AnimatLab  2
Test
AnimatCarlSim::CsSpikingCurrentSynapse Class Reference

Firing rate synapse model. More...

#include <CsSpikingCurrentSynapse.h>

+ Inheritance diagram for AnimatCarlSim::CsSpikingCurrentSynapse:
+ Collaboration diagram for AnimatCarlSim::CsSpikingCurrentSynapse:

Public Member Functions

 CsSpikingCurrentSynapse ()
 Default constructor. More...
 
virtual ~CsSpikingCurrentSynapse ()
 Destructor. More...
 
virtual void Cells (std::string strXml)
 
virtual void Coverage (std::string strType)
 
CsNeuronGroupFromNeuron ()
 Gets the pre-synaptic neuron. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Load (CStdXml &oXml)
 
virtual void PulseCurrent (float fltVal)
 
virtual float PulseCurrent ()
 
virtual void PulseDecay (float fltVal)
 
virtual float PulseDecay ()
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual bool WholePopulation ()
 
virtual void WholePopulation (bool bVal)
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Static Public Member Functions

static CsSpikingCurrentSynapseCastToDerived (AnimatBase *lpBase)
 

Protected Member Functions

virtual void CalculateStepsPerTest ()
 
virtual void LoadCells (CStdXml &oXml)
 
virtual void MonitorSpikeEventFired (int iGroupID, int iNeuronID, long lTimeIdx)
 
virtual void ProcessSpikes ()
 

Protected Attributes

boost::interprocess::interprocess_mutex m_AccessSpikes
 mutex used to try and access matches variable.
 
CStdMap< int, int > m_aryCells
 An array of neuron indices for individual neurons we want to stimulate.
 
CStdArray< long > m_arySpikeTimes
 
bool m_bWholePopulation
 Tells whether this entire population is monitored or just individual cells.
 
float m_fltAppliedCurrent
 The actual applied current with sign.
 
float m_fltCurrentMagnitude
 The magnitude of the current applied to the target neuron.
 
float m_fltDecrementCurrent
 The amount by which the current is decremented each step.
 
float m_fltPulseDecay
 The decay rate for which a current pulse.
 
float m_fltPulseMagnitude
 The magnitude amount of the current to apply for a single pulse.
 
float m_fltPulseSign
 The sign of the current to apply for a single pulse.
 
float m_fltPulseTC
 The exponential decay constant calculated from the time step and decay rate.
 
int m_iStepsPerTest
 Keeps track of the number of steps till we need to test for spikes to process.
 
int m_iStepsPerTestCount
 Keeps track of how my steps we have take tiil we are ready to test again.
 
CsNeuronGroupm_lpFromNeuron
 The pointer to pre-synaptic neuron.
 
AnimatSim::Nodem_lpToNeuron
 The pointer to post-synaptic neuron.
 
long m_lTotalSpikesAdded
 
boost::signals2::connection m_MonitoredSpikeEvent
 
std::string m_strFromID
 GUID ID of the pre-synaptic neruon.
 
std::string m_strToID
 GUID ID of the pre-synaptic neruon.
 
unsigned long m_ulSpikeTestTime
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Detailed Description

Firing rate synapse model.

This synapse type has a weight that is a current value. It injects a portion of that weight into the post-synaptic neuron based on the pre-synaptic neurons firing rate. I = W*F. (Where W is the weight, F is the firing rate, and I is the current.)

Author
dcofer
Date
3/29/2011

Definition at line 22 of file CsSpikingCurrentSynapse.h.

Constructor & Destructor Documentation

AnimatCarlSim::CsSpikingCurrentSynapse::CsSpikingCurrentSynapse ( )
AnimatCarlSim::CsSpikingCurrentSynapse::~CsSpikingCurrentSynapse ( )
virtual

Destructor.

Author
dcofer
Date
3/29/2011

Definition at line 46 of file CsSpikingCurrentSynapse.cpp.

References StdUtils::Std_TraceMsg().

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Member Function Documentation

CsNeuronGroup* AnimatCarlSim::CsSpikingCurrentSynapse::FromNeuron ( )
inline

Gets the pre-synaptic neuron.

Author
dcofer
Date
3/29/2011
Returns
Pointer to the neuron.

Definition at line 119 of file CsSpikingCurrentSynapse.h.

float * AnimatCarlSim::CsSpikingCurrentSynapse::GetDataPointer ( const std::string &  strDataType)
virtual

Returns a float pointer to a data item of interest in this object.

This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypename of the data item for which we are looking.
Returns
float pointer of the data item. If not found then it throws an exception.
Exceptions
IfDataType is not found.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 177 of file CsSpikingCurrentSynapse.cpp.

References m_fltAppliedCurrent, m_fltDecrementCurrent, and StdUtils::Std_CheckString().

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void AnimatCarlSim::CsSpikingCurrentSynapse::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 149 of file CsSpikingCurrentSynapse.cpp.

References AnimatSim::Simulator::FindByID(), m_bWholePopulation, m_lpFromNeuron, AnimatSim::AnimatBase::m_lpSim, m_lpToNeuron, m_strFromID, and m_strToID.

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void AnimatCarlSim::CsSpikingCurrentSynapse::ResetSimulation ( )
virtual

Resets the simulation back to time 0.

This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 256 of file CsSpikingCurrentSynapse.cpp.

References m_fltAppliedCurrent, m_fltCurrentMagnitude, m_fltDecrementCurrent, and m_iStepsPerTestCount.

bool AnimatCarlSim::CsSpikingCurrentSynapse::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::Link.

Definition at line 205 of file CsSpikingCurrentSynapse.cpp.

References StdUtils::Std_CheckString().

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void AnimatCarlSim::CsSpikingCurrentSynapse::StepSimulation ( )
virtual

Step the simulation for this object.

This is called on an object each time it is stepped in the simulation. this is where its simulation code is processed. However, StepSimulation is not necessarily called every single time that the simulation as a whole is stepped. A good example of this is that neural modules can have different integration time steps. So a firing rate module may have a DT of 0.5 ms, while an integrate and fire model may have one of 0.1 ms. So the firing rate module would only get its StepSimulation method called every 5th time that the other module was called. This is all handed in the StepSimulation method of the Simulator and NervousSystem.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 312 of file CsSpikingCurrentSynapse.cpp.

References AnimatSim::Node::AddExternalNodeInput(), AnimatSim::AnimatBase::m_bEnabled, m_fltAppliedCurrent, m_fltCurrentMagnitude, m_fltDecrementCurrent, m_fltPulseSign, m_fltPulseTC, m_lpFromNeuron, and m_lpToNeuron.

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void AnimatCarlSim::CsSpikingCurrentSynapse::TimeStepModified ( )
virtual

Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed.

Author
dcofer
Date
1/28/2012

Reimplemented from AnimatSim::AnimatBase.

Definition at line 125 of file CsSpikingCurrentSynapse.cpp.

References m_fltPulseDecay.

void AnimatCarlSim::CsSpikingCurrentSynapse::VerifySystemPointers ( )
virtual

Verify that system pointers have been set correctly.

The system pointers should be set just after an object is created. However, if for some reason it was not then this could cause read/write memory access errors later on because we would be using NULL pointers. This method is called during SetSystemPointers, Load, and Initialize to verify that the pointers for that type of object have been set correctly. We are calling three different places to ensure that it is checked before use. For example, if you are doing a Load call then you want to check it before attempting the load, but there may be an object that does not Load, but only does Initialize. So we need to check it there as well.

Author
dcofer
Date
3/4/2011

Reimplemented from AnimatSim::Link.

Definition at line 191 of file CsSpikingCurrentSynapse.cpp.

References AnimatSim::AnimatBase::m_lpModule, AnimatSim::Link::m_lpOrganism, AnimatSim::AnimatBase::m_lpStructure, and AnimatSim::AnimatBase::m_strID.


The documentation for this class was generated from the following files: