGraphics() (defined in AnimatSim::Environment::Structure)AnimatSim::Environment::Structurevirtual
UserDefinedDraggerRadius(float fltRadius)AnimatSim::Environment::MovableItemvirtual
UserDefinedDraggerRadius()AnimatSim::Environment::MovableItemvirtual
VerifySystemPointers()AnimatSim::AnimatBasevirtual
AnimatSim::VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
AnimatSim::Environment::MovableItem::VisualSelectionModeChanged(int iNewMode)AnimatSim::Environment::MovableItemvirtual
VisualSelectionType()AnimatSim::Environment::MovableItemvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~MovableItem(void)AnimatSim::Environment::MovableItemvirtual
~Structure()AnimatSim::Environment::Structurevirtual