AnimatLab  2
Test
AnimatSim::Environment::ContactSensor Member List

This is the complete list of members for AnimatSim::Environment::ContactSensor, including all inherited members.

AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::Environment::ContactSensorvirtual
AddReceptiveField(std::string strXml) (defined in AnimatSim::Environment::ContactSensor)AnimatSim::Environment::ContactSensorprotectedvirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AnimatBase()AnimatSim::AnimatBase
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::ContactSensor)AnimatSim::Environment::ContactSensorinlinestatic
ClearCurrents()AnimatSim::Environment::ContactSensor
ContactSensor()AnimatSim::Environment::ContactSensor
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
CurrentGain()AnimatSim::Environment::ContactSensor
DumpVertices(CStdPtrArray< ReceptiveField > &aryFields)AnimatSim::Environment::ContactSensorprotected
Enabled(bool bVal)AnimatSim::AnimatBasevirtual
Enabled()AnimatSim::AnimatBasevirtual
FieldGain()AnimatSim::Environment::ContactSensor
FindClosestReceptiveField(float fltX, float fltY, float fltZ)AnimatSim::Environment::ContactSensor
FindReceptiveField(CStdPtrArray< ReceptiveField > &aryFields, float fltX, float fltY, float fltZ, int &iIndex)AnimatSim::Environment::ContactSensorprotected
FindReceptiveField(float fltX, float fltY, float fltZ, int &iIndex)AnimatSim::Environment::ContactSensor
FindReceptiveFieldListPos(std::string strID, bool bThrowError=true) (defined in AnimatSim::Environment::ContactSensor)AnimatSim::Environment::ContactSensorprotectedvirtual
FinishedAddingVertices()AnimatSim::Environment::ContactSensor
GetDataPointer(const std::string &strDataType)AnimatSim::AnimatBasevirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetReceptiveField(int iIndex)AnimatSim::Environment::ContactSensor
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize()AnimatSim::AnimatBasevirtual
Kill(bool bState=true)AnimatSim::AnimatBasevirtual
Load(CStdXml &oXml) (defined in AnimatSim::Environment::ContactSensor)AnimatSim::Environment::ContactSensorvirtual
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
LoadReceptiveField(CStdXml &oXml)AnimatSim::Environment::ContactSensorprotected
m_aryFieldsAnimatSim::Environment::ContactSensorprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_fltMaxForceAnimatSim::Environment::ContactSensorprotected
m_lpCurrentGainAnimatSim::Environment::ContactSensorprotected
m_lpFieldGainAnimatSim::Environment::ContactSensorprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTypeAnimatSim::AnimatBaseprotected
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
ProcessContact(StdVector3 vPos, float fltForceMagnitude)AnimatSim::Environment::ContactSensor
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::AnimatBasevirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::Environment::ContactSensorvirtual
RemoveReceptiveField(std::string strID, bool bThrowError=true) (defined in AnimatSim::Environment::ContactSensor)AnimatSim::Environment::ContactSensorprotectedvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()AnimatSim::AnimatBasevirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected()AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::AnimatBasevirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
StepSimulation()AnimatSim::AnimatBasevirtual
TimeStepModified()AnimatSim::AnimatBasevirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
VerifySystemPointers()AnimatSim::AnimatBasevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~ContactSensor()AnimatSim::Environment::ContactSensorvirtual