AnimatLab  2
Test
AnimatSim::Environment::ReceptiveField Class Reference

Receptive field that generates current based on the amount of contact force, and how close it is to the center of the field. More...

#include <ReceptiveField.h>

+ Inheritance diagram for AnimatSim::Environment::ReceptiveField:
+ Collaboration diagram for AnimatSim::Environment::ReceptiveField:

Public Member Functions

 ReceptiveField ()
 Default constructor. More...
 
 ReceptiveField (float fltX, float fltY, float fltZ, float fltStim)
 Constructor. More...
 
virtual ~ReceptiveField ()
 Destructor. More...
 
bool Equals (float fltX, float fltY, float fltZ)
 Tests if objects are considered equal. More...
 
bool GreaterThanThan (float fltX, float fltY, float fltZ)
 Method used to sort the ReceptiveField by vertex. More...
 
bool LessThanThan (float fltX, float fltY, float fltZ)
 Method used to sort the ReceptiveField by vertex. More...
 
virtual void Load (CStdXml &oXml)
 
bool operator< (ReceptiveField *lpItem)
 Method used to sort the ReceptiveField by vertex. More...
 
bool operator== (ReceptiveField *lpItem)
 Checks whether the vertices of the receptive fields are the same. More...
 
bool operator> (ReceptiveField *lpItem)
 Method used to sort the ReceptiveField by vertex. More...
 
void SetVertex (CStdFPoint vPoint)
 Sets the vertex. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Static Public Member Functions

static ReceptiveFieldCastToDerived (AnimatBase *lpBase)
 

Public Attributes

float m_fltCurrent
 The accumulated current for this receptive field.
 
StdVector3 m_vVertex
 The vertex of the center of the receptive field in global coordinates.
 

Additional Inherited Members

- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Detailed Description

Receptive field that generates current based on the amount of contact force, and how close it is to the center of the field.

Author
dcofer
Date
3/24/2011

Definition at line 21 of file ReceptiveField.h.

Constructor & Destructor Documentation

AnimatSim::Environment::ReceptiveField::ReceptiveField ( )

Default constructor.

Author
dcofer
Date
3/24/2011

Definition at line 23 of file ReceptiveField.cpp.

References m_fltCurrent, and m_vVertex.

AnimatSim::Environment::ReceptiveField::ReceptiveField ( float  fltX,
float  fltY,
float  fltZ,
float  fltCurrent 
)

Constructor.

Author
dcofer
Date
3/24/2011
Parameters
fltXThe x coordinate of the center of the receptive field.
fltYThe y coordinate of the center of the receptive field.
fltZThe z coordinate of the center of the receptive field.
fltCurrentThe current value.

Definition at line 40 of file ReceptiveField.cpp.

References m_fltCurrent, and m_vVertex.

AnimatSim::Environment::ReceptiveField::~ReceptiveField ( )
virtual

Destructor.

Author
dcofer
Date
3/24/2011

Definition at line 52 of file ReceptiveField.cpp.

Member Function Documentation

bool AnimatSim::Environment::ReceptiveField::Equals ( float  fltX,
float  fltY,
float  fltZ 
)

Tests if objects are considered equal.

Author
dcofer
Date
3/24/2011
Parameters
fltXThe x coordinate to compare with.
fltYThe y coordinate to compare with.
fltZThe z coordinate to compare with.
Returns
true if this vertices are the same, else false.

Definition at line 207 of file ReceptiveField.cpp.

References m_vVertex.

bool AnimatSim::Environment::ReceptiveField::GreaterThanThan ( float  fltX,
float  fltY,
float  fltZ 
)

Method used to sort the ReceptiveField by vertex.

This method compares the vertex coordinates to find if this vertex is greater than the one passed in.

Author
dcofer
Date
3/24/2011
Parameters
fltXThe x coordinate to compare with.
fltYThe y coordinate to compare with.
fltZThe z coordinate to compare with.
Returns
true if this vertex is greater than the one passed in, else false.

Definition at line 192 of file ReceptiveField.cpp.

References LessThanThan().

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bool AnimatSim::Environment::ReceptiveField::LessThanThan ( float  fltX,
float  fltY,
float  fltZ 
)

Method used to sort the ReceptiveField by vertex.

This method compares the vertex coordinates to find if this vertex is less than the one passed in.

Author
dcofer
Date
3/24/2011
Parameters
fltXThe x coordinate to compare with.
fltYThe y coordinate to compare with.
fltZThe z coordinate to compare with.
Returns
true if this vertex is less than the one passed in, else false.

Definition at line 145 of file ReceptiveField.cpp.

References m_vVertex.

Referenced by GreaterThanThan().

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bool AnimatSim::Environment::ReceptiveField::operator< ( ReceptiveField lpItem)

Method used to sort the ReceptiveField by vertex.

This method compares the vertex coordinates to find if this vertex is less than the one passed in.

Parameters
[in,out]lpItemItem that is being compared.
Returns
true if this vertex is less than the one passed in, false if not.

Definition at line 80 of file ReceptiveField.cpp.

References m_vVertex.

Referenced by operator>().

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bool AnimatSim::Environment::ReceptiveField::operator== ( ReceptiveField lpItem)

Checks whether the vertices of the receptive fields are the same.

Same is defined as within 1e-4 difference for each coordinate.

Author
dcofer
Date
3/24/2011
Parameters
[in,out]lpItemItem that is being compared.
Returns
The result of the operation.

Definition at line 121 of file ReceptiveField.cpp.

References m_vVertex.

bool AnimatSim::Environment::ReceptiveField::operator> ( ReceptiveField lpItem)

Method used to sort the ReceptiveField by vertex.

This method compares the vertex coordinates to find if this vertex is more than the one passed in.

Parameters
[in,out]lpItemItem that is being compared.
Returns
true if this vertex is more than the one passed in, false if not.

Definition at line 106 of file ReceptiveField.cpp.

References operator<().

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void AnimatSim::Environment::ReceptiveField::SetVertex ( CStdFPoint  vPoint)

Sets the vertex.

Author
dcofer
Date
10/5/2011
Parameters
vPointThe point.

Definition at line 64 of file ReceptiveField.cpp.

References m_vVertex.


The documentation for this class was generated from the following files: